Zenless Zone Zero character

Pyrois (Zenless Zone Zero)

Guide, build and skills

  • S-rank
  • Attribute Ether
  • Specialty Attack
  • Game data 3.3.0

Ether, Attack on-field dealer

Pyrois from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Pyrois is an Ether Attack agent who spends time on the field dealing damage. Their attacks build Solar Prominence, which powers a stronger Basic Attack. At 30 Solar Prominence, several moves can lead straight into its third hit.

Their four Ultimate branches give you different options: a long damage and Energy Generation Rate buff, a shorter window for repeated attacks, or extra damage against enemies in particular states. A Stun or Support teammate also activates Pyrois' Additional Ability.

Video guide

FREE T0 DPS?! COMPLETE In-Depth Pyrois Guide | Best Weapons, Teams, Disk Drives | ZZZ 3.0

Video by Rivyn Elowen on YouTube · 26 min · 98.4K views · June 2026

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Build

From the game data

4× The Sky Ablaze + 2× Woodpecker Electro · Disc 4 CRIT Rate or CRIT DMG · Disc 5 Ether DMG Bonus or PEN Ratio · Disc 6 ATK% · substats CRIT Rate > CRIT DMG > ATK%

Drive Discs

4 pieces · Drive Disc set

  1. The Sky Ablaze
    The Sky Ablaze
    • 2-piece bonus: Ether DMG +10%.
    Show effect
    • 4-piece bonus: When the equipper is an Ether attribute Agent, their CRIT DMG increases by 30%. When the equipper uses an EX Special Attack or Ultimate, their ATK increases by 10% for 30s. Repeated triggers reset the duration.

2 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Woodpecker Electro
    Woodpecker Electro
    • 2-piece bonus: CRIT Rate +8%
  2. Branch & Blade Song
    Branch & Blade Song
    • 2-piece bonus: CRIT DMG +16%

Alternatives

When you don't have the set above.

  • Puffer Electro
    Puffer Electro Show effect
    • 2-piece bonus: PEN Ratio +8%
    • 4-piece bonus: Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.

Main stats

Disc 4
CRIT Rate or CRIT DMG
Disc 5
Ether DMG Bonus or PEN Ratio
Disc 6
ATK%

Substats

  1. CRIT Rate
  2. CRIT DMG
  3. ATK%

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,800–3,200+
HP 9,500+
CRIT Rate 57–72% This target applies before Sol Exuvia and M1.
CRIT DMG 140–180%+

Recommended W-Engines

  1. Sol Exuvia
    Sol Exuvia S-rank
    Eclipse Effect Show effect

    CRIT Rate increases by 20%. When the equipper is Pyrois, using an Ultimate grants the Eclipse effect. When the Eclipse effect is active, DMG dealt by the equipper ignores 16% of Ether RES, lasting 45s. Repeated triggers reset the duration. When the equipper enters combat, they gain the Eclipse effect.

Alternatives

When you don't have the weapon above.

  1. Riot Suppressor Mark VI
    Riot Suppressor Mark VI S-rank
    Security Patrol Show effect

    Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack or Dash Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.

  2. Cordis Germina
    Cordis Germina S-rank
    Sprouting Core Show effect

    Increases CRIT Rate by 15%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20% of enemy DEF.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Pyrois.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: Emberglow

    Level priority 3 of 6

    Basic Attack: Emberglow (Basic): Press for up to three attacks forward, dealing Ether DMG.

    Press to activate: Performs up to three attacks forward, dealing Ether DMG.

  2. Basic attack

    Basic Attack: Celestial Light

    Basic Attack: Celestial Light (Basic): Hold at 30 Solar Prominence for up to 4 Ether hits. Each costs Solar Prominence; hits 3 and 4 grant invulnerability.

    With 30 or more Solar Prominence, hold to activate: Unleashes up to four attacks forward, dealing massive Ether DMG. If another character is switched in during the 3rd hit, Pyrois automatically performs the 4th hit off-field. Each hit consumes a certain amount of Solar Prominence. Character is invulnerable during the 3rd and 4th hits.

  3. Special

    Special Attack: Fading Rays

    Level priority 4 of 6

    Special Attack: Fading Rays (Special): Press to rush forward and deal Ether DMG.

    Press to activate: Performs a rush attack, dealing Ether DMG.

  4. Special

    EX Special Attack: Sun's Halo

    EX Special Attack: Sun's Halo (Special): Uses Energy for Ether attacks. A hit during the charge triggers Perfect Block and nullifies its damage.

    With enough Energy, press to activate: Quickly charges forward and performs a series of consecutive attacks, dealing massive Ether DMG. If hit by an enemy attack during the charge, triggers a Perfect Block effect, nullifying the damage and increasing the move's Interrupt Level to that of a Heavy Defensive Assist. After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

  5. Special

    Special Attack: Assault Directive

    Special Attack: Assault Directive (Special): Phaethon attacks after Sun's Halo (Special) or an Ultimate. Once per 2.5s; an Ultimate always triggers it.

