Wuthering Waves character

Encore (Wuthering Waves)

Guide, build and skills

  • 5-star
  • Attribute Fusion
  • Weapon Rectifier
  • Game data 3.7.0

Main Damage Dealer · Basic Attack DMG

Encore from Wuthering Waves with a Kaption Polish subtitle
Polish subtitles for Wuthering Waves are on the way.

At a glance

Encore is a Fusion main damage dealer who uses a Rectifier. She spends time on the field attacking and building Mayhem, then uses a Heavy Attack to turn a full gauge into a Fusion hit.

Cosmos Rave changes her attacks and gives her more ways to build Mayhem. Its replacement Basic Attacks count as Basic Attack DMG, while the attacks from a full Mayhem gauge count as Resonance Liberation DMG.

Build

From the game data

5× Molten Rift

Echoes

5 pieces · Sonata Effect

  1. Molten Rift
    Molten Rift
    • 2-piece bonus: Fusion DMG + 10%.
    Show effect
    • 5-piece bonus: Fusion DMG + 30% for 15s after releasing Resonance Skill.

Alternatives

When you don't have the set above.

  • Flaming Clawprint
    Flaming Clawprint Show effect
    • 2-piece bonus: Fusion DMG + 10%
    • 5-piece bonus: Casting Resonance Liberation grants all Resonators in the team 15% Fusion DMG Bonus and the caster 20% Resonance Liberation DMG Bonus, lasting for 35s.

Recommended weapons

  1. Cosmic Ripples
    Cosmic Ripples 5-star
    Stormy Resolution Show effect

    Increases Energy Regen by 12.8%. When dealing Basic Attack DMG, increases Basic Attack DMG Bonus by 3.2%, stacking up to 5 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.5s.

  2. Augment
    Augment 4-star
    Forgiving Resilience Show effect

    Casting Resonance Liberation increases the wielder's ATK by 15%, lasting for 15s.

  3. Fusion Accretion
    Fusion Accretion 4-star
    Intergalactic Gaze Show effect

    Casting the Resonance Skill grants 6 Resonance Energy and increases ATK by 10%, lasting for 16s. This effect can be triggered once every 20s.

Alternatives

When you don't have the weapon above.

  1. Stringmaster
    Stringmaster 5-star
    Electric Amplification Show effect

    Grants 12% Attribute DMG Bonus. When dealing Resonance Skill DMG, increases ATK by 12%, stacking up to 2 times. This effect lasts for 5s. When the wielder is not on the field, increases their ATK by an additional 12%.

  2. Rime-Draped Sprouts
    Rime-Draped Sprouts 5-star
    Panorama Show effect

    Increase ATK by 12%. While the wielder is on the field, using Resonance Skill grants 12% Basic Attack DMG Bonus, stacking up to 3 times for 6s. At 3 stacks or above, casting Outro Skill consumes all stacks of this effect and grants the wielder 52% Basic Attack DMG Bonus for 27s, effective when the wielder is off the field.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Normal Attack

    Wooly AttackBasic

    Level priority 3 of 5

    Wooly Attack (basic) hits up to 4 times. Press Basic Attack again after the fourth hit for another Fusion attack. Heavy Attack consumes STA.

    Basic Attack Deal Fusion DMG. Basic Attack: Wooly Strike After Basic Attack 4, use Basic Attack to deal Fusion DMG. Heavy Attack Consume STA to deal Fusion DMG. Mid-air Attack Consume STA to deal Fusion DMG. Dodge Counter Deal Fusion DMG.

    Full description

    Basic Attack Encore performs up to 4 consecutive attacks, dealing Fusion DMG. Basic Attack: Wooly Strike After Basic Attack 4, press the Normal Attack button to attack the target, dealing Fusion DMG. Heavy Attack Encore consumes STA to attack the target, dealing Fusion DMG. Mid-air Attack Encore consumes STA to perform a Mid-Air Plunging Attack, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

  2. Resonance Skill

    Flaming WooliesSkill

    Level priority 4 of 5

    Flaming Woolies (skill) deals Fusion DMG. Press Resonance Skill again for a follow-up attack.

    Flaming Woolies Deal Fusion DMG. Energetic Welcome After casting Flaming Woolies, use Resonance Skill to perform Energetic Welcome, dealing Fusion DMG.

    Full description

    Flaming Woolies Encore summons Cloudy and Cosmos to attack with burning rays, dealing Fusion DMG. Energetic Welcome After casting Flaming Woolies, use Resonance Skill to perform Energetic Welcome, dealing Fusion DMG.

