Wuthering Waves character

Rover: Aero (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Aero
  • Weapon Sword
  • Game data 3.7.0

Support and Healer · Resonance Skill DMG · Aero Erosion

Rover: Aero from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Rover: Aero is a 5-star Aero support who uses a Sword. They heal nearby teammates while dealing damage, and help a team use more stacks of Aero Erosion on its target.

Their attacks build Windstrings, which let them use a stronger Resonance Skill. They can also turn several other effects on an enemy into Aero Erosion, so check what your team wants to keep before converting them.

Build

From the game data

5× Rejuvenating Glow

Echoes

5 pieces · Sonata Effect

  1. Rejuvenating Glow
    Rejuvenating Glow
    • 2-piece bonus: Healing Bonus + 10%.
    Show effect
    • 5-piece bonus: Increases the ATK of all party members by 15% for 30s upon healing allies.

Recommended weapons

  1. Bloodpact's Pledge
    Bloodpact's Pledge 5-star
    Harmonious Vibrancy Show effect

    Providing Healing increases Resonance Skill DMG by 10% for 6s. When Rover: Aero casts Resonance Skill Unbound Flow, Aero DMG dealt by nearby Resonators on the field is Amplified by 10% for 30s.

  2. Emerald of Genesis
    Emerald of Genesis 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When Resonance Skill is cast, increases ATK by 6%, stacking up to 2 time(s). This effect lasts for 10s.

  3. Overture
    Overture 4-star
    Ceaseless Aria Show effect

    When Resonance Skill is cast, restores 8 Concerto Energy. This effect can be triggered 1 time(s) every 20s.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Wind CutterBasic

    Level priority 4 of 5

    Basic Attacks deal Aero DMG. After a Heavy Attack, press Normal Attack for Stage 3 or hold it for Razor Wind (basic).

    Basic Attack Deal Aero DMG. Heavy Attack Consume STA to deal Aero DMG. Heavy Attack - Razor Wind Hold Normal Attack after casting Basic Attack Stage 3, Dodge Counter, or Heavy Attack to deal Aero DMG at the cost of STA. Mid-air Attack Consume STA to deal Aero DMG. Dodge Counter Deal Aero DMG.

    Full description

    Basic Attack Perform up to 4 consecutive attacks, dealing Aero DMG. Heavy Attack Consume STA to attack the target, dealing Aero DMG. - Press Normal Attack right after casting the skill to perform Basic Attack Stage 3 directly. Heavy Attack - Razor Wind Hold Normal Attack after casting Basic Attack Stage 3, Dodge Counter, or Heavy Attack to cast Heavy Attack Razor Wind. Consume STA to attack the target, dealing Aero DMG. Mid-air Attack Consume STA to perform Plunging Attack, dealing Aero DMG. - Press Normal Attack shortly after landing to cast Basic Attack Stage 4. - At max Windstrings, press Normal Attack shortly after landing to cast Resonance Skill Unbound Flow. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Aero DMG.

  2. Resonance Skill

    Illusion BreakerSkill

    Level priority 2 of 5

    Skill jumps and deals Aero DMG. In air, it converts Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe and Electro Flare to Aero Erosion 1:1.

    Awakening Gale Deal Aero DMG. Skyfall Severance While in mid-air, press Resonance Skill to deal Aero DMG, which removes all stacks of Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare from the target hit and inflicts 1 stack of Aero Erosion for each stack removed.

    Full description

    Awakening Gale Jump up into the mid-air and slash the target, dealing Aero DMG. Skyfall Severance While in mid-air, press Resonance Skill to deal Aero DMG, which removes all stacks of Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare from the target hit and inflicts 1 stack of Aero Erosion for each stack removed.

  3. Forte Circuit

    Cycle of WindForte

    Level priority 1 of 5

    Cloudburst Dance (forte) heals and builds Windstrings. At 120, Unbound Flow (skill) spends 60 per hit. Both deal Aero Resonance Skill DMG.

    Mid-air Attack - Cloudburst Dance After casting Resonance Skill Awakening Gale, Intro Skill, or Heavy Attack Razor Wind, Rover can cast Mid-air Attack Cloudburst Dance, dealing Aero DMG and healing all nearby Resonators in the team. Resonance Skill - Unbound Flow Mid-air Attack Cloudburst Dance, Intro Skill, Normal Attack, and Dodge Counter restore Windstrings. At max Windstrings, Rover can cast Resonance Skill Unbound Flow to deal Aero DMG.

    Full description

    Mid-air Attack - Cloudburst Dance Perform up to 2 consecutive attacks, dealing Aero DMG (considered Resonance Skill DMG) and healing all nearby Resonators in the team. Cast through the following 3 ways: - Press Normal Attack right after casting Resonance Skill Awakening Gale. - Press Normal Attack right after casting Intro Skill. - Press Normal Attack right after casting Heavy Attack Razor Wind. When casting Mid-air Attack Cloudburst Dance, hold Normal Attack to perform Mid-air Attack. Resonance Skill - Unbound Flow At max Windstrings, Resonance Skill Awakening Gale becomes Resonance Skill Unbound Flow: Perform up to 2 consecutive attacks. Each attack consumes 60 Windstrings, dealing Aero DMG, considered Resonance Skill DMG. Switching to another Resonator after Stage 1 automatically triggers Stage 2 of this skill. Windstring Rover can hold up to 120 Windstrings. Each stage of Mid-air Attack Cloudburst Dance restores 25 Windstrings on hit. Casting Intro Skill restores 20 Windstrings. Hitting a target with Basic Attack Stage 3 or 4 or Dodge Counter restores 10 Windstrings.

