Wuthering Waves character

Jinhsi (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Spectro
  • Weapon Broadblade
  • Game data 3.7.0

Main Damage Dealer · Resonance Skill DMG · Unison

Jinhsi from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Jinhsi is a 5-star Spectro damage dealer who uses a Broadblade. She spends field time building toward Illuminous Epiphany (Resonance Skill), then switches out to let her teammates help prepare the next use. Its damage multiplier increases when it consumes Incandescence.

Her team generates Incandescence by dealing Attribute DMG and Coordinated Attack DMG. Different Attributes have separate trigger limits, so teammates with different elements are worth considering. Jinhsi can hold up to 50 Incandescence.

Build

From the game data

5× Celestial Light

Echoes

5 pieces · Sonata Effect

  1. Celestial Light
    Celestial Light
    • 2-piece bonus: Spectro DMG + 10%.
    Show effect
    • 5-piece bonus: Spectro DMG + 30% for 15s after releasing Intro Skill.

Recommended weapons

  1. Ages of Harvest
    Ages of Harvest 5-star
    Divine Blessing Show effect

    Grants 12% Attribute DMG Bonus. Casting Intro Skill gives the equipper Ageless Marking, which grants 24% Resonance Skill DMG Bonus for 12s. Casting Resonance Skill gives the equipper Ethereal Endowment, which grants 24% Resonance Skill DMG Bonus for 12s.

  2. Lustrous Razor
    Lustrous Razor 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When Resonance Skill is cast, Resonance Liberation DMG Bonus is increased by 7%, stacking up to 3 times. This effect lasts for 12s.

  3. Autumntrace
    Autumntrace 4-star
    Edge Direction Show effect

    Increases ATK by 4% upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to 5 time(s). This effect lasts for 7s and can be triggered 1 time(s) every 1s.

Alternatives

When you don't have the weapon above.

  1. Radiance Cleaver
    Radiance Cleaver 5-star
    Edge Breaker Show effect

    Increases ATK by 12%. Dealing damage to targets under Tune Strain - Interfered grants 24% Resonance Liberation Bonus for 3s. Retriggering the effect resets its duration.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Slash of Breaking DawnBasic

    Level priority 4 of 5

    Slash of Breaking Dawn (basic): Up to 4 Spectro strikes. Heavy and mid-air attacks cost Stamina; attack after a Dodge to counter.

    Basic Attack Deal Spectro DMG. Heavy Attack Consume STA to deal Spectro DMG. Mid-air Attack Consume STA to deal Spectro DMG. Dodge Counter Deal Spectro DMG.

    Full description

    Basic Attack Perform up to 4 consecutive strikes, dealing Spectro DMG. Heavy Attack Perform a charged attack at the cost of STA, dealing Spectro DMG. Mid-air Attack Perform a Plunging Attack while in mid-air at the cost of STA, dealing Spectro DMG. Dodge Counter Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG.

  2. Resonance Skill

    Trailing Lights of EonsSkill

    Level priority 2 of 5

    Trailing Lights of Eons (skill): Dash for Spectro DMG. After Basic Attack 4 or Intro outside Incarnation, use Overflowing Radiance (skill) within 5s.

    Deal Spectro DMG. Overflowing Radiance After using Basic Attack 4 or Intro Skill Loong's Halo, Resonance Skill becomes Overflowing Radiance. Resonance Skill Overflowing Radiance deals Spectro DMG and sends Jinhsi into Incarnation.

    Full description

    Dash forward and perform consecutive strikes that inflict Spectro DMG. Overflowing Radiance After Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong's Halo, an alternative Resonance Skill Overflowing Radiance is available within 5s. Resonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation. Can be cast in mid-air.

  3. Forte Circuit

    Luminal SynthesisForte

    Level priority 1 of 5

    Luminal Synthesis (forte): After 4 Basic Attacks in Incarnation, Illuminous Epiphany (skill) consumes up to 50 Incandescence to raise its DMG Multiplier.

