Genshin Impact character

Manekina (Genshin Impact)

Guide, build and skills

  • 5-star
  • Weapon Sword
  • Game data 7.2.0
Manekina from Genshin Impact with a Kaption Polish subtitle
How Kaption shows Manekina in Polish: "Manekin przywołuje „Obszar Ograniczony”, który podąża za nim, zadając 1 instancję Obrażeń odpowiadających Typowi Elementalnemu Manekina pobliskim…"

At a glance

Manekina is a 5-star Sword character who deals elemental damage while on the field. Her Skill converts her attacks to her Elemental Type, so she can follow it with a string of Normal Attacks.

Her Burst creates an area that follows her and damages nearby opponents. Both the area and the attack conversion end when she leaves the field, although an active area explodes on the way out. Plan her field time around those effects rather than switching immediately after using them.

Video guide

My simple Manekin / Manekina build guide

Video by Noble_Rutela on YouTube · 16 min · 697 views · May 2026

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Build

From the game data

4× Gladiator's Finale · Sands ATK% · Goblet ATK% · Circlet CRIT DMG or CRIT Rate · substats CRIT DMG > CRIT Rate > ATK%

Artifacts

4 pieces · Artifact set

  1. Gladiator's Finale
    Gladiator's Finale
    • 2-piece bonus: ATK +18%.
    Show effect
    • 4-piece bonus: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.

Main stats

Sands
ATK%
Goblet
ATK%
Circlet
CRIT DMG or CRIT Rate

Substats

  1. CRIT DMG
  2. CRIT Rate
  3. ATK%

Recommended weapons

The game doesn't name a weapon for this character.

  1. Mistsplitter Reforged
    Mistsplitter Reforged 5-star
    Mistsplitter's Edge Show effect

    Gain a 12% Elemental DMG Bonus for all elements and receive the might of the Mistsplitter's Emblem. At stack levels 1/2/3, the Mistsplitter's Emblem provides a 8/16/28% Elemental DMG Bonus for the character's Elemental Type. The character will obtain 1 stack of Mistsplitter's Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

  2. Haran Geppaku Futsu
    Haran Geppaku Futsu 5-star
    Honed Flow Show effect

    Obtain 12% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20% for 8s.

  3. The Black Sword
    The Black Sword 4-star
    Justice Show effect

    Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Skills

Names in English, as in the game · Priority = level-up order

  1. Basic attack

    Outlander Arts: Vigilant WatchAttack

    Level priority 1 of 3

    Normal Attacks hit up to 4 times. Charged Attack spends Stamina for 2 hits. Plunging Attack hits on the way down and deals AoE DMG on landing.

    Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

  2. Skill

    Punishing BarrageE

    Level priority 2 of 3

    Punishing Barrage (E) deals elemental AoE DMG and infuses weapon attacks for a time. The infusion can't be overridden and ends on switch-out. Has 2 charges.

    The Manekin attacks nearby opponents once, dealing AoE DMG corresponding to their own Elemental Type before pulling back rapidly. After unleashing an Elemental Skill, the Manekin's Normal Attacks, Charged Attacks, and Plunging Attacks are converted to deal the corresponding elemental DMG, which cannot be overridden by other Elemental infusions, for a period of time. This effect will disappear when the Manekin leaves the field. Has 2 charges. "A well-measured blow is a necessary warning."

  3. Ultimate

    No EntryQ

    Level priority 3 of 3

    No Entry (Q) creates a moving zone that deals elemental DMG on cast, then when enemies enter, up to once per 0.5s. It vanishes on switch-out.

    The Manekin summons a "Restricted Area" that follows them around, dealing 1 instance of DMG corresponding to the Manekin's Elemental Type to nearby opponents. Additionally, when opponents enter the Restricted Area, they will receive 1 instance of DMG corresponding to the Manekin's Elemental Type. This effect can trigger once every 0.5s. The Restricted Area will disappear when the Manekin leaves the field. "Those who insist on trespassing within the restricted area will be regarded as hostile and expelled with maximum force."

Passives

  1. Passive

    Battlelines RedrawnPassive

    If a Restricted Area is active when Manekina leaves the field, it explodes for AoE elemental DMG equal to 200% of ATK.

    When the Manekin leaves the field, if a Restricted Area that they summoned is still active, it will explode, dealing AoE DMG of the Manekin's Elemental Type equal to 200% of the Manekin's ATK.

  2. Passive

    Combat ReadinessPassive

    While off-field and below 30% Energy, Manekina recovers 2 Energy per second.

    When the Manekin is not on the field and their Elemental Energy is below 30%, they will recover 2 Elemental Energy per second.

  3. Passive

    Agile StancePassive

    Using a Skill or Burst randomly changes Manekina to one of the existing Cosmetic Plans.

    When the Manekin unleashes an Elemental Skill or Burst, it will change to one of its existing Cosmetic Plans at random.

