Zenless Zone Zero character

Aria (Zenless Zone Zero)

Guide, build and skills

  • S-rank
  • Attribute Ether
  • Specialty Anomaly
  • Game data 3.3.0

Ether, Anomaly on-field DMG dealer

Aria from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Aria is an Ether Anomaly damage dealer who spends time on the field building up charged attacks. She creates Fandom Power, then consumes it to reach a level three charge quickly and increase Ether Anomaly Buildup.

Her Core Passive: Innate Stage Presence lets a heavy hit from her level three charged attack trigger Abloom against enemies suffering an eligible Attribute Anomaly. Abloom resolves an extra instance of Attribute Anomaly DMG, with a higher ratio against Stunned enemies. Aria also extends Corruption and gives the squad ATK through her Ultimate.

Video guide

Voidhunter-Level Damage! COMPLETE In-Depth Aria Guide | Best Weapons, Disks & Teams | ZZZ 2.6

Video by Rivyn Elowen on YouTube · 32 min · 94K views · February 2026

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Build

From the game data

4× Shining Aria + 2× Phaethon's Melody · Disc 4 Anomaly Proficiency · Disc 5 Ether DMG Bonus · Disc 6 Anomaly Mastery · substats Anomaly Proficiency > ATK%

Drive Discs

4 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Shining Aria
    Shining Aria
    • 2-piece bonus: Ether DMG +10%
    Show effect
    • 4-piece bonus: When the equipper's Basic Attack hits an enemy, their Anomaly Proficiency increases by 36, lasting 8s. Repeated triggers reset the duration. When any enemy on the field is Stunned, the equipper's DMG increases by 25% for 18s. Repeated triggers reset the duration.
  2. Phaethon's Melody
    Phaethon's Melody
    • 2-piece bonus: Anomaly Mastery +8%.
    Show effect
    • 4-piece bonus: When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

2 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Phaethon's Melody
    Phaethon's Melody
    • 2-piece bonus: Anomaly Mastery +8%.
  2. Shining Aria
    Shining Aria
    • 2-piece bonus: Ether DMG +10%

Alternatives

When you don't have the set above.

  • Freedom Blues
    Freedom Blues Show effect
    • 2-piece bonus: Anomaly Proficiency +30
    • 4-piece bonus: When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.

Main stats

Disc 4
Anomaly Proficiency
Disc 5
Ether DMG Bonus
Disc 6
Anomaly Mastery

Substats

  1. Anomaly Proficiency
  2. ATK%

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,600–2,900+
HP 9,500+
Anomaly Proficiency 330–420+
Anomaly Mastery 184–244

Recommended W-Engines

  1. Angel in the Shell
    Angel in the Shell S-rank
    Energetic Strike Show effect

    Increases the equipper's Anomaly Proficiency by 90. When the equipper is an Ether character, and comes on-field or uses a Special Attack or EX Special Attack, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by 20%, and all Attribute Anomaly DMG and Disorder DMG they trigger increases by 10%, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.

Alternatives

When you don't have the weapon above.

  1. Flight of Fancy
    Flight of Fancy S-rank
    Silver Spiked Feathers Show effect

    Increases Anomaly Buildup Rate by 40%. When the equipper deals Ether DMG, their Anomaly Proficiency increases by 20 for 5s, stacking up to 6 times. This effect can trigger once every 0.5s, and repeated triggers reset the duration.

  2. Weeping Gemini
    Weeping Gemini A-rank
    Lingering Cries Show effect

    Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (3)Show less

Also plays in

Other characters' teams with a place for Aria.

Show more (1)
  • Ether Veil

    Lycaon

    • Lycaon
    • Aria
    • Sunna

    Ether Anomaly damage dealer

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: Sweet Melody

    Level priority 2 of 6

    Sweet Melody (Basic) hits up to four times. The fourth hit generates 1 Fandom Power if it lands.

    Press to activate: Launches up to four consecutive attacks forward, dealing Ether DMG. After hitting an enemy with the fourth hit, 1 Fandom Power is generated on the field after the attack ends.

  2. Basic attack

    Basic Attack: Perfect Pitch

    Perfect Pitch (Basic) charges to level 3. Each Fandom Power absorbed adds 1 charge level and a 10% Ether Anomaly Buildup stack, up to 2 stacks.