    Incarnation While in the Incarnation state: - Basic Attack becomes Incarnation - Basic Attack, dealing Spectro DMG. - Resonance Skill becomes Crescent Divinity, dealing Spectro DMG. - While in mid-air, Heavy Attack becomes Incarnation - Heavy Attack, consuming STA to deal Spectro DMG. - While in mid-air, Dodge becomes Incarnation - Dodge. - Dodge Counter becomes Incarnation - Dodge Counter, dealing Spectro DMG. Resonance Skill - Illuminous Epiphany After Incarnation - Basic Attack 4, Incarnation ends and Jinhsi gains Ordination Glow. While Ordination Glow lasts: - In mid-air, Basic Attack becomes Incarnation - Heavy Attack, consuming STA to deal Spectro DMG. - Resonance Skill becomes Illuminous Epiphany, dealing Spectro DMG. Consume Incandescence to increase the DMG Multiplier of this skill. - Casting Illuminous Epiphany grants Unison. Unison While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger her Outro Skill and the incoming Resonator's Intro Skill. Incandescence Jinhsi can hold up to 50 Incandescence. Jinhsi gains Incandescence when she or other Resonators on the team deal Attribute DMG or Coordinated Attack DMG.

    Full description

    Incarnation While in Incarnation: - Alternative Basic Attack "Incarnation - Basic Attack" becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air. - Alternative Resonance Skill "Crescent Divinity" becomes available. Deal Spectro DMG. Can be cast in mid-air. - Alternative Heavy Attack "Incarnation - Heavy Attack" becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Alternative Dodge "Incarnation - Dodge" is available while in mid-air. Can be cast multiple times at the cost of Stamina. - Alternative Dodge Counter "Incarnation - Dodge Counter" becomes available. Deal Spectro DMG. Can be cast in mid-air. Resonance Skill - Illuminous Epiphany After Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow. Can be cast in mid-air. While Ordination Glow lasts: - Basic Attack is replaced with Heavy Attack "Incarnation - Heavy Attack". Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Resonance Skill is replaced with Resonance Skill "Illuminous Epiphany". Send out Solar Flare that detonates as Stella Glamor, dealing Spectro DMG after a short delay. Consume up to 50 Incandescence, with each point of Incandescence granting bonus DMG Multiplier percentage to Stella Glamor. Can be cast in mid-air. - After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once every 25s. Unison While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full. Incandescence Jinhsi can hold up to 50 Incandescence. When Jinhsi is in the party, all nearby Resonators in the party gain Eras in Unity. Eras in Unity provides 2 independent effects: Jinhsi gains 1 Incandescence anytime Resonators in the party inflict Attribute DMG. This effect may be triggered by damage of the same Attribute for up to 1 time(s) every 3s. Additionally, Jinhsi gains 2 Incandescence when Resonators in the party damage the enemy with Coordinated Attacks. This effect may be triggered by Coordinated Attacks of the same Attribute for up to 1 time(s) every 3s.

  4. Resonance Liberation

    Purge of LightLiberation

    Level priority 3 of 5

    Purge of Light (liberation): Deals Spectro DMG and can be cast in mid-air.

    Deal Spectro DMG.

    Full description

    Unleash the power of invocation to deal Spectro DMG. Can be cast in mid-air.

  5. Intro Skill

    Loong's HaloIntro

    Level priority 5 of 5

    Loong's Halo (intro): Deals Spectro DMG and unlocks Overflowing Radiance (skill) when Jinhsi is outside Incarnation.

    Deal Spectro DMG.

    Full description

    Attack the target, dealing Spectro DMG.

  6. Outro Skill

    Temporal BenderOutro

    Temporal Bender (outro): For 20s, same-Attribute damage can trigger Incandescence once per 1s instead of once per 3s.

    Jinhsi gains Incandescence faster.

    Full description

    Summoning the power homologous with the Sentinel, Jinhsi may now gain Incandescence via Eras in Unity from damage of the same Attribute more effectively, at 1 time(s) every 1s for 20s.

  7. Tune Break

    Tune Break: Broadblade

    Tune Break: Broadblade (tune_break): Use it when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    Radiant SurgePassive

    Radiant Surge (passive): Gives Jinhsi 20% Spectro DMG Bonus.

    Jinhsi gains 20% Spectro DMG Bonus.

  2. Inherent Skill

    Converged FlashPassive

    Converged Flash (passive): Increases the DMG Multiplier of Loong's Halo (intro) by 50%.

