Honkai: Star Rail character

Evernight (Honkai: Star Rail)

Guide, build and skills

  • 5-star
  • Combat type Ice
  • Path Remembrance
  • Game data 4.6.0

Memosprite damage and support

Evernight from Honkai: Star Rail with a Kaption Polish subtitle
How Kaption shows Evernight in Polish: "Przeciwnicy wyglądają na słabych. Nie chcesz przecież przegrać z nimi, prawda?"

At a glance

Evernight is a 5-star Ice character on the Remembrance path. She fights alongside her memosprite Evey, building Memoria until Evey can spend it on an attack against the whole enemy side.

Her damage scales with Max HP, while her Skill shares CRIT DMG with allied memosprites. She fits teams with other Remembrance characters and can help their memosprites hit harder.

Evernight and Evey lose HP as part of their kit, so bring sustain that can keep them in the fight.

Video guide

The BEST Evernight Guide to MAXIMIZE DMG! | Best Builds, Relics, Teams

Video by Guoba Certified on YouTube · 21 min · 353.9K views · September 2025

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Build

From the game data

4× World-Remaking Deliverer + 2× Bone Collection's Serene Demesne · Body CRIT DMG or CRIT Rate · Feet SPD or HP% · Planar sphere Ice DMG Boost or HP% · Link rope HP% · substats CRIT Rate > CRIT DMG > SPD > HP%

Relics and planar ornaments

4 pieces · Cavern relics

Pick one. The game lists them in this order.

  1. World-Remaking Deliverer
    World-Remaking Deliverer
    • 2-piece bonus: Increases CRIT Rate by 8%.
    Show effect
    • 4-piece bonus: After the wearer uses Basic ATK or Skill, if the wearer's memosprite is on the field, increases Max HP of the wearer and their memosprite by 24%, and increases all allies' DMG dealt by 15%, lasting until after the wearer's next use of Basic ATK or Skill.
  2. Hunter of Glacial Forest
    Hunter of Glacial Forest
    • 2-piece bonus: Increases Ice DMG by 10%.
    Show effect
    • 4-piece bonus: After the wearer uses their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).
  3. Longevous Disciple
    Longevous Disciple
    • 2-piece bonus: Increases Max HP by 12%.
    Show effect
    • 4-piece bonus: When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

2 pieces · Planar ornaments

Pick one. The game lists them in this order.

  1. Bone Collection's Serene Demesne
    Bone Collection's Serene Demesne
    • 2-piece bonus: Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.
  2. Arcadia of Woven Dreams
    Arcadia of Woven Dreams
    • 2-piece bonus: When the number of ally targets on the field is not equal to 4, for every 1 additional/missing ally target, increases the DMG dealt by the wearer and their memosprite by 9%/12%, stacking up to 4/3 time(s).
  3. The Wondrous BananAmusement Park
    The Wondrous BananAmusement Park
    • 2-piece bonus: Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

Alternatives

When you don't have the set above.

  • Wavestrider Captain
    Wavestrider Captain Cavern relics Show effect
    • 2-piece bonus: Increases CRIT DMG by 16%.
    • 4-piece bonus: When the wearer becomes the target of another ally target's ability, gains 1 stack of "Help," stacking up to 2 time(s). If there are 2 stack(s) of "Help" when the wearer uses their Ultimate, consumes all "Help" to increase the wearer's ATK by 48% for 1 turn(s).

Main stats

Body
CRIT DMG or CRIT Rate
Feet
SPD or HP%
Planar sphere
Ice DMG Boost or HP%
Link rope
HP%

Substats

  1. CRIT Rate
  2. CRIT DMG
  3. SPD
  4. HP%

Target stats

Totals to aim for on the character's stat screen.