    When an Ultimate or EX Special Attack: Sun's Halo is used, Phaethon performs an assist attack, dealing Ether DMG. This effect can trigger once every 2.5s, and is guaranteed to trigger when using an Ultimate.

  6. Dodge

    Dodge: Twilight

    Level priority 6 of 6

    Dodge: Twilight (Dodge): A quick dash with invulnerability.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  7. Dodge

    Dash Attack: SunriseDodge

    Dash Attack: Sunrise (Dodge): Press during a dodge to slash forward for Ether DMG.

    Press during a dodge to activate: Delivers a quick slash forward, dealing Ether DMG.

  8. Dodge

    Dodge Counter: First Light

    Dodge Counter: First Light (Dodge): After a Perfect Dodge, counter with an invulnerable spinning slash that deals Ether DMG.

    Press during a Perfect Dodge to activate: Performs a forward spinning slash, dealing Ether DMG. After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

  9. Chain attack

    Chain Attack: Ceremonial March

    Level priority 2 of 6

    Chain Attack: Ceremonial March (Chain): Select Pyrois during a Chain Attack to attack with Phaethon, dealing Ether DMG with invulnerability.

    When a Chain Attack is triggered, select the character to activate: Performs a coordinated attack with Phaethon, dealing massive Ether DMG. After using the skill and with 30 or more Solar Prominence, press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

  10. Chain attack

    Ultimate: Total Annihilation

    Ultimate: Total Annihilation (Ultimate): Upper branch. Deals Ether DMG, grants 30 Solar Prominence and activates Mirage for 21s.

    When Decibel Rating is at or above Blasting, press and select the upper branch to activate: After charging, performs a downward slash, dealing massive Ether DMG. After using the skill and with 30 or more Solar Prominence, press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

  11. Chain attack

    Ultimate: Triumphant Return

    Ultimate: Triumphant Return (Ultimate): Lower branch. Deals Ether DMG around Pyrois and activates Sunflare for 200s.

    When Decibel Rating is at or above Blasting, press and select the lower branch to activate: Releases an energy burst in the surrounding area, dealing massive Ether DMG. After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

  12. Chain attack

    Ultimate: Unbound Swordstorm

    Ultimate: Unbound Swordstorm (Ultimate): Left branch. Its heavy hit adds 900% Attack as DMG against enemies in Contamination.

    When Decibel Rating is at or above Blasting, press and select the left branch to activate: Unleashes consecutive attacks forward, dealing massive Ether DMG. After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

  13. Chain attack

    Ultimate: Eternal Imprisonment

    Ultimate: Eternal Imprisonment (Ultimate): Right branch. Extends Stun by 3s; heavy hit adds 2,250% Attack vs Stunned enemies. The finisher ends the target's Stun.

    When Decibel Rating is at or above Blasting, press and select the right branch to activate: Gathers energy ahead before unleashing a Finishing Move, dealing massive Ether DMG. After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

  14. Assist

    Quick Assist: DuskguardAssist

    Level priority 5 of 6

    Quick Assist: Duskguard (Assist): Switch in when the active character is launched to deal Ether DMG with invulnerability.

    When the active character is launched, press to activate: Launches a series of attacks against the target, dealing Ether DMG. After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

  15. Assist

    Defensive Assist: Ironhide BehemothAssist

    Defensive Assist: Ironhide Behemoth (Assist): Parry an incoming attack to deal high Daze. Pyrois is invulnerable during the skill.

    When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

  16. Assist

    Assist Follow-Up: Return to Daylight

    Assist Follow-Up: Return to Daylight (Assist): After a Defensive Assist, thrust forward for Ether DMG with invulnerability.

    Press after a Defensive Assist to activate: Performs a forward thrust attack, dealing Ether DMG. After using the skill and with 30 or more Solar Prominence, press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

  17. Core skill

    Core Passive: Radiant Chariot

    Level priority 1 of 6

    Core Passive: Radiant Chariot: Gain 30 Solar Prominence on entering battle, more from hits and 0.5 per second in combat. Maximum: 60.

    Upon entering battle, Pyrois gains 30 Solar Prominence. This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in-combat, up to a max of 60. When Pyrois uses different Ultimates, they gain the following effects: Upper Branch - Ultimate: Total Annihilation: Gains 30 Solar Prominence and enters the Mirage state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence, hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration. Lower Branch - Ultimate: Triumphant Return: Enters the Sunflare state. While in the Sunflare state, Energy Generation Rate increases by 15%, DMG dealt increases by 40%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration. Left Branch - Ultimate: Unbound Swordstorm: When this skill's heavy attack hits an enemy in the Contamination state, it deals 900% of ATK as additional DMG. Right Branch - Ultimate: Eternal Imprisonment: When this skill's heavy attack hits a Stunned enemy, the Totalize effect is triggered, dealing 2,250% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. After landing the finishing move, the enemy's Stunned state ends.