    DMG Multiplier of Intro Skill Loong's Halo is increased by 50%.

Resonance Chain

  1. S1

    Abyssal Ascension

    Worth it

    When casting Basic Attack "Incarnation - Basic Attack" or Resonance Skill Crescent Divinity, Jinhsi gains one stack of Herald of Revival, stacking up to 4 times and lasting for 6s. When casting Resonance Skill Illuminous Epiphany, Jinhsi consumes all stacks of Herald of Revival. Each stack increases the damage of Resonance Skill Illuminous Epiphany by 20%.

  2. S2

    Chronofrost Repose

    Jinhsi restores 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 time(s) every 4s.

  3. S3

    Celestial Incarnate

    Worth it

    Jinhsi gains one stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Each stack of Immortal's Descendancy increases Jinhsi's ATK by 25%, stacking up to 2 time(s) and lasting for 20s.

  4. S4

    Benevolent Grace

    When Jinhsi casts Resonance Liberation Purge of Light or Resonance Skill Illuminous Epiphany, all nearby Resonators on the team gain 20% Attribute DMG Bonus for 20s.

  5. S5

    Frostfire Illumination

    The DMG Multiplier of Resonance Liberation Purge of Light is increased by 120%.

  6. S6

    Thawing Triumph

    Worth it

    The DMG Multiplier of Resonance Skill Illuminous Epiphany is increased by 45% and the additional DMG Multiplier gained by consuming Incandescence is increased by 45%.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Howler Core LF Howler Core × 4
  • MF Howler Core MF Howler Core × 12
  • HF Howler Core HF Howler Core × 12
  • FF Howler Core FF Howler Core × 4
  • Elegy Tacet Core Elegy Tacet Core × 46
  • Loong's Pearl Loong's Pearl × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Howler Core LF Howler Core × 25
  • MF Howler Core MF Howler Core × 28
  • HF Howler Core HF Howler Core × 40
  • FF Howler Core FF Howler Core × 57
  • Sentinel's Dagger Sentinel's Dagger × 26
  • Waveworn Residue 210 Waveworn Residue 210 × 25
  • Waveworn Residue 226 Waveworn Residue 226 × 28
  • Waveworn Residue 235 Waveworn Residue 235 × 55
  • Waveworn Residue 239 Waveworn Residue 239 × 67

Guide

How the kit works

Enter with Loong's Halo (Intro Skill) when possible. Outside Incarnation, it makes Overflowing Radiance (Resonance Skill) available for 5 seconds. You can also unlock it with the fourth hit of Slash of Breaking Dawn (Basic Attack). Use Overflowing Radiance to deal Spectro DMG and enter Incarnation.

In Incarnation, use Incarnation - Basic Attack (Basic Attack) through its fourth hit. Those attacks deal Spectro DMG counted as Resonance Skill DMG, and their attack cycle does not reset. Crescent Divinity (Resonance Skill) is also available in this state. After the fourth hit, Incarnation ends and Jinhsi gains Ordination Glow.

While Ordination Glow lasts, use Illuminous Epiphany (Resonance Skill). It consumes up to 50 Incandescence to increase the multiplier of its delayed Stella Glamor hit. Casting it grants Unison, at most once every 25 seconds. Switch while Unison is active to trigger Temporal Bender (Outro Skill) and the incoming character's Intro Skill. If Concerto Energy is full, Unison is consumed first.

Temporal Bender makes Incandescence generation from the same Attribute more frequent for 20 seconds. Purge of Light (Resonance Liberation) deals Spectro DMG and can be cast in mid-air. Tune Break: Broadblade is available when the target's Off-Tune Level is full.

Build and why

The game's build recommends five pieces of Celestial Light. Its listed two-piece effect gives 10% Spectro DMG, which suits Jinhsi's attacks. The supplied data does not describe the five-piece effect, so don't assume another bonus from it.

Ages of Harvest is the first weapon choice. It gives 12% Attribute DMG Bonus; its separate Intro Skill and Resonance Skill effects each give 24% Resonance Skill DMG Bonus for 12 seconds. That fits both Incarnation's basic attacks and Illuminous Epiphany (Resonance Skill).