    Hold to activate: Aria enters a charging state and can reach three levels of charge. Releasing or reaching the maximum charge time causes Aria to unleash a powerful downward attack forward based on the current charge level, dealing massive Ether DMG. If there is Fandom Power nearby while Aria is charging, she will absorb the Fandom Power, with each absorbed Fandom Power instantly increasing charge level by 1 and granting 1 stack of a buff that increases the next Basic Attack: Perfect Pitch's Ether Anomaly Buildup by 10%. This buff can stack up to 2 times and is removed after the attack ends. After the 4th hit of Basic Attack: Sweet Melody, Special Attack: Full-Sugar Electronica - No Ice, an EX Special Attack, a level three charged Basic Attack: Perfect Pitch, a Quick Assist, a Chain Attack, or an Ultimate, if there are at least 2 Fandom Power nearby, hold to consume 2 Fandom Power and quickly activate a level three charged Basic Attack: Perfect Pitch. After a level three charged Basic Attack: Perfect Pitch, a Chain Attack, or an Ultimate, if there are at least 2 Fandom Power nearby, a level three charged Basic Attack: Perfect Pitch can also be quickly activated by pressing within a short window, consuming 2 Fandom Power. Anti-Interrupt Level is increased while charging, and received DMG is reduced by 40%. Character is invulnerable while using this attack.

  3. Special

    Special Attack: Full-Sugar Electronica

    Level priority 3 of 6

    Full-Sugar Electronica (Special) kicks forward for Ether DMG with increased Anti-Interrupt.

    Press to activate: Delivers a forward kick, dealing Ether DMG. Anti-Interrupt level is increased while using this skill.

  4. Special

    Special Attack: Full-Sugar Electronica - No Ice

    Full-Sugar Electronica - No Ice (Special) can follow Sweet Melody (Basic)'s fourth hit. It grants invulnerability and generates 1 Fandom Power on hit.

    After the 4th hit of Basic Attack: Sweet Melody, an Assist Follow-Up, a Chain Attack, or an Ultimate, press to activate: Delivers a quicker forward kick, dealing Ether DMG. If the attack hits an enemy, 1 Fandom Power is generated on the field after the attack ends. Character is invulnerable while using this skill.

  5. Special

    EX Special Attack: Fall Into Delusion

    Fall Into Delusion (Special) uses Energy to deal Ether DMG. It grants invulnerability and generates 3 Fandom Power on hit.

    With enough energy, press to activate: Delivers a powerful forward kick followed by a sonic wave attack, dealing Ether DMG. If the attack hits an enemy, 3 Fandom Power are generated on the field after the attack ends. Character is invulnerable while using this skill.

  6. Special

    EX Special Attack: Instantly Hooked

    Instantly Hooked (Special) follows the first EX Special if you have enough Energy. It grants invulnerability and generates 3 Fandom Power on hit.

    After launching EX Special Attack: Fall Into Delusion, and with enough Energy, press to activate: Performs a powerful downward attack in front, dealing Ether DMG. If the attack hits an enemy, 3 Fandom Power are generated on the field after the attack ends. Character is invulnerable while using this skill.

  7. Dodge

    Dodge: On-Beat Precision

    Level priority 6 of 6

    On-Beat Precision (Dodge) grants invulnerability and dodges without resetting the Sweet Melody (Basic) combo.

    Press to activate: A quick dash dodge. If activated during a Basic Attack: Sweet Melody chain, this action does not reset the Basic Attack count. Character is invulnerable while using this skill.

  8. Dodge

    Dash Attack: Silky-Smooth ComboDodge

    Silky-Smooth Combo (Dodge) deals Ether DMG during a dodge without resetting the Sweet Melody (Basic) combo.

    Press during a dodge to activate: Launches a swift slashing attack forward, dealing Ether DMG. If activated during a Basic Attack: Sweet Melody chain, this action does not reset the Basic Attack count.

  9. Dodge

    Dodge Counter: Slide-Shift Variation

    Slide-Shift Variation (Dodge) counters after a Perfect Dodge and can lead straight into Sweet Melody (Basic)'s third hit.

    Press during a Perfect Dodge to activate: Unleashes a powerful slash against the target, dealing Ether DMG. After using this skill, it can be immediately followed up with the 3rd hit of Basic Attack: Sweet Melody. Character is invulnerable while using this skill.

