Wuthering Waves character

Lupa (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Fusion
  • Weapon Broadblade
  • Game data 3.7.0

Concerto Efficiency · Resonance Liberation Damage · Fusion DMG Amplification · Basic Attack DMG Amplification

Lupa from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Lupa is a 5-star Fusion Broadblade character who deals damage during her own field time and supports the next Resonator. Her Outro amplifies Fusion DMG and Basic Attack DMG, so the incoming character can make use of either bonus.

Her rotation builds Wolflame, spends it on enhanced attacks and turns those attacks into Wolfaith. She can then spend Wolfaith on a Fusion attack counted as Resonance Liberation DMG. Her Liberation also gives the team Pack Hunt and Glory, with extra benefits for a team containing three Fusion Resonators.

Build

From the game data

5× Flaming Clawprint

Echoes

5 pieces · Sonata Effect

  1. Flaming Clawprint
    Flaming Clawprint
    • 2-piece bonus: Fusion DMG + 10%
    Show effect
    • 5-piece bonus: Casting Resonance Liberation grants all Resonators in the team 15% Fusion DMG Bonus and the caster 20% Resonance Liberation DMG Bonus, lasting for 35s.

Recommended weapons

  1. Wildfire Mark
    Wildfire Mark 5-star
    Blazing Starfire Show effect

    Increases ATK by 12%. Performing Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 24% for 6s. Dealing Heavy Attack DMG extends this effect by 4s, up to 1 time. Each successful extension gives 24% Fusion DMG Bonus to all Resonators in the team for 30s. Effects of the same name cannot be stacked.

  2. Lustrous Razor
    Lustrous Razor 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When Resonance Skill is cast, Resonance Liberation DMG Bonus is increased by 7%, stacking up to 3 times. This effect lasts for 12s.

  3. Autumntrace
    Autumntrace 4-star
    Edge Direction Show effect

    Increases ATK by 4% upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to 5 time(s). This effect lasts for 7s and can be triggered 1 time(s) every 1s.

Alternatives

When you don't have the weapon above.

  1. Kumokiri
    Kumokiri 5-star
    Thread of Fate Show effect

    ATK is increased by 12%. When the wielder casts Intro Skill or inflicts Negative Statuses, they gain 8% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. At max stacks, when Resonators in the team inflict Negative Statuses, they gain 24% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked.

  2. Ages of Harvest
    Ages of Harvest 5-star
    Divine Blessing Show effect

    Grants 12% Attribute DMG Bonus. Casting Intro Skill gives the equipper Ageless Marking, which grants 24% Resonance Skill DMG Bonus for 12s. Casting Resonance Skill gives the equipper Ethereal Endowment, which grants 24% Resonance Skill DMG Bonus for 12s.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Flaming StarBasic

    Level priority 4 of 5

    Flaming Star (Basic) deals Fusion DMG. Enhanced attacks spend 50 Wolflame to gain 1 Wolfaith.

    Basic Attack Deal Fusion DMG. Heavy Attack Deal Fusion DMG. Enhanced Heavy Attack When Wolflame reaches certain points, perform Enhanced Heavy Attack, dealing Fusion DMG. Mid-air Attack Deal Fusion DMG. Enhanced Mid-air Attack When Wolflame reaches certain points, perform Enhanced Mid-air Attack, dealing Fusion DMG (considered Heavy Attack DMG). Chain Basic Attack Deal Fusion DMG. Dodge Counter Deal Fusion DMG.

    Full description

    Basic Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. - After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1. - After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in time to cast Basic Attack Stage 2. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Wolf's Gnawing When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG. - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith. Heavy Attack - Wolf's Claw When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG. - If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw. - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith. Mid-air Attack Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset. Mid-air Attack - Firestrike When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG). - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith. Plunging Attack Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall. - If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack in time at the cost of STA. Basic Attack - Starfall Attack the target, dealing Fusion DMG. Dodge Counter Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.

  2. Resonance Skill

    Shewolf's HuntSkill

    Level priority 5 of 5

    Shewolf's Hunt (E) marks a target for 8s. Feral Fang (E) gains 50% DMG Multiplier against it; each cast restores 15 Wolflame.

    Resonance Skill Deal Fusion DMG and mark the target. After performing Resonance Skill, Lupa can perform Chain Resonance Skill within a certain period of time. Chain Resonance Skill Deal Fusion DMG. The marked target takes additional DMG.

    Full description

    Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time. Can be performed in mid-air close to the ground. - Hold Resonance Skill to leap into the air, then press Normal Attack in time to cast Mid-air Attack Stage 1. Resonance Skill - Feral Fang Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out. Can be performed in mid-air close to the ground.