  3. Forte Circuit

    Black & White WooliesForte

    Level priority 2 of 5

    At full Mayhem, Heavy Attack spends it for delayed Fusion DMG, counted as Resonance Liberation DMG. Encore takes 70% less damage during the state.

    Heavy Attack: Cloudy Frenzy When Encore's Mayhem is full, after casting a Heavy Attack, Encore will consume all Mayhem to enter the Mayhem state. After the Mayhem state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG. Heavy Attack: Cosmos Rupture During Cosmos Rave, when casting Heavy Attack, if Mayhem is full, Encore will consume all Mayhem to enter the Cosmos' Mayhem state. After the Cosmos' Mayhem state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG. Mayhem Encore can hold up to 100 Mayhem. Encore gains Mayhem through Normal Attack, Resonance Skill, Intro Skill, and Resonance Liberation.

    Full description

    Heavy Attack: Cloudy Frenzy When Encore's "Mayhem" is full, after casting a Heavy Attack, Encore will consume all "Mayhem" to enter the Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt the Mayhem state. After the Mayhem state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage. Heavy Attack: Cosmos Rupture During Cosmos Rave, when casting Heavy Attack, if "Mayhem" is full, Encore will consume all "Mayhem" to enter Cosmos' Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt the Cosmos' Mayhem state. After Cosmos' Mayhem state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation DMG. Mayhem Encore can hold up to 100 "Mayhem". When Normal Attack Wooly Attack hits a target, Encore restores "Mayhem". When Resonance Skill Flaming Woolies hits a target, Encore restores "Mayhem". When Resonance Skill Energetic Welcome hits a target, Encore restores "Mayhem". When Intro Skill Woolies Helpers hits a target, Encore restores "Mayhem". During the duration of Resonance Liberation Cosmos Rave, Encore restores "Mayhem" when hitting a target.

  4. Resonance Liberation

    Cosmos RaveLiberation

    Level priority 1 of 5

    Cosmos Rave (liberation) changes your attacks and Resonance Skill. Its Basic Attack and Dodge Counter deal Fusion DMG counted as Basic Attack DMG.

    Enter the Cosmos Rave state. In this state: - Basic Attack becomes Cosmos: Frolicking, dealing Fusion DMG. - Heavy Attack becomes Cosmos: Heavy Attack, consuming STA to deal Fusion DMG. - Flaming Woolies becomes Cosmos: Rampage, dealing Fusion DMG. - Dodge Counter becomes Cosmos: Dodge Counter, dealing Fusion DMG.

    Full description

    As Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings. Basic Attack: Cosmos - Frolicking During Cosmos Rave, the Basic Attack is replaced with Cosmos - Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack DMG. Cosmos: Heavy Attack During Cosmos Rave, the Heavy Attack is replaced with Cosmos - Heavy Attack, consuming STA to attack the target, dealing Fusion DMG, considered as Heavy Attack DMG. Resonance Skill: Cosmos - Rampage During Cosmos Rave, Flaming Woolies is replaced with Cosmos - Rampage, dealing Fusion DMG, considered as Resonance Skill DMG. Cosmos: Dodge Counter During Cosmos Rave, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack DMG.

  5. Intro Skill

    Woolies HelpersIntro

    Level priority 5 of 5

    On entry, Encore deals Fusion DMG and restores Mayhem on hit.

    Deal Fusion DMG.

    Full description

    Encore pounces at the enemies with Cosmos, dealing Fusion DMG.

  6. Outro Skill

    Thermal FieldOutro

    Thermal Field (outro) burns targets within 3m for 6s, dealing Fusion DMG equal to 176.76% of Encore's ATK every 1.5s.

    Generate a Thermal Field, dealing Fusion DMG equal to 176.76% of Encore's ATK every 1.5s.

    Full description

    Encore generates a Thermal Field centered around skill target, with a radius of 3m. Targets inside the Thermal Field are continuously burned, suffering Fusion DMG equal to 176.76% of Encore's ATK every 1.5s for 6s.

  7. Tune Break

    Tune Break: Rectifier

    When the target's Off-Tune Level is full, Encore can use Tune Break.

    When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Passives

  1. Inherent Skill

    Angry CosmosPassive

    During Cosmos Rave (liberation), Encore deals 10% more DMG while her HP is above 70%.

    During the Resonance Liberation Cosmos Rave, when Encore's HP is above 70%, DMG dealt is increased by 10%.

  2. Inherent Skill

    Woolies Cheer DancePassive

    Flaming Woolies (skill) and its Cosmos Rave (liberation) version grant 10% Fusion DMG Bonus for 10s when cast.