  10. Chain attack

    Chain Attack: Dream Collab

    Level priority 4 of 6

    Dream Collab (Chain) deals Ether DMG and generates 4 Fandom Power on activation. Aria is invulnerable during the attack.

    When a Chain Attack is triggered, select the character to activate: Launches a series of attacks forward, dealing massive Ether DMG. 4 Fandom Power are generated on the field on skill activation. Character is invulnerable while using this skill.

  11. Chain attack

    Ultimate: 100% Energy

    100% Energy (Ultimate) enters Moment of Delusion for up to 15s, grants 3 All-Out Cheering and gives the squad 50 ATK for 30s.

    When Decibel Rating is at Maximum, press to activate: Releases all her power, entering Moment of Delusion, and fires multiple powerful shots at the target, dealing massive Ether DMG. Upon entering Moment of Delusion, Aria gains 3 stacks of All-Out Cheering and activates Ether Veil: Delusion Reprise. While Ether Veil: Delusion Reprise is active, all squad members gain an additional 50 ATK for 30s. Re-activating Ether Veil: Delusion Reprise will first cancel any existing instance of Ether Veil: Delusion Reprise. While Aria is charging, if she has All-Out Cheering, stacks of All-Out Cheering are consumed first to charge. Each stack of All-Out Cheering consumed increases the charge level by 2. Upon entering Moment of Delusion, if Aria already has All-Out Cheering, all remaining stacks of All-Out Cheering are first converted into Fandom Power and generated on the field. Each stack of All-Out Cheering is converted into 2 Fandom Power. Moment of Delusion lasts for up to 15s. During Moment of Delusion, Aria's Basic Attack: Perfect Pitch 3rd attack is upgraded to an enhanced version. When exiting Moment of Delusion, if Aria has All-Out Cheering, all remaining stacks of All-Out Cheering are converted into Fandom Power and generated on the field. Each stack of All-Out Cheering is converted into 2 Fandom Power. Character is invulnerable while using this skill.

  12. Assist

    Quick Assist: Shatter FantasyAssist

    Level priority 5 of 6

    Shatter Fantasy (Assist) deals Ether DMG when the active character is launched, then can lead into Sweet Melody (Basic)'s third hit.

    When the active character is launched, press to activate: Delivers a powerful slash to the target, dealing Ether DMG. After using this skill, it can be immediately followed up with the 3rd hit of Basic Attack: Sweet Melody. Character is invulnerable while using this skill.

  13. Assist

    Defensive Assist: Clutch SaveAssist

    Clutch Save (Assist) parries an incoming attack and deals heavy Daze. Aria is invulnerable during the parry.

    When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

  14. Assist

    Assist Follow-Up: Encore Song

    Encore Song (Assist) follows a Defensive Assist with Ether DMG. Aria is invulnerable during the attack.

    Press after a Defensive Assist to activate: Unleashes a powerful series of slashes on the target, dealing massive Ether DMG. Character is invulnerable while using this skill.

  15. Core skill

    Core Passive: Innate Stage Presence

    Level priority 1 of 6

    Innate Stage Presence grants 90 Anomaly Proficiency. A heavy level 3 Perfect Pitch (Basic) hit triggers Abloom on an enemy with an Attribute Anomaly.

    Aria's Anomaly Proficiency increases by 90. If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 27.5%/14.3%/35.7%/2.5%/3.6%/1.4% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.

Passives

  1. Passive

    Additional Ability: Collaborative StagePassive

    Collaborative Stage: with a Stun, Support, Anomaly or same-faction ally, Ether Veil creates 4 Fandom Power and squad Corruption lasts 3s longer.

    When another character in your squad is a Stun, Support, or Anomaly character, or shares the same Faction: When Ether Veil is activated, 4 Fandom Power are generated on the field. This can trigger once every 1s. When any squad member applies Corruption to an enemy, its duration is extended by 3s.

Mindscape Cinema

  1. M1

    Energetic Sound Waves

    Worth it

    Energetic Sound Waves (M1) lets certain attacks ignore 10% Ether Anomaly Buildup RES and gives Abloom a chance to crit, with a base 25% CRIT Rate and 25% CRIT DMG.

    When Aria's Basic Attack, Special Attack, or EX Special Attack deals DMG to enemies, it ignores 10% of the target's Ether Anomaly Buildup RES. Additionally, when Aria triggers Abloom, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%.