  3. Forte Circuit

    Ignis LupaForte

    Level priority 1 of 5

    Ignis Lupa (Forte) unlocks an enhanced skill at 2 Wolfaith. It deals Fusion DMG counted as Resonance Liberation DMG.

    ATK is increased when casting Enhanced Heavy Attacks, Enhanced Mid-air Attack, Resonance Liberation, Chain Resonance Skill, Enhanced Resonance Skill, and Resonance Skill Finisher. Forte Gauge: Wolflame and Wolfaith Normal Attacks, Resonance Skill, Chain Resonance Skill, and Resonance Liberation grant Wolflame. When Wolflame reaches certain points, Enhanced Heavy Attacks and Enhanced Mid-air Attack become available, granting Wolfaith. When Wolfaith is full, Enhanced Resonance Skill becomes available, which deals Fusion DMG, considered Resonance Liberation DMG. When Wolfaith is full and Enhanced State is active, Resonance Skill Finisher becomes available, which deals Fusion DMG, considered Resonance Liberation DMG, and ends Enhanced State. Assisted Attack Within a certain period after Lupa performs Enhanced Resonance Skill or Resonance Skill Finisher, Lupa will assist the active Resonator in their assault when they perform Resonance Liberation, dealing Fusion DMG, considered Resonance Skill DMG.

    Full description

    Wildfire Banner Lupa's ATK is increased by 12% for 8s when performing the following actions: - Casting Resonance Skill Feral Fang. - Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike. - Casting Resonance Liberation Fire-Kissed Glory. - Casting Dance With the Wolf and Dance With the Wolf: Climax. Resonance Skill - Dance With the Wolf When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Can be performed in mid-air close to the ground. Resonance Skill - Dance With the Wolf: Climax When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends. Can be performed in mid-air close to the ground. Resonance Skill - Set the Arena Ablaze Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration. Wolflame Lupa can hold up to 100 points of Wolflame. - Restore Wolflame when Normal Attacks hit the target. - Restore Wolflame while casting Resonance Skill. - Restore Wolflame while casting Resonance Liberation. Wolfaith Lupa can hold up to 2 points of Wolfaith. Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame. - Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.

  4. Resonance Liberation

    Fire-Kissed GloryLiberation

    Level priority 2 of 5

    Fire-Kissed Glory (Ult) grants Pack Hunt for 35s: 6% ATK, rising to 18% after two Intro Skills.

    Resonance Liberation All Resonators in the team gain Pack Hunt. Consume all Wolfaith to deal Fusion DMG. Press Normal Attack or Resonance Skill in time to perform Foebreaker. After casting Resonance Liberation, all Resonators in the team gain Pack Hunt and additional ATK Bonus. If the active Resonator is hit or launched into the air, they immediately recover. When the active Resonator performs Intro Skill, Pack Hunt is enhanced, providing further ATK Bonus, up to 2 times. When Resonators with Pack Hunt attack Overlord Class or Calamity Class targets, they gain extra Fusion DMG Bonus. Foebreaker Consume all Woflame to deal Fusion DMG and enter Enhanced State. Enhanced State Normal Attacks restore more Wolflame on hit. Cannot perform Resonance Skill and Chain Resonance Skill in this state.

    Full description

    Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker. Can be performed in mid-air close to the ground. Performing this skill strengthens all Resonators in the team. Within 35s: - All Resonators in the team gain Pack Hunt effect. - If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times. Pack Hunt Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%. If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt. Resonance Skill - Foebreaker Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state. Burning Matchpoint Normal Attacks restore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.

  5. Intro Skill

    Try Focusing, Eh?Intro

    Level priority 3 of 5

    Try Focusing, Eh? (Intro) deals Fusion DMG. At maximum Pack Hunt, the enhanced Intro consumes Pack Hunt and Glory to deal Liberation DMG.

    Intro Skill Deal Fusion DMG. Enhanced Intro Skill When Pack Hunt reaches its cap, Lupa can perform Enhanced Intro Skill. Casting this skill removes Pack Hunt and Glory on all Resonators in the team, dealing a large amount of Fusion DMG, which is considered Resonance Liberation DMG.

    Full description

    Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3. Nowhere to Run! When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).

  6. Outro Skill

    Stand by Me, WarriorOutro

    Stand by Me, Warrior (Outro) amplifies the incoming Resonator's Fusion DMG by 20% and Basic Attack DMG by 25% for 14s or until switched out.

    The incoming Resonator will have their Fusion DMG and Basic Attack DMG Amplified. Switching out the Resonator ends the effect.

