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Zenless Zone Zero beginner guide, Part 1: commissions, Random Play and Bangboo
In your first days in Zenless Zone Zero you run Random Play, the video store on Sixth Street, and clear Combat and Exploration Commissions. Daily Errands in the Compendium pay out at 100 to 400 engagement, starting with Polychrome and Denny 3,000.
Zenless Zone Zero · Guide By: Kaption Editorial Published: 6 min read This article in Polish
Key points
- Random Play is the video rental store on Sixth Street that Wise and Belle run. Its Staff Room holds the Hollow Deep Dive System (HDD), where recorded commissions can be replayed.
- In a Combat Commission you usually send a team of up to three Agents against enemies, often with a time limit or a rule that no Agent may fall.
- Exploration Commissions have you steer Eous through a Hollow in TV Mode, and every one of them has three Hollow Observation Data to collect.
- Combat Bangboo come from Signal Search on the "An Outstanding Partner" channel, where pulls cost Boopons, and from Flagship Events.
- Logging in, opening the video store and spending 60 Battery Charge add up to 400 engagement in the daily Errands. The 100-engagement reward includes Polychrome and Denny 3,000.
What Random Play is and what you do in the video store
Random Play, also called the Video Store, is an Area of the game. It is a video rental store run by the siblings Wise and Belle. The shop sits on Sixth Street, holds a large collection of videotapes, and lets customers pay a membership fee. In the story, the siblings lose their Phaethon account and then depend on the store for income while they rebuild their reputation on the Inter-Knot. The Video Store page on Fandom has the full room layout.
The ground floor has a main room where tapes are displayed and rented. The same floor has a Staff Room with the Hollow Deep Dive System, the HDD. Only people who know that the siblings are Phaethon may enter the Staff Room, and that includes Shepherd and most playable characters. You use the HDD and the Video Archive from this area, so this is where you come back to replay commissions and rewatch story dialogue.
Outside on the ground floor there is a Parking Lot. Your bedroom is on the second floor, and it looks different depending on which sibling you picked as the protagonist. The other sibling's room opens at random. When it is open, you can walk in and interact with the objects inside.
How commissions move the story and which ones you can replay
Finishing commissions moves Phaethon's Story forward and takes you into the Hollows and into the business of various Factions. Story Commissions connect straight to the main plot and mix overworld scenes with HDD content. Once you finish a Story Commission, you cannot play it again in full. Its "Special Event" dialogue stays in the Video Archive, where you can watch it again.
Any commission recorded in the HDD can be replayed. The combat and exploration parts of Story Commissions that end up in the HDD can be run as many times as you want. City Commissions work differently. They cannot be replayed and show up in neither the Video Archive nor the HDD, so read their dialogue the first time through.
Shepherd gives you Rank-Up Commissions when your Inter-Knot Level reaches 20, 30, 40 and 50. The Commission list groups the rest by chapter:
- Prologue - Ch. 1 has 8 commissions, among them Andrew Visits Once More and Andrew's Plea.
- Ch. 2 has 11, including Bangboo Golden Town.
- In Ch. 2 Interlude there are 6, such as Bangboo Limbo (HDD).
- Ch. 3 lists 6, with Infinite Abyss among them.
- Ch. 4 has 2: Dearest Friend, Four Feet Off the Ground (HDD) and Redemption in the Rock Quarry.
What each type of Combat Commission asks of your team
A Combat Commission is a fight where you deploy Agents, usually a team of up to three, sometimes against several waves of enemies. Besides the standard ones, the category includes Challenge, Assault and Rally Commissions.
| Type | What you face | What to watch for |
|---|---|---|
| Standard Combat Commission | Enemies, sometimes over several waves, usually fought by a team of up to three Agents | Restrictions such as a time limit or a rule that no Agent may fall |
| Challenge Commission | A fight with dialogue or an objective beyond defeating enemies | Usually harder, with a higher recommended level than standard ones |
| Assault Commission | Several waves of Elite or Boss-tier Enemies | You may get Ether Dewdrops, which revive an Agent who falls |
| Rally Commission | Enemy waves spread over smaller zones inside a Hollow | Beating each group opens the next zone, and you can pick up healing items on the way |
Restrictions can include a no-fall rule, so read a commission's conditions before you deploy, not after your first Agent goes down. Challenge Commissions usually have a higher recommended level, so compare it with your team's level before you go in. Most Combat Commissions are recorded in the HDD, so you can replay them, and they have a Chapter that shows their place in the story. The ones not recorded there usually still have an HDD scenario attached. To pick the Agents for these fights, our Zenless Zone Zero characters and builds page lists them with their builds.
How Exploration Commissions play out in TV Mode
Exploration Commissions mostly take place in Hollows. They use the HDD's Hollow-layout, which the game also calls "TV Mode". You control Eous under your Proxy alias and move through the area to find information or finish a job for a client. The Exploration Commission entry on Fandom describes the format.
Enemies can appear in these missions. Every Exploration Commission also has exactly three Hollow Observation Data to collect. Because the number is always three, count what you have picked up before you finish the mission.
What Combat Bangboo do in battle and how to get them
- Combat Bangboo are units you collect, and they go into battle with your squad.
- Each one has its own abilities and helps the squad with active skills.
- Some also have a Bangboo Chain Attack. It does not count toward your total number of Chain Attacks, and you cannot use it again until its cooldown ends.
- A Combat Bangboo can have an Attribute of Physical, Ice, Fire, Electric or Ether, and some also belong to a Faction.
- Signal Search on the Permanent Bangboo Channel, "An Outstanding Partner", is one way to get them, and pulls there cost Boopons.
- Flagship Events are another source of Combat Bangboo.
How to clear your daily Errands in the Compendium
The Compendium is a menu that opens the game's different systems. Its sub-menus are Primer, Errands, Training, Combat and Tactics. Errands is the daily part: each task you finish gives engagement, and rewards unlock at 100, 200, 300 and 400 engagement. Logging in, opening the video store and spending 60 Battery Charge already add up to 400, so these three tasks reach every threshold.
- Log in, which counts for 100 engagement on its own.
- Open the video store for business for another 100.
- Spend 60 Battery Charge, or finish an Agent Invite event, for 200.
- Try 1 coffee if you still need points, for 100.
- Do a scratch card, a divination or a breakfast shop surprise box, any of which gives 100.
- Craft any item once at Suibian Temple for 100 more.
- Claim the Errands rewards at each threshold. The 100-engagement reward has Polychrome and Denny 3,000.
The Compendium also has a Trial No. 1 mission. It asks you to finish 1 Exploration and 1 Combat commission for its rewards.
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