  2. M2

    Fantastical Beat

    Worth it

    Fantastical Beat (M2) is a good earlier target: Aria's attacks and Abloom ignore 16% of the target's DEF, with another 8% ignored during Moment of Delusion.

    When Aria attacks or triggers Abloom, it ignores 16% of the target's DEF. During Moment of Delusion, attacks and Abloom triggers also ignore an additional 8% of the target's DEF.

  3. M3

    Delulu

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Mechanical Angel

    When Aria triggers Abloom, she gains 4 Energy and 70 Decibels. This effect can trigger once every 10s.

  5. M5

    Tears in the Rain

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Construct's Dream

    Worth it

    For the biggest change to her play, I'd look at Construct's Dream (M6): after entering Moment of Delusion, Aria no longer exits it, and her enhanced charged attack and Ultimate deal 40% more Ether DMG.

    Upon entering the battlefield, Aria immediately gains 1,200 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. After Aria enters Moment of Delusion, she will not exit it, and enhanced Basic Attack: Perfect Pitch and her Ultimate deal 40% increased Ether DMG. While in Moment of Delusion, when an enemy on the field enters an Anomaly state, Aria gains 1 stacks of All-Out Cheering. This effect can occur once every 6s. When gaining the All-Out Cheering effect, if already at 3 stacks of All-Out Cheering, any excess All-Out Cheering is converted into 2 Fandom Power and generated on the field.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Anomaly Certification Seal Basic Anomaly Certification Seal × 4
  • Advanced Anomaly Certification Seal Advanced Anomaly Certification Seal × 32
  • Controller Certification Seal Controller Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Ether Chip Basic Ether Chip × 25
  • Advanced Ether Chip Advanced Ether Chip × 75
  • Specialized Ether Chip Specialized Ether Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Clouded Crystalline Substance × 9
  • Higher Dimensional Data: Falling Fist × 60

Guide

How the kit works

Start with Basic Attack: Sweet Melody. Its fourth hit creates 1 Fandom Power if it hits. Follow it with Special Attack: Full-Sugar Electronica - No Ice, which creates another Fandom Power on a hit. With 2 nearby, hold the attack input after either move to consume them and quickly launch a level three Basic Attack: Perfect Pitch. Each Fandom Power absorbed while charging raises the charge level by 1 and adds 10% Ether Anomaly Buildup to that attack, up to 20%.

EX Special Attack: Fall Into Delusion (Special) creates 3 Fandom Power on a hit. With enough Energy, follow it with EX Special Attack: Instantly Hooked (Special) for another 3 on a hit. Chain Attack: Dream Collab creates 4 on activation. After a level three charged attack, Chain Attack or Ultimate, you can also press within a short window to spend 2 nearby Fandom Power on another quick level three attack.

Use Ultimate: 100% Energy when its Decibel requirement is met. It starts Moment of Delusion for up to 15 seconds, grants 3 All-Out Cheering stacks and activates Ether Veil: Delusion Reprise, giving the squad 50 ATK for 30 seconds. Each Cheering stack consumed while charging adds 2 charge levels and is used before Fandom Power. The level three attack is enhanced during this state. Unused Cheering becomes 2 Fandom Power per stack when the state ends.

Dodge: On-Beat Precision keeps the Basic Attack count during a combo. After Dodge Counter: Slide-Shift Variation, continue directly into Sweet Melody's third hit. Charging reduces received DMG by 40%, while the charged attack itself makes Aria invulnerable.

Build and why

Use four pieces of Shining Aria. Its two-piece bonus gives 10% Ether DMG, and hitting with a Basic Attack grants 36 Anomaly Proficiency for 8 seconds. Its four-piece effect also gives 25% DMG for 18 seconds when an enemy is Stunned. Pair it with two pieces of Phaethon's Melody for 8% Anomaly Mastery.

Four pieces of Phaethon's Melody with two pieces of Shining Aria are an alternative. An EX Special Attack from any squad member grants the wearer 45 Anomaly Proficiency for 8 seconds; if another character uses it, Aria also gains 25% Ether DMG. Freedom Blues is another option: its two-piece bonus gives 30 Anomaly Proficiency, while its four-piece effect reduces the target's Ether Anomaly Buildup RES after Aria's EX Special Attack hits.

Choose Anomaly Proficiency on disc 4, Ether DMG Bonus on disc 5 and Anomaly Mastery on disc 6. Look for Anomaly Proficiency first and Percent ATK second in substats. These choices support her Anomaly damage and Ether attacks.