Radiance Cleaver is the next option named by a guide. It gives 12% ATK and can grant Resonance Liberation Bonus against a target under Tune Strain - Interfered. Lustrous Razor offers Energy Regen and builds Resonance Liberation DMG Bonus when Jinhsi casts her skill. Autumntrace is a four-star alternative with an ATK effect triggered by Basic Attack DMG or Heavy Attack DMG. ATK and Spectro DMG are useful stats to consider, though no stat priority is supplied.

Leveling priority

I would level Luminal Synthesis first because it contains the Incarnation attacks and Illuminous Epiphany (Resonance Skill), the main attack you build Incandescence for. Trailing Lights of Eons (Resonance Skill) is a good next choice, followed by Purge of Light (Resonance Liberation). Leave Slash of Breaking Dawn (Basic Attack) and Loong's Halo (Intro Skill) until later.

For maximum ascension, gather 170,000 Shell Credit, 4 LF Howler Core, 12 MF Howler Core, 12 HF Howler Core, 4 FF Howler Core, 46 Elegy Tacet Core and 60 Loong's Pearl.

Maxing all skills separately takes 2,030,000 Shell Credit, 25 LF Howler Core, 28 MF Howler Core, 40 HF Howler Core, 57 FF Howler Core, 26 Sentinel's Dagger, 25 Waveworn Residue 210, 28 Waveworn Residue 226, 55 Waveworn Residue 235 and 67 Waveworn Residue 239.

Resonance Chain nodes worth it

Abyssal Ascension (sequence 1) is an earlier upgrade worth considering. Incarnation - Basic Attack (Basic Attack) and Crescent Divinity (Resonance Skill) build up to four stacks, each increasing Illuminous Epiphany's damage by 20% when consumed. Celestial Incarnate (sequence 3) gives 25% ATK per stack after Loong's Halo (Intro Skill), up to two stacks for 20 seconds.

Chronofrost Repose (sequence 2) restores 50 Incandescence after more than 4 seconds out of combat, so you can skip it if that convenience is not important to you. Benevolent Grace (sequence 4) gives nearby teammates 20% Attribute DMG Bonus for 20 seconds after Purge of Light (Resonance Liberation) or Illuminous Epiphany. Frostfire Illumination (sequence 5) instead increases the Liberation's multiplier.

Teams

Look for teammates who can deal Attribute DMG and Coordinated Attack DMG while Jinhsi's Incandescence is building. Normally, damage of the same Attribute can generate one point once every 3 seconds, while Coordinated Attacks of that Attribute can generate two points on a separate 3-second limit. Different Attributes have separate limits.

After Illuminous Epiphany (Resonance Skill), Unison lets Jinhsi switch into the next character with both transition skills triggered. Temporal Bender (Outro Skill) improves the same-Attribute generation interval to once every 1 second for 20 seconds, helping the team prepare her next attack.

Common mistakes

Don't cast Illuminous Epiphany (Resonance Skill) without checking Incandescence. It can still deal damage with fewer points, but consumes up to 50 to increase its multiplier. Give teammates time to build the resource when the fight allows it.

Don't stop the Incarnation attack chain before its fourth hit and expect Ordination Glow. You also have only 5 seconds to use Overflowing Radiance (Resonance Skill) after the qualifying Intro Skill or fourth normal basic attack.

Don't assume Unison is available after every cast: its trigger has a 25-second limit. When it is active, remember that switching consumes it before full Concerto Energy. Finally, don't count Incarnation's basic attacks as Basic Attack DMG when judging bonuses: their damage is considered Resonance Skill DMG.

Frequently asked questions

What's the best build for Jinhsi?

Echoes: Celestial Light ×5. Recommended weapons: Radiance Cleaver, Ages of Harvest or Lustrous Razor. That is what the game suggests.

What should I level first on Jinhsi?

Luminal SynthesisForte first, then Trailing Lights of EonsSkill, Purge of LightLiberation, Slash of Breaking DawnBasic and Loong's HaloIntro.

Which Resonance Chain nodes are worth getting for Jinhsi?

The biggest upgrades: S6 Thawing Triumph, S1 Abyssal Ascension and S3 Celestial Incarnate.

Is Jinhsi in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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Game data version 3.7.0.

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