StatTarget
CRIT Rate 65% Aim for 65% CRIT Rate outside combat.
CRIT DMG 200%

Recommended light cones

  1. To Evernight's Stars
    To Evernight's Stars 5-star
    Sleepless Show effect

    Increases the wearer's Max HP by 30%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," the DMG dealt by all ally memosprites ignores 20% of the targets' DEF. Increases the DMG dealt by the wearer and their memosprite by 30%. When the wearer's memosprite disappears, the wearer recovers 8 Energy. Effects of the same type cannot stack.

  2. Sweat Now, Cry Less
    Sweat Now, Cry Less 4-star
    Come Train! Show effect

    Increases the wearer's CRIT Rate by 12%. When the wearer's memosprite is on the field, increases the DMG dealt by the wearer and their memosprite by 24%.

  3. The Flower Remembers
    The Flower Remembers 4-star
    Interdependence Show effect

    Increases the wearer's CRIT DMG by 24%. The CRIT DMG dealt by the wearer's memosprite increases by 24%.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Evernight.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Time Thence BlursBasic

    Level priority 6 of 6

    Deals Ice DMG to one enemy equal to 50% of Evernight's Max HP.

    Deals minor Ice DMG to one designated enemy.

    Full description

    Deals Ice DMG equal to 50% of Evernight's Max HP to one designated enemy.

  2. Skill

    Day Gently SlipsSkill

    Level priority 4 of 6

    Costs 10% current HP to summon Evey or heal it by 50% Max HP. Gives 2 Memoria, plus 12 in Darkest Riddle, and buffs ally memosprites' CRIT DMG.

    Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."

    Full description

    Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 24% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."

  3. Ultimate

    O Wakeful World, GoodnightUlt

    Level priority 1 of 6

    Summons Evey to hit all enemies. In Darkest Riddle, enemies take 30% more DMG; Evernight and Evey deal 60% more and are immune to Crowd Control.

    Deals Ice DMG to all enemies. Summons memosprite Evey and causes Evernight to enter the "Darkest Riddle" state, during which enemies take increased DMG and both Evernight and her memosprite deal increased DMG and are immune to Crowd Control debuffs.

    Full description

    Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 200% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 30% increased DMG while both Evernight and Evey deal 60% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.

  4. Talent

    With Me, This NightTalent

    Level priority 5 of 6

    Summons Evey at combat start. When either loses HP, Evernight gains 2 Memoria and both get 60% CRIT DMG. At 16 Memoria, Evey acts immediately.

    When entering combat, summons memosprite Evey. Each time this unit or Evey loses HP, increases CRIT DMG for this unit and Evey, and gains "Memoria." When Evernight has 16 or more "Memoria," Evey immediately takes action.

    Full description

    When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 60% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."

  5. Technique

    Let it Rain Cold On TheeTechnique

    At the start of the next battle, grants the Skill's memosprite CRIT DMG buff and 1 Memoria.

    At the start of the next battle, obtains the same effect as the one from Skill that increases memosprite CRIT DMG, and additionally gains "Memoria."

    Full description

    After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."

  6. Special

    Remembrance, Whirling, Like RainMemosprite

    Level priority 2 of 6

    Evey auto-targets, favoring Evernight's last target. Deals Ice DMG equal to 50% Max HP, plus 10% per 4 Memoria. Evernight then gains 1 Memoria.

    Deals minor Ice DMG to one enemy and further deals minor Ice DMG based on the amount of "Memoria."

    Full description

    This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 50% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 10.0% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.

  7. Special

    Dream, Dissolving, as DewMemosprite

    At 16+ Memoria, Evey deals Ice DMG based on Memoria and its Max HP, then consumes all Memoria and its HP and disappears.

    Based on the amount of "Memoria", deals massive Ice DMG to the primary target and Ice DMG to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.

    Full description

    This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 12.0% of Evey's Max HP to the primary target, and Ice DMG equal to 6.0% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.

  8. Special

    Solitude, Drifting, In MurkMemosprite

    Level priority 3 of 6

    Evey is immune to Crowd Control and more likely to be attacked. While it's on the field, Evey and Evernight deal 50% more DMG.