  4. Resonance Liberation

    Omega StormLiberation

    Level priority 3 of 5

    Liberation deals Aero DMG and heals nearby team Resonators. It can be cast in midair near the ground.

    Deal Aero DMG and heal all nearby Resonators in the team. Can be cast in mid-air close to the ground.

    Full description

    Unleash the power of the Eye of Tempest, dealing Aero DMG and healing all nearby Resonators in the team. Can be cast in mid-air close to the ground.

  5. Intro Skill

    Relentless SquallIntro

    Level priority 5 of 5

    Intro deals Aero DMG.

    Deal Aero DMG.

  6. Outro Skill

    Storm's EchoOutro

    Outro lets nearby team Resonators raise a target's Aero Erosion cap by 3 on hit for 10s. The effect lasts 30s and does not stack.

    All nearby Resonators in the team can increase the maximum stacks of Aero Erosion the target can receive by 3 upon hit.

    Full description

    Grant Aeolian Realm to all nearby Resonators in the team for 30s. Aeolian Realm effect: - Upon hitting a target, increase the maximum stack of Aero Erosion the target can receive by 3 for 10s. This effect is not stackable.

  7. Tune Break

    Tune Break: Sword

    Use Tune Break when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    Sand in the StormPassive

    Intro increases ATK by 20% for 10s.

    Casting Intro Skill increases ATK by 20% for 10s.

    Full description

    Casting Intro Skill Relentless Squall increases ATK by 20% for 10s.

  2. Inherent Skill

    Boundless WindsPassive

    Omega Storm (liberation) heals 20% more.

    Increase Healing from Resonance Liberation by 20%.

    Full description

    Increase Healing from Resonance Liberation Omega Storm by 20%.

Resonance Chain

  1. S1

    Storm Subsides in the Void

    Casting Mid-air Attack Cloudburst Dance enhances Rover's resistance to interruption for 3s.

  2. S2

    Glimmers Fade into the Dark

    Worth it

    Casting Resonance Skill Unbound Flow continuously restores HP for the Resonator on the field by 20% of Rover's ATK every 3s for 30s. When the Resonator on the field has an HP lower than 35%, immediately restore 10% of their lost HP. This restoration effect can be triggered once every 10s and will not be affected by any Healing Bonus.

  3. S3

    Illusions Collapse in a Grip

    Aero DMG Bonus is increased by 15%.

  4. S4

    Boundaries Shatter in an Instant

    Worth it

    Casting Mid-air Attack Cloudburst Dance increases Resonance Skill DMG Bonus by 15% for 5s.

  5. S5

    Life and Death Intertwine

    The DMG Multiplier of Resonance Liberation Omega Storm is increased by 20%.

  6. S6

    All Crumble in the Wind

    Worth it

    The DMG Multiplier of Resonance Skill Unbound Flow is increased by 30%.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Whisperin Core LF Whisperin Core × 4
  • MF Whisperin Core MF Whisperin Core × 12
  • HF Whisperin Core HF Whisperin Core × 12
  • FF Whisperin Core FF Whisperin Core × 4
  • Mysterious Code Mysterious Code × 5
  • Pecok Flower Pecok Flower × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Tidal Residuum LF Tidal Residuum × 25
  • MF Tidal Residuum MF Tidal Residuum × 28
  • HF Tidal Residuum HF Tidal Residuum × 40
  • FF Tidal Residuum FF Tidal Residuum × 57
  • When Irises Bloom When Irises Bloom × 26
  • Inert Metallic Drip Inert Metallic Drip × 25
  • Reactive Metallic Drip Reactive Metallic Drip × 28
  • Polarized Metallic Drip Polarized Metallic Drip × 55
  • Heterized Metallic Drip Heterized Metallic Drip × 67

Guide

How the kit works

Start with Relentless Squall, then press Normal Attack to use Cloudburst Dance (Mid-air Attack). Its two hits deal Aero DMG counted as Resonance Skill DMG and heal nearby teammates. The Intro gives 20 Windstrings, and each Cloudburst Dance hit gives another 25.

On the ground, Awakening Gale (Skill) launches Rover into the air. Press Normal Attack right afterward for another Cloudburst Dance. You can also enter it after Razor Wind (Heavy Attack), which you trigger by holding Normal Attack after Basic Attack Stage 3, a Dodge Counter or a Heavy Attack.

Rover holds up to 120 Windstrings. Basic Attack Stage 3 or 4 and Dodge Counter each restore 10 on hit. At the maximum, Awakening Gale becomes Unbound Flow (Skill): each of its two attacks spends 60 Windstrings. Switch characters after the first attack and the second triggers automatically.