Passives

  1. Passive

    Additional Ability: Glorious LegionPassive

    Additional Ability: Glorious Legion: With another Stun or Support character in the squad, gain 40% CRIT DMG and 300 Decibels from a Chain Attack.

    When another character in your squad is a Stun or Support character: Pyrois' CRIT DMG increases by 40%. Using a Chain Attack grants 300 Decibels.

Mindscape Cinema

  1. M1

    Shadows of Twilight Past

    Worth it

    Shadows of Twilight Past (M1) is worth considering for its 8% CRIT Rate and 1,000 Decibels on entering the battlefield.

    Upon entering the battlefield, Pyrois gains 1,000 Decibels. This effect can trigger once every 180s in Investigation Zone mode. CRIT Rate increases by 8%.

  2. M2

    Blazing Cavalry

    Worth it

    Blazing Cavalry (M2) is another option: Ultimate: Triumphant Return grants 1,500 Decibels once every 180 seconds, and the Decibel limit rises by 1,000.

    Using Ultimate: Triumphant Return grants 1,500 Decibels. This effect can trigger once every 180s. Pyrois's Decibel limit increases by 1,000.

  3. M3

    Chains of Fate

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Balefire Horizon

    Worth it

    Balefire Horizon (M4) is worth considering if you use Perfect Blocks.

    When Pyrois triggers a Perfect Block with EX Special Attack: Sun's Halo, immediately gain shield equal to 8% of Max HP, lasting 10s. Repeated triggers reset the duration. Pyrois deals 10% extra Daze while shielded.

  5. M5

    Youthful Guardian

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Morning Star at Dawn

    Mindscape Effect Hidden

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Attack Certification Seal Basic Attack Certification Seal × 4
  • Advanced Attack Certification Seal Advanced Attack Certification Seal × 32
  • Pioneer's Certification Seal Pioneer's Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Ether Chip Basic Ether Chip × 25
  • Advanced Ether Chip Advanced Ether Chip × 75
  • Specialized Ether Chip Specialized Ether Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Timeworn Husk × 9
  • Higher Dimensional Data: Deep Erosion Circuit × 60

Guide

How the kit works

Core Passive: Radiant Chariot gives Pyrois 30 Solar Prominence on entering battle. Different attacks grant more, and combat supplies another 0.5 per second, up to 60. In Investigation Zone, the entry gain can trigger once every 180 seconds. Use Basic Attack: Emberglow for up to three Ether hits while building the resource.

At 30 or more Solar Prominence, hold Basic Attack to use Basic Attack: Celestial Light. Its hits consume the resource, and Pyrois is invulnerable during hits three and four. Switch characters during hit three and Pyrois finishes hit four off-field. EX Special Attack: Sun's Halo (Special) lets you hold after the move to jump straight to hit three if you have at least 30 Solar Prominence. A hit during its charge triggers a Perfect Block that nullifies the damage.

Chain Attack: Ceremonial March can also lead into hit three: press or hold after it with enough Solar Prominence. At Blasting Decibel Rating, choose an Ultimate branch. Ultimate: Triumphant Return, the lower branch, gives 40% DMG and 15% Energy Generation Rate for 200 seconds. A Perfect Block with the EX Special Attack grants 10 Solar Prominence during that state.

Ultimate: Total Annihilation, the upper branch, grants 30 Solar Prominence and a 21-second Mirage state. During Mirage, Ultimate gains 40% CRIT DMG against Stunned enemies, and holding during hit four can restart hit three if you have at least 30 Solar Prominence. Ultimate: Unbound Swordstorm deals an extra 900% of ATK when its heavy attack hits an enemy in Contamination. Ultimate: Eternal Imprisonment extends current Stun durations by 3 seconds; its heavy hit deals an extra 2,250% of ATK to a Stunned enemy, whose Stunned state ends after the finishing move.

Build and why

Use four pieces of The Sky Ablaze. The two-piece bonus gives 10% Ether DMG, while the four-piece effect gives an Ether agent 30% CRIT DMG. An EX Special Attack or Ultimate also grants 10% ATK for 30 seconds. Add two pieces of Woodpecker Electro for 8% CRIT Rate, or Branch & Blade Song for 16% CRIT DMG.

Puffer Electro is an alternative four-piece set worth considering. It gives 8% PEN Ratio from two pieces and increases Ultimate DMG by 20% from four. Using an Ultimate also gives 15% ATK for 12 seconds. It fits a build that wants more damage from those Ultimate branches.