Materials

All skills to max

  • Mora Mora × 4,957,500
  • Crown of Insight Crown of Insight × 3
  • Teachings of Conflict Teachings of Conflict × 9
  • Guide to Conflict Guide to Conflict × 63
  • Philosophies of Conflict Philosophies of Conflict × 114
  • Sentry's Wooden Whistle Sentry's Wooden Whistle × 18
  • Warrior's Metal Whistle Warrior's Metal Whistle × 66
  • Saurian-Crowned Warrior's Golden Whistle Saurian-Crowned Warrior's Golden Whistle × 93
  • Eroded Sunfire Eroded Sunfire × 18

Guide

How the kit works

Start with Punishing Barrage. It hits nearby opponents with elemental AoE damage and pulls Manekina back. It also converts her Normal, Charged and Plunging Attacks to her Elemental Type for a time. Other elemental infusions cannot override this conversion. The Skill has two charges, but the conversion disappears as soon as she leaves the field.

Use Outlander Arts: Vigilant Watch (NA) while that conversion is active. Its Normal Attack has up to four strikes. The Charged Attack spends Stamina for two rapid strikes, while the Plunging Attack damages opponents along its path and deals AoE damage on landing.

When available, use No Entry to summon a Restricted Area around Manekina. It follows her and deals one instance of elemental damage to nearby opponents when summoned. Opponents entering it also take one instance of damage, with that effect able to trigger once every 0.5 seconds.

If Manekina leaves while the area is active, Battlelines Redrawn makes it explode for AoE damage equal to 200% of her ATK. Combat Readiness restores 2 Energy per second while she is off-field and below 30% Energy. Using her Skill or Burst also randomly changes her Cosmetic Plan.

Build and why

The game's recommended artifact build uses four pieces of Gladiator's Finale. Two pieces give 18% ATK, and the four-piece effect raises Normal Attack damage by 35% for a Sword user. That fits the attacks Manekina can use after her Skill.

Use ATK Percentage on both the sands and goblet, with CRIT DMG or CRIT Rate on the circlet. For substats, the recommendation puts CRIT DMG first, followed by CRIT Rate and ATK Percentage. ATK also contributes to the damage of the Restricted Area's exit explosion.

For a weapon, Mistsplitter Reforged is a good option to start with. It gives 12% Elemental DMG Bonus and can gain Emblem stacks from an elemental Normal Attack, using a Burst, and having less than full Energy. Those stacks give further Elemental DMG Bonus.

Haran Geppaku Futsu is another option: other nearby party members' Skills can build stacks that Manekina spends with her own Skill to increase Normal Attack damage. For a 4-star option, consider The Black Sword. It increases Normal and Charged Attack damage by 20% and heals on a CRIT from those attacks, once every 5 seconds.

Leveling priority

A reasonable starting order is Outlander Arts: Vigilant Watch (NA), then Punishing Barrage, then No Entry. The Normal Attack talent covers the repeated strikes in this build. Level the Skill and Burst afterward for their own damage. This is a suggested order, not a ranking established by the supplied recommendations.

To raise all talents to their maximum, you need 4,957,500 Mora and 3 Crown of Insight. The books are 9 Teachings of Conflict, 63 Guide to Conflict and 114 Philosophies of Conflict.

You also need 18 Sentry's Wooden Whistle, 66 Warrior's Metal Whistle, 93 Saurian-Crowned Warrior's Golden Whistle and 18 Eroded Sunfire. Those totals cover all talents, so you can work toward them gradually.

Constellations worth it

No constellation effects are listed for Manekina, so there is no basis here for ranking numbered upgrades or recommending which to skip. Her field-time requirements and the exit explosion described above are part of the default kit, not effects that need a constellation.

Teams

Manekina wants time on the field to use her converted attacks and keep her Burst area active. Off-field damage is a useful role to consider beside her, since another character can contribute while Manekina attacks. A healer or shielder is also worth considering for protection during that field time.

Choose offensive support around ATK or Normal Attack damage if you want to reinforce the suggested build. Manekina gives the team her own elemental damage and an AoE hit when she leaves with the Burst area active. Her Elemental Type is not specified here, so pick reaction partners to suit the type available in your game rather than assuming a particular element.

Common mistakes

Do not switch out immediately after using Punishing Barrage if you want to use its attack conversion. It ends when Manekina leaves, so spend some time attacking first. The Skill pulls her back, so check your position before continuing the combo.

Do not expect the Restricted Area from No Entry to stay on the field after a switch. The exit explosion is useful, but it replaces the active area. Also, the extra hit described for the area occurs when an opponent enters it; it is not described as a hit that repeatedly damages every opponent standing inside.

Finally, do not assume a weapon's conditional effect is always active. With Haran Geppaku Futsu, build its stacks using other nearby party members' Skills before Manekina uses hers. With The Black Sword, the healing requires a CRIT from a Normal or Charged Attack.

Frequently asked questions

What's the best build for Manekina?

Artifacts: Gladiator's Finale ×4. Main stats: Sands: ATK%, Goblet: ATK%, Circlet: CRIT DMG or CRIT Rate. That is what the game suggests. Recommended weapons: Mistsplitter Reforged, Haran Geppaku Futsu or The Black Sword.

What should I level first on Manekina?

Outlander Arts: Vigilant WatchAttack first, then Punishing BarrageE and No EntryQ.

Is Manekina in Polish in Genshin Impact?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Manekina's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 7.2.0.

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