Wuthering Waves character

Rover: Electro (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Electro
  • Weapon Sword
  • Game data 3.7.0

Concerto Efficiency · Resonance Skill DMG · Electro Flare

Rover: Electro from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Rover: Electro is a 5-star Sword character who deals Electro DMG and applies Electro Flare. You can keep Rover on the field for an extended attack sequence or switch to a teammate after setting up a damage buff.

The choice starts with Overshock (skill). Tap it for a teamwide ATK Bonus, or hold it to spend Concerto Energy and enter Apex Resonance. The held version opens a longer sequence with Resonance Skill DMG and some team healing.

Rover also has a defensive option in Deterrence: Parry Stance reduces incoming damage and can lead into a counterattack. Good timing helps, but holding the stance continuously costs STA.

Build

From the game data

5× Void Thunder

Echoes

5 pieces · Sonata Effect

Pick one. The game lists them in this order.

  1. Void Thunder
    Void Thunder
    • 2-piece bonus: Electro DMG + 10%.
    Show effect
    • 5-piece bonus: Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s.
  2. Moonlit Clouds
    Moonlit Clouds
    • 2-piece bonus: Energy Regen + 10%.
    Show effect
    • 5-piece bonus: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.

Alternatives

When you don't have the set above.

  • Flash of Electric Reflection
    Flash of Electric Reflection Show effect
    • 2-piece bonus: Electro DMG + 10%
    • 5-piece bonus: When the Resonator inflicts Electro Flare on enemies, they gain the following effects: Gain 10% Electro DMG Bonus for 15s. While this effect is active, casting Outro Skill grants the incoming Resonator 25% Electro DMG Bonus for 15s.

Recommended weapons

  1. Emerald of Genesis
    Emerald of Genesis 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When Resonance Skill is cast, increases ATK by 6%, stacking up to 2 time(s). This effect lasts for 10s.

  2. Blazing Brilliance
    Blazing Brilliance 5-star
    Crimson Phoenix Show effect

    ATK increased by 12%. The wielder gains 1 stack of Searing Feather upon dealing damage, which can be triggered once every 0.5s, and gains 5 stacks of the same effect upon casting Resonance Skill. Each stack of Searing Feather gives 4% additional Resonance Skill DMG Bonus for up to 14 stacks. After reaching the max stacks, all stacks will be removed in 12s.

  3. Endless Collapse
    Endless Collapse 4-star
    Intergalactic Gaze Show effect

    Casting the Resonance Skill grants 6 Resonance Energy and increases ATK by 10%, lasting for 16s. This effect can be triggered once every 20s.

Alternatives

When you don't have the weapon above.

  1. Red Spring
    Red Spring 5-star
    Beyond the Cycle Show effect

    Increase ATK by 12%. When dealing Basic Attack DMG, the wielder gains 10% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 40% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    DeterrenceBasic

    Level priority 4 of 5

    Deterrence (basic): Hold Normal Attack to parry, consuming STA and taking 60% less DMG. Release for a counter that can neutralize an attack.

    Basic Attack Deal Electro DMG. Parry Stance Hold Normal Attack to enter Parry Stance at the cost of STA. Mid-air Attack Consume STA to deal Electro DMG. Dodge Counter Deal Electro DMG.

    Full description

    Basic Attack Perform up to 4 consecutive attacks, dealing Electro DMG. Parry Stance Hold Normal Attack to enter Parry Stance at the cost of STA. While active, Rover is immune to interruptions, takes 60% less DMG, and continuously consumes STA. Release Normal Attack to exit Parry Stance and perform Basic Attack - Riposte Strike, dealing Electro DMG. If an attack hits Rover during a certain period of Basic Attack - Riposte Strike, neutralize this attack and temporarily Stagnate the target before performing Basic Attack - Riposte Strike: Crumble, dealing Electro DMG. Press Normal Attack shortly after casting Basic Attack - Riposte Strike to cast Basic Attack Stage 2. Press Normal Attack shortly after casting Basic Attack - Riposte Strike: Crumble to cast Mid-air Attack - Havoc In Parry Stance, use Dodge to consume STA to perform Dodge: Flicker, which can trigger successful Dodges during the action of this skill shortly after it's cast. Mid-air Attack Consume STA to perform a Plunging Attack from mid-air, dealing Electro DMG. Mid-air Attack - Havoc Perform up to 3 consecutive strikes, dealing Havoc DMG. Press Normal Attack shortly after casting Stage 3 of this skill to perform Basic Attack - Repel. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Electro DMG. Press Normal Attack shortly after to perform Basic Attack Stage 3. Mid-air Dodge Counter Press Normal Attack right after a successful Dodge in mid-air to perform Plunging Attack at the cost of STA, dealing Electro DMG.