    Full description

    The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

  7. Tune Break

    Tune Break: Broadblade

    Tune Break: Broadblade (Tune Break) can be used when the target's Off-Tune Level is full.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    Remember My NamePassive

    Remember My Name (Passive) enables Starfall after 2.5s of dashing and raises interruption resistance during enhanced attacks.

    Enter Sprint state after dashing for a while. The next Basic Attack is replaced with Chain Basic Attack. Gain increased resistance to interruptions while casting Enhanced Heavy Attacks and Enhanced Mid-air Attack.

    Full description

    After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall. Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.

  2. Inherent Skill

    Applause of VictoryPassive

    Applause of Victory (Passive) resets the skill cooldown when a marked target dies. Liberation grants the team 3–15% Fusion RES ignore for 35s.

    Defeating a marked target resets Resonance Skill cooldown. Performing Resonance Liberation grants all Resonators in the team Glory: Their attacks ignore a certain amount of Fusion RES. The effect is enhanced with more Fusion Resonators in the team.

    Full description

    Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt. Resonance Liberation - Glory Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s: Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.

Resonance Chain

  1. S1

    Behold the Nameless One

    Performing Resonance Liberation Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s. Gain immunity to interruption when casting Dance With the Wolf: Climax.

  2. S2

    Every Ground, Her Hunting Field

    Worth it

    Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.

  3. S3

    Wolflame Howls in Her Wake

    Worth it

    The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%. - The Pack Hunt effect of Resonance Liberation now no longer requires 3 Fusion Resonators. - The Glory effect of Resonance Liberation is now modified as: Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore 15% Fusion RES of targets for 35s.

  4. S4

    High and Aflame Is Her Banner

    The DMG Multiplier of Dance With the Wolf: Climax increases by 125%.

  5. S5

    Embrace the Thunderous Triumph

    Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.

  6. S6

    To the Brightest Flaming Star

    Worth it

    - The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF. - Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s. - Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state. - Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Howler Core LF Howler Core × 4
  • MF Howler Core MF Howler Core × 12
  • HF Howler Core HF Howler Core × 12
  • FF Howler Core FF Howler Core × 4
  • Unfading Glory Unfading Glory × 46
  • Bloodleaf Viburnum Bloodleaf Viburnum × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Howler Core LF Howler Core × 25
  • MF Howler Core MF Howler Core × 28
  • HF Howler Core HF Howler Core × 40
  • FF Howler Core FF Howler Core × 57
  • The Netherworld's Stare The Netherworld's Stare × 26
  • Waveworn Residue 210 Waveworn Residue 210 × 25
  • Waveworn Residue 226 Waveworn Residue 226 × 28
  • Waveworn Residue 235 Waveworn Residue 235 × 55
  • Waveworn Residue 239 Waveworn Residue 239 × 67

Guide

How the kit works

Start with Shewolf's Hunt to mark the target for 8 seconds and gain 15 Wolflame. Follow it with Feral Fang (skill) before switching out: it gives another 15 Wolflame and has a 50% higher DMG Multiplier against the marked target. Normal Attacks also build Wolflame.

At 50 Wolflame, use Wolf's Gnawing (basic) or the airborne Firestrike (basic) to spend 50 and gain 1 Wolfaith. With 1 Wolfaith and another 50 Wolflame, Wolf's Claw (basic) gives the second point. Wolfaith lasts 10 seconds, refreshed when you gain another point. At 2 points, Dance With the Wolf (forte) spends it for damage counted as Resonance Liberation DMG.

Use Fire-Kissed Glory to give the team Pack Hunt and restore 100 Wolflame. It consumes any Wolfaith you hold, so consider spending a full gauge first. Press Basic Attack or Resonance Skill in time for Foebreaker (liberation), which consumes Wolflame and starts Burning Matchpoint. Normal Attacks then restore 500% more Wolflame on hit.

Build 2 Wolfaith again and use Dance With the Wolf: Climax (forte). It ends Burning Matchpoint. Switch to a teammate and use their Liberation within 8 seconds to trigger Lupa's one-time assisted attack. After two Intro Skills raise Pack Hunt to its cap, Lupa's next Intro deals Liberation damage and removes Pack Hunt and Glory.

Build and why

Use the recommended five-piece Flaming Clawprint set. Its listed two-piece bonus gives 10% Fusion DMG, which suits Lupa's attacks. The supplied set data does not describe its five-piece effect, so don't assume an extra effect from it here.

Wildfire Mark is the first weapon choice. It gives 12% ATK and increases Resonance Liberation DMG after an Intro Skill or Liberation. Heavy Attack DMG can extend that bonus once and give the team 24% Fusion DMG Bonus for 30 seconds. Lupa's enhanced attacks help her trigger the extension.