    When Resonance Skill Flaming Woolies or Resonance Skill Cosmos - Rampage is cast, Encore's Fusion DMG Bonus is increased by 10% for 10s.

Resonance Chain

  1. S1

    Wooly's Fairy Tale

    Worth it

    When Basic Attack hits a target, Encore's Fusion DMG Bonus is increased by 3%, stacking up to 4 time(s) for 6s.

  2. S2

    Sheep-counting Lullaby

    Encore additionally restores 10 Resonance Energy when casting Basic Attack Wooly Strike or Resonance Skill Energetic Welcome. This can be triggered once every 10s.

  3. S3

    Fog? The Black Shores!

    Worth it

    The DMG multiplier of Heavy Attack Cloudy Frenzy and Heavy Attack Cosmos Rupture is increased by 40%.

  4. S4

    Adventure? Let's go!

    Heavy Attack Cosmos Rupture increases the Fusion DMG Bonus of all team members by 20% for 30s.

  5. S5

    Hero Takes the Stage!

    Resonance Skill DMG Bonus is increased by 35%.

  6. S6

    Woolies Save the World!

    Worth it

    During Resonance Liberation Cosmos Rave, Encore gains 1 stack(s) of "Lost Lamb" every time she deals damage, each stack increasing her ATK by 5% for 10s, stacking up to 5 time(s).

Materials

Ascension, to max level

  • Shell Credit Shell Credit × 170,000
  • LF Whisperin Core LF Whisperin Core × 4
  • MF Whisperin Core MF Whisperin Core × 12
  • HF Whisperin Core HF Whisperin Core × 12
  • FF Whisperin Core FF Whisperin Core × 4
  • Rage Tacet Core Rage Tacet Core × 46
  • Pecok Flower Pecok Flower × 60

All skills to max

  • Shell Credit Shell Credit × 2,030,000
  • LF Whisperin Core LF Whisperin Core × 25
  • MF Whisperin Core MF Whisperin Core × 28
  • HF Whisperin Core HF Whisperin Core × 40
  • FF Whisperin Core FF Whisperin Core × 57
  • Unending Destruction Unending Destruction × 26
  • Lento Helix Lento Helix × 25
  • Adagio Helix Adagio Helix × 28
  • Andante Helix Andante Helix × 55
  • Presto Helix Presto Helix × 67

Guide

How the kit works

Bring Encore in with Woolies Helpers when it is available. Its hit builds Mayhem. Use Flaming Woolies, then press the Resonance Skill button again for Energetic Welcome (Skill). Both hits also build Mayhem.

Wooly Attack has up to four consecutive attacks. After the fourth, press Basic Attack again for Wooly Strike (Basic). Normal Attack hits restore Mayhem, which has a maximum of 100.

Use Cosmos Rave to change Encore's Basic Attack, Heavy Attack, Resonance Skill and Dodge Counter. The replacement Basic Attacks deal Basic Attack DMG, while the replacement Resonance Skill deals Resonance Skill DMG. Hits during Cosmos Rave restore Mayhem.

Black & White Woolies spends a full gauge when you use a Heavy Attack. Outside Cosmos Rave, Encore enters Mayhem and casts Cloudy Frenzy (Forte) when the state ends. During Cosmos Rave, she enters Cosmos' Mayhem and casts Cosmos Rupture (Forte) afterward. Both states reduce damage taken by 70% and continue if you switch characters.

When her Outro is ready, Thermal Field creates a field around the target. Enemies inside take Fusion DMG equal to 176.76% of Encore's ATK every 1.5 seconds for 6 seconds.

Build and why

Use five pieces of Molten Rift, the game's recommended set. Its two-piece bonus gives 10% Fusion DMG, which suits Encore's attacks. Flaming Clawprint is another option with the same two-piece bonus; check the remaining set effects in game before choosing a full set.

Stringmaster is the first weapon to consider. It gives 12% Attribute DMG Bonus, and dealing Resonance Skill DMG raises ATK by 12% per stack, up to two stacks for 5 seconds. It also gives another 12% ATK while the wielder is off the field, which fits the Mayhem states that continue after a switch.

Rime-Draped Sprouts gives 12% ATK and can stack Basic Attack DMG Bonus when you use a Resonance Skill on the field. Cosmic Ripples is another choice: it gives Energy Regen and builds Basic Attack DMG Bonus as Encore deals Basic Attack DMG. Both bonuses fit her changed Basic Attacks during Cosmos Rave.