    The memosprite Evey is immune to Crowd Control debuffs, and its chance of getting attacked increases. While it's on the field, increases its own and Evernight's DMG dealt.

    Full description

    Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 50% increased DMG.

  9. Special

    Night, Trailing, In StepMemosprite

    Evey acts immediately when summoned.

    When summoned, this unit immediately takes action.

    Full description

    When summoned, this unit immediately takes action.

  10. Special

    You, Parting, Beyond ReachMemosprite

    When Evey disappears, Evernight gains 10% SPD until her next turn. Evey's big attack adds 1% per Memoria spent, up to 40.

    Upon disappearing, increases Evernight's SPD.

    Full description

    Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.

Passives

  1. Passive

    Dark the Night, Still the MoonPassive

    Evernight and Evey get 35% CRIT Rate. Evernight's abilities cost 5% current HP for 15% CRIT DMG for both. Evey's big attack restores 1 Skill Point.

    Increases Evernight's and the memosprite Evey's CRIT Rate by 35%. When using an ability, consumes 5% of this unit's current HP to increase CRIT DMG for both of them by 15%, lasting for 2 turn(s). After Evey uses "Dream, Dissolving, as Dew," recovers 1 Skill Point for allies.

  2. Passive

    Rouse the Flame, Lull the LightPassive

    Combat starts with 70 Energy and 1 Memoria. When Evernight or an ally memosprite uses an ability, Evernight gains 5 Energy and 1 Memoria.

    When combat starts, Evernight regenerates 70 Energy and gains 1 "Memoria." When Evernight or an ally memosprite uses an ability, Evernight regenerates 5 Energy and gains 1 "Memoria."

  3. Passive

    Kindle the Morn, Drop the RainPassive

    While the Skill buff lasts, ally memosprites gain 5%/15%/50%/65% CRIT DMG with 1/2/3/4+ Remembrance characters in the team.

    When there are 1/2/3/≥4 Remembrance characters in the team, increases CRIT DMG for all ally memosprites by 5%/15%/50%/65% respectively while Evernight's Skill lasts.

Eidolons

  1. E1

    Sleep Tight, the Night Dreams Long

    Worth it

    Sleep Tight, the Night Dreams Long (E1) is also useful for a memosprite team.

    When Evernight is on the field, if there are (≥4)/3/2/1 enemy targets on the field, ally memosprites deal DMG equal to 120%/125%/130%/150% of their original DMG respectively.

  2. E2

    Listen Up, the Slumber Speaks Soft

    Worth it

    Listen Up, the Slumber Speaks Soft (E2) is a strong upgrade to consider.

    Increases Evernight's and the memosprite Evey's CRIT DMG by 40%. Each time Evernight gains "Memoria," increases the amount of "Memoria" gain by 2 point(s). When using Ultimate, additionally gains 2 Charge for "Darkest Riddle."

  3. E3

    Fear Not, the Nightmare Lies Past

    Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.

  4. E4

    Wake Up, the Tomorrow is Yours

    While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by 25%, and the memosprite Evey's Weakness Break Efficiency additionally increases by 25%.

  5. E5

    Let Go, the "Me" in Memories

    Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.

  6. E6

    Like This, Always

    Worth it

    Like This, Always (E6) is a much later option: it gives allies 20% All-Type RES PEN and returns Memoria after Evey's big attack.

    While Evernight is on the field, all ally targets' All-Type RES PEN increases by 20%. After the memosprite Evey uses "Dream, Dissolving, as Dew," Evernight gains 30% of the amount of "Memoria" consumed in this attack.