Kumokiri comes next. It gives ATK and can build Resonance Liberation DMG Bonus through Intro Skill or Negative Statuses; at maximum stacks, a team member inflicting a Negative Status can trigger its team bonus. Ages of Harvest follows: its Attribute DMG Bonus helps Fusion damage, while its Skill bonuses apply to Skill damage rather than Lupa's attacks counted as Liberation damage.

Lustrous Razor is another option if you want Energy Regen and Resonance Liberation DMG Bonus. For stats, ATK and Crit. Rate are worth considering; the supplied build gives no stat targets.

Leveling priority

A suggested leveling order is Ignis Lupa, Fire-Kissed Glory, Try Focusing, Eh?, Flaming Star, then Shewolf's Hunt. The Forte gives you the enhanced attacks counted as Liberation damage, while the Liberation is part of both the rotation and team support. The enhanced Intro also deals Liberation damage. This order is a suggestion, not a supplied game recommendation.

To ascend Lupa fully, you need 170,000 Shell Credit, 4 LF Howler Core, 12 MF Howler Core, 12 HF Howler Core, 4 FF Howler Core, 46 Unfading Glory and 60 Bloodleaf Viburnum.

To raise all skills to their maximum, you need 2,030,000 Shell Credit, 25 LF Howler Core, 28 MF Howler Core, 40 HF Howler Core, 57 FF Howler Core, 26 The Netherworld's Stare, 25 Waveworn Residue 210, 28 Waveworn Residue 226, 55 Waveworn Residue 235 and 67 Waveworn Residue 239. These amounts are separate from ascension.

Resonance Chain nodes worth it

For a suggested progression ranking, To the Brightest Flaming Star (sequence 6) has several effects to look at. Dance With the Wolf: Climax (forte), Fire-Kissed Glory and Lupa's enhanced Intro ignore 30% of the target's DEF. Feral Fang (skill) can restore 100 Wolflame on hit once per 20 seconds, and Climax becomes available outside Burning Matchpoint. The enhanced Intro also stops removing Pack Hunt and Glory.

Wolflame Howls in Her Wake (sequence 3) is worth considering for team flexibility: the three-Fusion requirement on Pack Hunt is removed, Glory makes team attacks ignore 15% Fusion RES for 35 seconds, and the enhanced Intro's DMG Multiplier rises by 100%. Every Ground, Her Hunting Field (sequence 2) gives the team 20% Fusion DMG Bonus for 30 seconds from specified attacks, stacking twice.

Behold the Nameless One (sequence 1) gives Lupa 10 Concerto Energy and 20% Crit. Rate for 10 seconds when she uses Liberation. If you are stopping earlier, passing on High and Aflame Is Her Banner (sequence 4) and Embrace the Thunderous Triumph (sequence 5) is reasonable: their listed bonuses are focused on Climax and a short Liberation DMG Bonus respectively.

Teams

Plan the rotation around Stand by Me, Warrior: the incoming Resonator gets 20% Fusion DMG Amplification and 25% Basic Attack DMG Amplification for 14 seconds or until switched out. A teammate who can use those bonuses is a good fit. Lupa also gives the whole team Pack Hunt's ATK increase, while the assisted attack rewards using the next character's Liberation within its 8-second window.

Common mistakes

Don't switch out before using Feral Fang (skill) if you want the follow-up. It enters cooldown when Lupa leaves the field or when its window expires. Don't sit on Wolfaith too long either: after 10 seconds, each remaining point turns back into 50 Wolflame.

Don't use Fire-Kissed Glory with full Wolfaith without considering Dance With the Wolf (forte) first. Liberation consumes the points. After Liberation, remember Foebreaker (liberation), then rebuild Wolfaith before using Dance With the Wolf: Climax (forte).

Don't treat every hit as the same damage type when choosing equipment. Firestrike (basic) counts as Heavy Attack DMG, Climax counts as Resonance Liberation DMG, and the assisted attack counts as Resonance Skill DMG. Also, avoid switching the Outro recipient out early if you still need its amplification.

Frequently asked questions

What's the best build for Lupa?

Echoes: Flaming Clawprint ×5. Recommended weapons: Kumokiri, Ages of Harvest or Wildfire Mark. That is what the game suggests.

What should I level first on Lupa?

Ignis LupaForte first, then Fire-Kissed GloryLiberation, Try Focusing, Eh?Intro, Flaming StarBasic and Shewolf's HuntSkill.

Which Resonance Chain nodes are worth getting for Lupa?

The biggest upgrades: S6 To the Brightest Flaming Star, S3 Wolflame Howls in Her Wake and S2 Every Ground, Her Hunting Field.

Is Lupa in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

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Game data version 3.7.0.

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