  2. Resonance Skill

    ThunderclapSkill

    Level priority 2 of 5

    Thunderclap (skill): Grapple toward the target for Electro DMG. Follow with a Normal Attack for a hit that counts as Basic Attack DMG.

    Pull yourself toward the target, dealing Electro DMG.

    Full description

    Launch the Cloudrift Bolt and grapple towards the target, dealing Electro DMG. Press Normal Attack shortly after to cast Basic Attack - Repel, dealing Electro DMG, considered Basic Attack DMG.

  3. Forte Circuit

    Myriad Omens' MandateForte

    Level priority 1 of 5

    Myriad Omens' Mandate (forte): At max Electric Surge, tap Skill for 10% team ATK or hold and spend 60 Concerto Energy to enter Apex Resonance.

    Overshock At max Electric Surge, Resonance Skill is replaced with Resonance Skill Overshock. If Resonance Skill Overshock is cast by pressing the button, clear all Electric Surge to grant Resonators in the team additional ATK. If Resonance Skill Overshock is cast by holding down the button, consume Concerto Energy to deal damage, then clear all Electric Surge to enter Apex Resonance. Apex Resonance While in Apex Resonance, Resonance Skill Thrum of All Sounds is unlocked. Thunder Rage is consumed each second in this state during combat.

    Full description

    Overshock At max Electric Surge, Resonance Skill is replaced with Resonance Skill Overshock, dealing Electro DMG. Press Normal Attack shortly after casting this skill to perform Normal Attack Stage 4. This skill can be cast in mid-air. If Resonance Skill Overshock is cast by pressing the button, clear all Electric Surge to grant Resonators in the team 10% ATK Bonus for 20s. If Resonance Skill Overshock is cast by holding down the button, consume 60 points of Concerto Energy to deal damage, then clear all Electric Surge to enter Apex Resonance. Apex Resonance While in Apex Resonance, Resonance Skill Thrum of All Sounds is unlocked, which consumes 10% Thunder Rage per second: While on the ground, press Resonance Skill to launch up to 7 consecutive attacks: - The first 3 stages: Thrum of All Sounds: Spectro, dealing Spectro DMG. - The next 3 stages: Thrum of All Sounds: Havoc, dealing Havoc DMG. - The last 1 stage: Thrum of All Sounds: Silencing Blade, dealing Aero DMG. While on the ground, hold Resonance Skill to cast Thrum of All Sounds: Aero, dealing Aero DMG and leaping into the air. While airborne, press Resonance Skill to perform up to 6 stages of Mid-air Attacks: - The first 3 stages: Thrum of All Sounds: Havoc Mid-air Attack, dealing Havoc DMG. - The next 2 stages: Thrum of All Sounds: Aero Mid-air Attack, dealing Aero DMG and healing all nearby Resonators in the team. - The last 1 stage: Thrum of All Sounds: Aero Plunging Attack, dealing Aero DMG. Press Resonance Skill shortly after landing to cast Thrum of All Sounds: Silencing Blade. Hold Resonance Skill in mid-air to cast Thrum of All Sounds: Aero Plunging Attack. Each time Thrum of All Sounds hits the target, Thunder Bane is triggered, dealing Electro DMG to the target within range, considered Resonance Skill DMG. While in Apex Resonance, press Resonance Skill shortly after casting a Basic Attack to chain into a specific Thrum of All Sounds skill based on the different Basic Attack Stages. Electric Surge Rover can hold up to 120 points of Electric Surge. Electric Surge is restored when Intro Skill - Thunderous Fury, Normal Attack - Deterrence, Resonance Skill - Thunderclap, or Basic Attack - Repel deals damage. Thunder Rage Rover can hold up to 100 points of Thunder Rage. Entering Apex Resonance restores Thunder Rage to the max limit. Thunder Rage is restored when Thrum of All Sounds deals damage.

  4. Resonance Liberation

    Ultimate TacticsLiberation

    Level priority 3 of 5

    Ultimate Tactics (liberation): Deals Electro DMG.

    Deal Electro DMG.

    Full description

    Launch the Thunder Quietus, dealing Electro DMG.

  5. Intro Skill

    Thunderous FuryIntro

    Level priority 5 of 5

    Thunderous Fury (intro): Attacks the target for Electro DMG.

    Attack the target, dealing Electro DMG.

  6. Outro Skill

    Rumbling ThundersOutro

    Rumbling Thunders (outro): The incoming Resonator gains Electro Core. Inflicting a Negative Status consumes it for 25% All DMG Amplification for 14s.

    The incoming Resonator gains Electro Core. After Resonators with Electro Core inflict Negative Statuses, consume Electro Core to grant All DMG Amplification.