Materials

Ascension, to max level

  • Credit Credit × 308,000
  • Sea Siren's Torn Fin Sea Siren's Torn Fin × 65
  • Ethereal Omen Ethereal Omen × 15
  • Echoing Wail Echoing Wail × 15
  • Eternal Lament Eternal Lament × 15

All skills to max

  • Credit Credit × 3,000,000
  • Tracks of Destiny Tracks of Destiny × 8
  • Bīja of Consciousness Bīja of Consciousness × 18
  • Seedling of Manas Seedling of Manas × 69
  • Flower of Ālaya Flower of Ālaya × 139
  • Daythunder Anamnesis Daythunder Anamnesis × 12
  • Ethereal Omen Ethereal Omen × 41
  • Echoing Wail Echoing Wail × 56
  • Eternal Lament Eternal Lament × 58

Guide

How the kit works

Use Let it Rain Cold On Thee before battle for the Skill's memosprite CRIT DMG buff and 1 Memoria at the start. With Me, This Night summons Evey when combat begins, and Evey immediately takes action when summoned.

Use Day Gently Slips to summon Evey or restore 50% of Evey's Max HP if it is already present. It consumes 10% of Evernight's current HP, gives 2 Memoria and grants allied memosprites CRIT DMG equal to 24% of Evernight's CRIT DMG for 2 turns. In Darkest Riddle, it gives 12 extra Memoria.

HP loss on Evernight or Evey gives them 60% CRIT DMG for 2 turns and grants 2 Memoria, with a limit of one trigger per target for each received attack. Evernight also gains 1 Memoria and 5 Energy when she or an allied memosprite uses an ability.

Use O Wakeful World, Goodnight to summon Evey and deal Ice DMG to all enemies based on Evey's Max HP. It starts Darkest Riddle: enemies take 30% more DMG, while Evernight and Evey deal 60% more DMG and are immune to Crowd Control. The state starts with 2 Charge.

At 16 Memoria, Evey immediately takes action if it is on the field. Dream, Dissolving, as Dew spends all Memoria and Evey's HP, hits a primary target and the other enemies, then makes Evey disappear. It consumes 1 Darkest Riddle Charge; the state ends at the start of Evernight's turn if no Charge remains. Summon Evey again with the Skill or Ultimate.

Build and why

For relics, use 4 pieces of World-Remaking Deliverer. After a Basic ATK or Skill with Evey on the field, it raises Evernight's and Evey's Max HP by 24% and all allies' DMG by 15%. More HP helps their HP-scaling attacks. Longevous Disciple is another option: it gives Max HP and can gain CRIT Rate when HP is consumed.

For the planar set, use Bone Collection's Serene Demesne. It gives 12% Max HP and, at 5000 Max HP, gives Evernight and Evey 28% CRIT DMG. Arcadia of Woven Dreams is an alternative whose damage bonus depends on the number of ally targets on the field.

Choose CRIT Rate or CRIT DMG on the body, SPD or HP Percentage on the feet, Ice DMG Boost or HP Percentage on the sphere, and HP Percentage on the rope. For substats, prioritize CRIT Rate, then CRIT DMG, SPD and HP Percentage. Evernight and Evey already gain 35% CRIT Rate from a passive, so check their total when choosing a body.

To Evernight's Stars is the first Light Cone choice: it gives Max HP, boosts Evernight's and Evey's DMG and lets allied memosprite damage ignore DEF. The Flower Remembers gives CRIT DMG to the wearer and their memosprite. Sweat Now, Cry Less gives CRIT Rate and boosts both their damage while Evey is present.

Leveling priority

Follow the game's order: O Wakeful World, Goodnight, Remembrance, Whirling, Like Rain, Solitude, Drifting, In Murk, Day Gently Slips, With Me, This Night, then Time Thence Blurs. The Ultimate attacks all enemies and starts Darkest Riddle; the memosprite abilities and Skill support Evey's damage and the team buff.

For maximum ascension, you need 308,000 Credit, 65 Sea Siren's Torn Fin, and 15 each of Ethereal Omen, Echoing Wail and Eternal Lament.