Use Skyfall Severance (Skill) in mid-air to remove Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe and Electro Flare from the target. Each removed stack becomes one Aero Erosion stack. Omega Storm deals Aero DMG and heals nearby teammates; you can also cast it in mid-air close to the ground.

Storm's Echo grants nearby teammates Aeolian Realm for 30 seconds. Their hits increase the target's Aero Erosion stack limit by 3 for 10 seconds; that increase does not stack.

Build and why

Use five pieces of Rejuvenating Glow. Its listed two-piece effect gives 10% Healing Bonus, which suits Rover's team healing. The supplied set data does not describe the five-piece effect, so don't assume an extra bonus from it.

Bloodpact's Pledge is the first weapon choice. Providing healing increases Resonance Skill DMG by 10% for 6 seconds. Casting Unbound Flow (Skill) also amplifies Aero DMG dealt by nearby on-field Resonators by 10% for 30 seconds.

Emerald of Genesis is an alternative: it gives 12.8% Energy Regen, and casting a Resonance Skill gives 6% ATK for 10 seconds, stacking twice. Overture restores 8 Concerto Energy when you cast a Resonance Skill, once every 20 seconds. Its effect is useful when you want to reach the Outro.

Leveling priority

As a suggested order, level Cycle of Wind first because it contains both Cloudburst Dance and Unbound Flow. Put Illusion Breaker next for its damage, followed by Omega Storm, which damages enemies and heals the team. Wind Cutter and Relentless Squall can follow.

For ascension to the maximum, collect 170,000 × Shell Credit, 4 × LF Whisperin Core, 12 × MF Whisperin Core, 12 × HF Whisperin Core, 4 × FF Whisperin Core, 5 × Mysterious Code and 60 × Pecok Flower.

To level all skills to the maximum, you need 2,030,000 × Shell Credit, 25 × LF Tidal Residuum, 28 × MF Tidal Residuum, 40 × HF Tidal Residuum, 57 × FF Tidal Residuum and 26 × When Irises Bloom. You also need 25 × Inert Metallic Drip, 28 × Reactive Metallic Drip, 55 × Polarized Metallic Drip and 67 × Heterized Metallic Drip.

Resonance Chain nodes worth it

For a support build, Glimmers Fade into the Dark (Sequence 2) is a good first upgrade to consider. Unbound Flow (Skill) restores the on-field character's HP every 3 seconds for 30 seconds, based on 20% of Rover's ATK. Below 35% HP, that character also receives 10% of their lost HP immediately. This emergency heal triggers at most once every 10 seconds and is unaffected by Healing Bonus.

For damage, consider All Crumble in the Wind (Sequence 6), which raises Unbound Flow's DMG Multiplier by 30%, then Boundaries Shatter in an Instant (Sequence 4), which gives 15% Resonance Skill DMG Bonus for 5 seconds after Cloudburst Dance (Mid-air Attack).

Storm Subsides in the Void (Sequence 1) only adds interruption resistance after Cloudburst Dance, so it can wait if you don't need that comfort. Sequence 3 adds Aero DMG Bonus and Sequence 5 raises the Liberation's DMG Multiplier; neither adds the team healing of Sequence 2.

Teams

Pair Rover with an Aero damage dealer and, if you want to use the higher stack limit, a teammate who can apply Aero Erosion. Jiyan, Ciaccona, Cartethyia and Iuno are named teammate options. Rover brings healing and can raise the target's stack limit through Storm's Echo.

Bloodpact's Pledge gives the team another reason to favor Aero damage. In mixed-element teams, be deliberate with Skyfall Severance (Skill): converting the listed effects removes them from the target rather than leaving them alongside Aero Erosion.

Common mistakes

Don't leave the field as soon as Rover enters without using Cloudburst Dance (Mid-air Attack). Its hits heal and build Windstrings. If you switch after the first hit of Unbound Flow (Skill), though, its second hit triggers automatically.

Don't assume the higher Aero Erosion limit lasts for the full 30 seconds of Aeolian Realm without a hit. A teammate's hit grants the increase for 10 seconds, and repeated increases do not stack.

Don't treat every heal as equally affected by Healing Bonus. The emergency restoration from Sequence 2 has its own restriction. Also check enemy effects before using Skyfall Severance (Skill), especially when your team relies on one of the effects it removes.

Frequently asked questions

What's the best build for Rover: Aero?

Echoes: Rejuvenating Glow ×5. Recommended weapons: Bloodpact's Pledge, Emerald of Genesis or Overture. That is what the game suggests.

What should I level first on Rover: Aero?

Cycle of WindForte first, then Illusion BreakerSkill, Omega StormLiberation, Wind CutterBasic and Relentless SquallIntro.

Which Resonance Chain nodes are worth getting for Rover: Aero?

The biggest upgrades: S2 Glimmers Fade into the Dark, S6 All Crumble in the Wind and S4 Boundaries Shatter in an Instant.

Is Rover: Aero in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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Game data version 3.7.0.

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