    Full description

    The incoming Resonator gains Electro Core for 20s or until the Resonator is switched out. After Resonators with Electro Core inflict Negative Statuses, their Electro Core is consumed, and they gain 25% All DMG Amplification for 14s. Switching to another Resonator ends the effect. Casting Outro Skill ends the Apex Resonance state and clears all Thunder Rage.

  7. Tune Break

    Tune Break - Sword

    Tune Break - Sword (tune_break): Use Tune Break when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    DecipherPassive

    Decipher (passive): Overshock (forte) inflicts 10 stacks of Electro Flare on targets it damages.

    Resonance Skill Overshock inflicts Electro Flare on the target it damages.

    Full description

    Resonance Skill Overshock inflicts 10 stacks of Electro Flare on the target it damages.

  2. Inherent Skill

    RegressionPassive

    Regression (passive): Holding Overshock (forte) grants 20% Resonance Skill DMG Bonus for 20s. Switching ends the bonus.

    When Resonance Skill Overshock is cast by holding down the button, gain Resonance Skill DMG Bonus.

    Full description

    When Resonance Skill Overshock is cast by holding down the button, gain 20% Resonance Skill DMG Bonus for 20s. Switching to another Resonator ends this effect.

Resonance Chain

  1. S1

    Celestial Ingenuity

    While casting Normal Attack and Resonance Skill Thrum of All Sounds, gain increased resistance to interruption for 0.5s.

  2. S2

    Thousandfold Artifice

    Inflict 5 stacks of Electro Flare on the targets hit after Resonance Liberation Ultimate Tactics deals damage.

  3. S3

    Alchemy of Wonders

    Worth it

    The DMG Multiplier of Resonance Skill Overshock is increased by 20%.

  4. S4

    Earthquaking Rumble

    The DMG Multiplier of Resonance Liberation Ultimate Tactics is increased by 20%.

  5. S5

    Principle of Change

    Worth it

    Crit. DMG is increased by 20% while in Apex Resonance.

  6. S6

    Mind's Depths in a Casket

    Worth it

    The DMG Multiplier of Resonance Skill Thrum of All Sounds and Thunder Bane is increased by 20%.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Whisperin Core LF Whisperin Core × 4
  • MF Whisperin Core MF Whisperin Core × 12
  • HF Whisperin Core HF Whisperin Core × 12
  • FF Whisperin Core FF Whisperin Core × 4
  • Mysterious Code Mysterious Code × 5
  • Pecok Flower Pecok Flower × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Whisperin Core LF Whisperin Core × 25
  • MF Whisperin Core MF Whisperin Core × 28
  • HF Whisperin Core HF Whisperin Core × 40
  • FF Whisperin Core FF Whisperin Core × 57
  • We Who Question We Who Question × 26
  • Broken Wing Polarizer Broken Wing Polarizer × 25
  • Monowing Polarizer Monowing Polarizer × 28
  • Polywing Polarizer Polywing Polarizer × 55
  • Layered Wing Polarizer Layered Wing Polarizer × 67

Guide

How the kit works

Start by building Electric Surge. Thunderous Fury, Deterrence, Thunderclap and Repel (basic) restore it when they deal damage. Thunderclap pulls Rover toward the target; press Normal Attack shortly afterward to use Repel.

At 120 Electric Surge, Myriad Omens' Mandate replaces Thunderclap with Overshock (skill). Both versions clear Electric Surge and apply 10 stacks of Electro Flare. Tap it to give the team 10% ATK Bonus for 20 seconds. Hold it to consume 60 Concerto Energy and enter Apex Resonance, gaining 20% Resonance Skill DMG Bonus for 20 seconds until Rover switches out.

Thunder Rage starts full in Apex Resonance, drains during combat and is restored when Thrum of All Sounds deals damage. Use Ultimate Tactics for an Electro hit. When you are ready to switch, Rumbling Thunders gives the incoming character Electro Core, but ends Apex Resonance and clears Thunder Rage.

Build and why

Flash of Electric Reflection is the first set to consider: its two-piece effect gives 10% Electro DMG, useful for Rover's Electro hits and Thunder Bane. Moonlit Clouds is another option if you want its two-piece 10% Energy Regen. Void Thunder also gives 10% Electro DMG with two pieces. The game's build lists five-piece Moonlit Clouds or Void Thunder, though the supplied data does not describe their five-piece effects.

Blazing Brilliance is the first weapon choice. It gives ATK and builds Searing Feather stacks through damage and Resonance Skill casts; each stack adds Resonance Skill DMG Bonus. That suits the held Overshock (skill) route and Thunder Bane.

Emerald of Genesis is next, with Energy Regen and an ATK effect triggered by Resonance Skill casts. Red Spring is another option: it rewards Basic Attack DMG and grants Basic DMG Bonus when Concerto Energy is consumed, though that latter effect ends when Rover leaves the field.