For all skills, you need 3,000,000 Credit, 8 Tracks of Destiny, 18 Bīja of Consciousness, 69 Seedling of Manas, 139 Flower of Ālaya, 12 Daythunder Anamnesis, 41 Ethereal Omen, 56 Echoing Wail and 58 Eternal Lament.

Eidolons worth it

Listen Up, the Slumber Speaks Soft is a strong upgrade to consider. It gives Evernight and Evey 40% CRIT DMG, adds 2 to each Memoria gain and gives the Ultimate 2 extra Darkest Riddle Charge.

Sleep Tight, the Night Dreams Long is also useful for a memosprite team. It increases allied memosprite damage based on the number of enemies, from 120% of the original damage against four or more to 150% against one.

Like This, Always is a much later option: it gives allies 20% All-Type RES PEN and returns Memoria after Evey's big attack. If you do not want to go that far, stopping at E2 lets you skip the later eidolons. Wake Up, the Tomorrow is Yours is more specific to Weakness Break.

Teams

Castorice is the first teammate to consider. She is a Quantum Remembrance character with a memosprite, so she can benefit from Evernight's memosprite CRIT DMG buff. Having another Remembrance character also raises the extra CRIT DMG granted to allied memosprites while Evernight's Skill lasts.

Robin • Summeretto and Trailblazer (Remembrance) are other Remembrance options. With three Remembrance characters in the team, Evernight's passive grants allied memosprites 50% CRIT DMG while her Skill lasts.

For sustain, consider Luocha or Gallagher. Tribbie and Ruan Mei are buffer options, while Pela offers a debuffer slot. Choose the last roles around how much support and sustain the rest of your team needs.

Common mistakes

Do not leave Evey absent after its Memoria attack. Day Gently Slips or O Wakeful World, Goodnight brings it back, and Evey immediately acts when summoned.

Do not build only for Evernight's personal damage and ignore the team. Her CRIT DMG feeds the Skill's memosprite buff, while World-Remaking Deliverer also gives allies a damage bonus.

Watch HP as well as Memoria. Evernight consumes her own HP when using abilities, and Evey loses all its HP when it uses Dream, Dissolving, as Dew. Keep sustain available rather than assuming Evey will remain on the field after that attack.

Evernight in Polish

Story lines the way Kaption shows them in Polish, with the English original underneath.

  • Evernight Przeciwnicy wyglądają na słabych. Nie chcesz przecież przegrać z nimi, prawda? The opposition looks so weak. You wouldn't want to lose to them, right?
  • Evernight "Ty... próbujesz manipulować też Remembrance..." "You... you're trying to tamper with the Remembrance too..."
  • Evernight „Sprytna mała sztuczka. Ale kradzież pisklęcia z czyjegoś gniazda...” "A clever little trick. But stealing a fledgling from someone else's nest..."

Frequently asked questions

What's the best build for Evernight?

Relics and planar ornaments: Wavestrider Captain or World-Remaking Deliverer ×4 + Bone Collection's Serene Demesne ×2. Main stats: Body: CRIT DMG or CRIT Rate, Feet: SPD or HP%, Planar sphere: Ice DMG Boost or HP%, Link rope: HP%. Recommended light cones: To Evernight's Stars, Sweat Now, Cry Less or The Flower Remembers. That is what the game suggests.

What should I level first on Evernight?

O Wakeful World, GoodnightUlt first, then Remembrance, Whirling, Like RainMemosprite, Solitude, Drifting, In MurkMemosprite, Day Gently SlipsSkill, With Me, This NightTalent and Time Thence BlursBasic. That is what the game suggests.

Which eidolons are worth getting for Evernight?

The biggest upgrades: E2 Listen Up, the Slumber Speaks Soft, E1 Sleep Tight, the Night Dreams Long and E6 Like This, Always.

Who should Evernight team up with?

Good teammates: Castorice, Cyrene and Hyacine.

Is Evernight in Polish in Honkai: Star Rail?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Evernight's lines read in Polish. Skill and item names stay in English, as in the game.

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