For a four-star option, Augment gives 15% ATK for 15 seconds after casting Resonance Liberation. ATK, Fusion DMG Bonus and Basic Attack DMG Bonus are useful stats to consider: her Outro scales with ATK, her attacks deal Fusion DMG, and her Liberation attacks include Basic Attack DMG. Energy Regen is worth considering if you need help getting her Liberation ready.

Leveling priority

For a suggested skill order, start with Cosmos Rave, then Black & White Woolies. The first changes the attacks you use on the field; the second covers the hits you get by spending a full Mayhem gauge.

Next, level Wooly Attack, followed by Flaming Woolies and Woolies Helpers. You use the Basic and Skill to attack and build Mayhem, while the Intro is a shorter part of Encore's field time.

For maximum ascension, gather 170,000 Shell Credit, 4 LF Whisperin Core, 12 MF Whisperin Core, 12 HF Whisperin Core, 4 FF Whisperin Core, 46 Rage Tacet Core and 60 Pecok Flower.

To raise all skills to maximum, gather 2,030,000 Shell Credit, 25 LF Whisperin Core, 28 MF Whisperin Core, 40 HF Whisperin Core, 57 FF Whisperin Core, 26 Unending Destruction, 25 Lento Helix, 28 Adagio Helix, 55 Andante Helix and 67 Presto Helix. These are separate from the ascension costs.

Resonance Chain nodes worth it

For Resonance Chain upgrades, Sequence 6 is a strong option to consider. During Cosmos Rave, dealing damage grants stacks of Lost Lamb, each giving 5% ATK for 10 seconds, up to five stacks.

Sequence 3 increases the damage multiplier of Cloudy Frenzy (Forte) and Cosmos Rupture (Forte) by 40%. Sequence 1 gives 3% Fusion DMG Bonus when a Basic Attack hits, stacking up to four times for 6 seconds.

Sequence 4 is worth considering for a Fusion teammate: Cosmos Rupture gives the whole team 20% Fusion DMG Bonus for 30 seconds. Sequence 2 restores Resonance Energy under its stated conditions, while Sequence 5 gives Resonance Skill DMG Bonus. You can give those effects a lower priority if you prefer the others.

Teams

Encore wants time on the field to attack and build Mayhem. Look for teammates who can support her field time or contribute when you switch away. Changli and Sanhua are teammate options named in guides; Lupa and Brant are also listed.

You can try Encore with Changli and Shorekeeper, or with Sanhua and Verina. Those are starting points rather than fixed teams. If Encore has Sequence 4, a Fusion teammate such as Changli, Lupa or Brant can also receive its Fusion DMG Bonus. The rest of her kit does not require a particular teammate element.

Common mistakes

Do not use a Heavy Attack expecting the Mayhem finisher before the gauge is full. Watch for 100 Mayhem, and remember that Cloudy Frenzy (Forte) and Cosmos Rupture (Forte) count as Resonance Liberation DMG, not Heavy Attack DMG.

Do not forget the second press after Flaming Woolies: Energetic Welcome (Skill) deals damage and its hit restores Mayhem. During Cosmos Rave, keep an eye on Encore's HP. Angry Cosmos gives its 10% damage increase only while her HP is above 70%.

A switch does not interrupt either Mayhem state, so you do not have to keep Encore on the field just to let the state finish. On the other hand, switching is a choice, not a requirement for the finisher.

Frequently asked questions

What's the best build for Encore?

Echoes: Flaming Clawprint or Molten Rift ×5. Recommended weapons: Stringmaster, Rime-Draped Sprouts or Cosmic Ripples. That is what the game suggests.

What should I level first on Encore?

Cosmos RaveLiberation first, then Black & White WooliesForte, Wooly AttackBasic, Flaming WooliesSkill and Woolies HelpersIntro.

Which Resonance Chain nodes are worth getting for Encore?

The biggest upgrades: S6 Woolies Save the World!, S3 Fog? The Black Shores! and S1 Wooly's Fairy Tale.

Is Encore in Polish in Wuthering Waves?

The game has no Polish language option. Kaption supports Wuthering Waves in beta, and Polish subtitles for the dialogue arrive with the first translation pack. Skill and item names stay in English, as in the game.

Share

Ready-made cards for Instagram, TikTok, X or Discord, in English or Polish.

4:5 for Instagram and Facebook · 9:16 for Stories, TikTok and Shorts · 16:9 for X and Discord

The build cards and quick guides of every Wuthering Waves character (60) in one ZIP: 4:5 (17 MB) 9:16 (20 MB) 16:9 (12 MB)

On Discord, paste the copied link or drag the downloaded file into the chat.

Game data version 3.7.0.

← All Wuthering Waves characters