For disc 4, choose CRIT Rate or CRIT DMG. Use Ether DMG Bonus or PEN Ratio on disc 5 and Percent ATK on disc 6. For substats, favor CRIT Rate first, then CRIT DMG and Percent ATK.

Sol Exuvia is the first weapon choice. It gives 20% CRIT Rate and its Eclipse effect lets Pyrois' damage ignore 16% Ether RES. Pyrois gains Eclipse on entering combat or using an Ultimate. Riot Suppressor Mark VI comes next: its EX Special Attack charges boost Ether damage from Basic Attacks or Dash Attacks. Cordis Germina is another option for CRIT Rate and, at two stacks, DEF ignore on Basic Attack and Ultimate damage. Its Electric DMG bonus does not match Pyrois' Ether attacks.

Leveling priority

The game's leveling order starts with Core Passive: Radiant Chariot, followed by Chain Attack: Ceremonial March, then Basic Attack: Emberglow. The passive governs Solar Prominence and the Ultimate branch effects, while the Chain and Basic attacks feed into the main damage sequence.

Next come Special Attack: Fading Rays, Quick Assist: Duskguard, and finally Dodge: Twilight. The Special category matters for the EX move that can lead into the stronger Basic Attack; the Assist and Dodge options give Pyrois ways to respond to enemy attacks.

For maximum ascension, gather 800,000 Denny, 4 Basic Attack Certification Seal, 32 Advanced Attack Certification Seal and 30 Pioneer's Certification Seal. For all skills, gather 2,905,000 Denny, 25 Basic Ether Chip, 75 Advanced Ether Chip, 250 Specialized Ether Chip, 5 Hamster Cage Pass, 9 Timeworn Husk and 60 Higher Dimensional Data: Deep Erosion Circuit.

Mindscapes worth it

Shadows of Twilight Past is worth considering for its 8% CRIT Rate and 1,000 Decibels on entering the battlefield. In Investigation Zone, the Decibel gain can trigger once every 180 seconds. Blazing Cavalry is another option: Ultimate: Triumphant Return grants 1,500 Decibels once every 180 seconds, and the Decibel limit rises by 1,000.

Balefire Horizon is worth considering if you use Perfect Blocks. It grants a shield equal to 8% of Max HP for 10 seconds after a Perfect Block with the EX Special Attack, and Pyrois deals 10% extra Daze while shielded. Chains of Fate and Youthful Guardian give skill levels rather than new effects, so you can skip them if those effects are your priority. Morning Star at Dawn has a hidden effect in the supplied data, so its value cannot be judged here.

Teams

Bring a Stun or Support agent to activate Additional Ability: Glorious Legion. It gives Pyrois 40% CRIT DMG, and a Chain Attack grants 300 Decibels. A Stun teammate also helps set up the Ultimate effects that care about enemies being Stunned.

Pyrois contributes Ether damage on-field and can finish the fourth hit of the enhanced Basic Attack off-field after a switch. That gives you a chance to bring another agent in without abandoning that hit.

Common mistakes

Do not spend Solar Prominence without watching the counter. You need at least 30 to start the enhanced Basic Attack or use the listed shortcuts into hit three. After an EX Special Attack, hold the button rather than expecting the follow-up to happen automatically.

Do not use the right Ultimate branch without considering Stun timing. It extends current Stun durations, but the target's Stunned state ends after the finishing move. The left branch's extra damage instead requires its heavy attack to hit an enemy in Contamination.

Do not build around a weapon's attribute bonus just because its other effects look useful. Cordis Germina gives Pyrois usable CRIT Rate and DEF ignore, but its Electric DMG bonus does not boost Ether attacks.

Frequently asked questions

What's the best build for Pyrois?

Drive Discs: Puffer Electro, The Sky Ablaze ×4 or Woodpecker Electro ×2. Main stats: Disc 4: CRIT Rate or CRIT DMG, Disc 5: Ether DMG Bonus or PEN Ratio, Disc 6: ATK%. Recommended W-Engines: Riot Suppressor Mark VI, Cordis Germina or Sol Exuvia. That is what the game suggests.

What should I level first on Pyrois?

Core Passive: Radiant Chariot first, then Chain Attack: Ceremonial March, Basic Attack: Emberglow, Special Attack: Fading Rays, Quick Assist: DuskguardAssist and Dodge: Twilight. That is what the game suggests.

Which Mindscape Cinema are worth getting for Pyrois?

The biggest upgrades: M1 Shadows of Twilight Past, M2 Blazing Cavalry and M4 Balefire Horizon.

Who should Pyrois team up with?

Good teammates: Roxy and Astra Yao.

Is Pyrois in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Pyrois's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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