For stats, consider ATK, Crit. Rate and Crit. DMG. Electro DMG fits Rover's Electro attacks, while Energy Regen is worth considering if you want more access to Resonance Liberation. The available build does not specify main-stat slots.

Leveling priority

A suggested leveling order is Myriad Omens' Mandate, Thunderclap, Ultimate Tactics, Deterrence, then Thunderous Fury. Start with the Forte because it contains Overshock and the Apex Resonance sequence. Resonance Skill is next for a kit that uses skill attacks often.

Resonance Liberation gives Rover another Electro hit. Basic Attack helps build Electric Surge, while Intro Skill is used when Rover enters. Move Basic Attack higher if you spend more time using it.

For maximum ascension, gather 170,000 Shell Credit, 4 LF Whisperin Core, 12 MF Whisperin Core, 12 HF Whisperin Core, 4 FF Whisperin Core, 5 Mysterious Code and 60 Pecok Flower.

To max all skills, gather another 2,030,000 Shell Credit, 25 LF Whisperin Core, 28 MF Whisperin Core, 40 HF Whisperin Core, 57 FF Whisperin Core, 26 We Who Question, 25 Broken Wing Polarizer, 28 Monowing Polarizer, 55 Polywing Polarizer and 67 Layered Wing Polarizer.

Resonance Chain nodes worth it

For an Apex Resonance build, Mind's Depths in a Casket (sequence 6) is a strong goal to consider. It increases the DMG Multiplier of Thrum of All Sounds (skill) and Thunder Bane by 20%, improving attacks used throughout that state.

Principle of Change (sequence 5) is another appealing option because it increases Crit. DMG by 20% during Apex Resonance. Alchemy of Wonders (sequence 3) instead increases the DMG Multiplier of Overshock (skill) by 20%, so it also benefits a playstyle that taps the skill before switching.

Thousandfold Artifice (sequence 2) adds 5 Electro Flare stacks after Ultimate Tactics deals damage, which is useful if the team wants more stacks. Celestial Ingenuity (sequence 1) gives brief interruption resistance, while Earthquaking Rumble (sequence 4) raises the Liberation's DMG Multiplier. You can give those less priority if your goal is the longer Apex sequence.

Teams

Rumbling Thunders gives the incoming character Electro Core for up to 20 seconds or until they switch out. If that character inflicts a Negative Status, Electro Core is consumed and they gain 25% All DMG Amplification for 14 seconds. Switching characters ends the amplification.

Pick a damage dealer who can inflict a Negative Status to use that buff. A healer or other support is also worth considering, even though Rover can heal nearby teammates during the airborne Apex Resonance sequence. Rover supplies Electro Flare and can give the whole team an ATK Bonus with a tapped Overshock (skill).

Common mistakes

Don't hold Overshock (skill) automatically. It costs 60 Concerto Energy and starts Apex Resonance; tapping it instead gives the team ATK Bonus. Choose based on whether you want Rover to stay on the field or pass the turn.

Don't switch out halfway through a sequence by accident. Rumbling Thunders ends Apex Resonance and clears Thunder Rage, while switching also ends the Resonance Skill DMG Bonus from the held Overshock.

Don't assume every hit in Apex Resonance is Electro. Thrum of All Sounds (skill) includes Spectro, Havoc and Aero attacks; the triggered Thunder Bane deals Electro DMG. An Electro DMG bonus fits the Electro hits, not every part of the sequence.

Don't drain all your STA by holding Parry Stance without a reason. Deterrence (basic) reduces damage by 60% in the stance, but it continuously consumes STA. Time the release around an incoming attack if you want the counter.

Frequently asked questions

What's the best build for Rover: Electro?

Echoes: Flash of Electric Reflection or Void Thunder ×5. Recommended weapons: Red Spring, Emerald of Genesis or Blazing Brilliance. That is what the game suggests.

What should I level first on Rover: Electro?

Myriad Omens' MandateForte first, then ThunderclapSkill, Ultimate TacticsLiberation, DeterrenceBasic and Thunderous FuryIntro.

Which Resonance Chain nodes are worth getting for Rover: Electro?

The biggest upgrades: S6 Mind's Depths in a Casket, S5 Principle of Change and S3 Alchemy of Wonders.

Is Rover: Electro in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

Share

Ready-made cards for Instagram, TikTok, X or Discord, in English or Polish.

4:5 for Instagram and Facebook · 9:16 for Stories, TikTok and Shorts · 16:9 for X and Discord

The build cards and quick guides of every Wuthering Waves character (60) in one ZIP: 4:5 (17 MB) 9:16 (20 MB) 16:9 (12 MB)

On Discord, paste the copied link or drag the downloaded file into the chat.

Game data version 3.7.0.

← All Wuthering Waves characters