Angel in the Shell is the first weapon choice. It gives 90 Anomaly Proficiency and, while Aria is on-field, can increase her damage against enemies with Attribute Anomalies as well as the Anomaly and Disorder DMG she triggers. Flight of Fancy follows, offering Anomaly Buildup Rate and Anomaly Proficiency stacks from Ether DMG. Weeping Gemini is another option, gaining Anomaly Proficiency stacks when the squad inflicts Attribute Anomalies; those stacks expire when the target recovers from Stun or is defeated.

Leveling priority

Follow the game's order: Core Passive: Innate Stage Presence first, then Basic Attack, Special Attack, Chain Attack, Assist and Dodge. The Core Passive unlocks Aria's Abloom damage and increases Anomaly Proficiency. Basic Attack comes next because the charged attack is central to using Fandom Power and triggering Abloom.

For maximum ascension, you need 800,000 Denny, 4 Basic Anomaly Certification Seal, 32 Advanced Anomaly Certification Seal and 30 Controller Certification Seal. Raising all skills to maximum takes another 2,905,000 Denny, 25 Basic Ether Chip, 75 Advanced Ether Chip, 250 Specialized Ether Chip, 5 Hamster Cage Pass, 9 Clouded Crystalline Substance and 60 Higher Dimensional Data: Falling Fist.

Mindscapes worth it

For the biggest change to her play, I'd look at Construct's Dream: after entering Moment of Delusion, Aria no longer exits it, and her enhanced charged attack and Ultimate deal 40% more Ether DMG. Enemies entering an Anomaly state can also give her All-Out Cheering during that state, once every 6 seconds.

Fantastical Beat is a good earlier target: Aria's attacks and Abloom ignore 16% of the target's DEF, with another 8% ignored during Moment of Delusion. Energetic Sound Waves lets certain attacks ignore 10% Ether Anomaly Buildup RES and gives Abloom a chance to crit, with a base 25% CRIT Rate and 25% CRIT DMG.

Mechanical Angel is worth considering for the 4 Energy and 70 Decibels it grants when Aria triggers Abloom, once every 10 seconds. If you are stopping earlier, Delulu and Tears in the Rain are reasonable upgrades to skip as immediate targets: both raise skill levels rather than adding a new mechanic.

Teams

Aria wants an enemy affected by Ether, Electric, Fire, Physical, Ice or Wind Anomaly before her level three heavy hit lands. A Stun teammate helps set up the extra Abloom ratio against Stunned targets. A Support or another Anomaly character also satisfies her Additional Ability: Collaborative Stage, as does a teammate from her faction.

Common mistakes

Don't launch the level three heavy hit before an eligible Anomaly is on the target if you want Abloom. A Stunned target improves its damage ratio, so watch the enemy's state as well as your Fandom Power.

Don't treat every charge as safe. Aria takes 40% less DMG while charging, but invulnerability applies during the attack itself. Use a dodge to preserve your Basic Attack count when you need to move.

Don't assume All-Out Cheering and Fandom Power do the same thing. Cheering is consumed first while charging and adds 2 charge levels per stack; absorbed Fandom Power adds 1 level and grants the Ether Anomaly Buildup buff. Also remember that Angel in the Shell loses its timed effect when Aria switches off-field.

Frequently asked questions

What's the best build for Aria?

Drive Discs: Freedom Blues, Shining Aria ×4 or Phaethon's Melody ×2. Main stats: Disc 4: Anomaly Proficiency, Disc 5: Ether DMG Bonus, Disc 6: Anomaly Mastery. Recommended W-Engines: Flight of Fancy, Weeping Gemini or Angel in the Shell. That is what the game suggests.

What should I level first on Aria?

Core Passive: Innate Stage Presence first, then Basic Attack: Sweet Melody, Special Attack: Full-Sugar Electronica, Chain Attack: Dream Collab, Quick Assist: Shatter FantasyAssist and Dodge: On-Beat Precision. That is what the game suggests.

Which Mindscape Cinema are worth getting for Aria?

The biggest upgrades: M6 Construct's Dream, M2 Fantastical Beat and M1 Energetic Sound Waves.

Who should Aria team up with?

Good teammates: Nangong Yu and Sunna.

Is Aria in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Aria's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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