Zenless Zone Zero character

Piper (Zenless Zone Zero)

Guide, build and skills

  • A-rank
  • Attribute Physical
  • Specialty Anomaly
  • Game data 3.3.0

Physical, Anomaly on-field DMG dealer

Piper from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Piper is a Physical Anomaly damage dealer who spends time on the field spinning through enemies. Her EX Special Attack builds Power, which increases her Physical Anomaly Buildup Rate. She can also gain Power with her Ultimate.

Video guide

STILL WORTH IT? Updated Piper Guide: Discs, Best Build & Teams | ZZZ

Video by okMuzzy on YouTube · 11 min · 21.1K views · December 2025

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Build

From the game data

4× Freedom Blues + 2× Fanged Metal · Disc 4 Anomaly Proficiency · Disc 5 ATK% or Physical DMG Bonus · Disc 6 Anomaly Mastery · substats ATK% > Anomaly Proficiency

Drive Discs

4 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Freedom Blues
    Freedom Blues
    • 2-piece bonus: Anomaly Proficiency +30
    Show effect
    • 4-piece bonus: When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.
  2. Fanged Metal
    Fanged Metal
    • 2-piece bonus: Physical DMG +10%
    Show effect
    • 4-piece bonus: Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.

2 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Fanged Metal
    Fanged Metal
    • 2-piece bonus: Physical DMG +10%
  2. Freedom Blues
    Freedom Blues
    • 2-piece bonus: Anomaly Proficiency +30

Alternatives

When you don't have the set above.

  • Phaethon's Melody
    Phaethon's Melody Show effect
    • 2-piece bonus: Anomaly Mastery +8%.
    • 4-piece bonus: When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

Main stats

Disc 4
Anomaly Proficiency
Disc 5
ATK% or Physical DMG Bonus
Disc 6
Anomaly Mastery

Substats

  1. ATK%
  2. Anomaly Proficiency

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,500–2,800+
HP 9,000+
Anomaly Proficiency 350–450+
Anomaly Mastery 150+

Recommended W-Engines

  1. Roaring Ride
    Roaring Ride A-rank
    Collision Potential Show effect

    When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%.

Alternatives

When you don't have the weapon above.

  1. Practiced Perfection
    Practiced Perfection S-rank
    Gift of Stardust Show effect

    The equipper's Anomaly Mastery increases by 60. When inflicting Assault, the equipper's Physical DMG increases by 20% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.

  2. Sharpened Stinger
    Sharpened Stinger S-rank
    Indulge in the Hunt Show effect

    Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.

  3. Weeping Gemini
    Weeping Gemini A-rank
    Lingering Cries Show effect

    Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Piper.

  • Anomaly

    Aria

    • Aria
    • Piper
    • Lucy

    Physical Anomaly buildup

  • Anomaly

    Zhao

    • Zhao
    • Piper
    • Lucy

    Physical Anomaly damage

  • Disorder

    Alice

    • Alice
    • Piper
    • Lucy

    Physical Anomaly buildup

  • Disorder

    Vivian

    • Vivian
    • Piper
    • Lucy

    Physical Anomaly damage dealer

  • Anomaly

    Astra Yao

    • Astra Yao
    • Piper
    • Lucy

    Physical Anomaly attacker

  • Disorder

    Miyabi

    • Miyabi
    • Piper
    • Lucy

    Physical Anomaly buildup

  • Faction

    Lighter

    • Lighter
    • Burnice
    • Piper

    Physical Anomaly damage

  • Disorder

    Yanagi

    • Yanagi
    • Piper
    • Seth

    Physical Anomaly specialist

Show more (5)
  • Faction

    Burnice

    • Burnice
    • Piper
    • Lucy

    Physical Anomaly attacker

  • Faction

    Caesar

    • Caesar
    • Piper
    • Lucy

    Physical Anomaly specialist

  • Disorder

    Lucy

    • Lucy
    • Burnice
    • Piper

    Physical Anomaly damage dealer

  • Anomaly

    Ben

    • Ben
    • Burnice
    • Piper

    Physical Anomaly buildup

  • Anomaly

    Nekomata

    • Nekomata
    • Piper
    • Lucy

    Builds Physical Anomaly

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: Load Up and Roll Out

    Level priority 4 of 6

    Press to slash up to 4 times, dealing Physical DMG.

    Press to activate: Unleashes up to 4 slashes, dealing Physical DMG.

  2. Special

    Special Attack: Tire Spin

    Level priority 2 of 6

    Hold to spin and charge twice. After a Dash Attack, Dodge Counter or one of the first 3 Basic hits, start at a higher charge. Take 40% less DMG.

    Press to activate: Piper spins and launches a sweeping slash around her, dealing Physical DMG. Hold to extend the skill duration, unleashing increasingly powerful spinning slashes and increasing the charge level of the skill up to 2 times. If the skill is used after the first 3 hits of a Basic Attack, Dash Attack, or Dodge Counter, you can quickly activate Special Attack: Tire Spin of an increased charge level. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

  3. Special

    Special Attack: One Trillion Tons

    Release the spin for a Physical smash based on its charge. Invulnerable during the smash.

    While Special Attack: Tire Spin is active, release to trigger a downward smash attack based on the charge level of Special Attack: Tire Spin, dealing Physical DMG. Character is invulnerable while using this skill.

  4. Special

    EX Special Attack: Engine Spin

    With enough Energy, hold past full charge to spin for up to 3s, consuming Energy. Take 40% less DMG and resist interruption.

    With enough Energy, continue holding after Special Attack: Tire Spin reaches maximum charge level to activate: Rapidly spins, unleashing powerful spinning slashes around her and dealing massive Physical DMG. This skill consumes Energy continuously for up to 3s. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

  5. Special

    EX Special Attack: Really Heavy

    Release the EX spin for an invulnerable Physical smash. It also triggers at the duration limit or when Energy drops to 20.

    During EX Special Attack: Engine Spin, release to activate: Piper unleashes a downward smash attack, dealing massive Physical DMG. If the duration of EX Special Attack: Engine Spin reaches its limit or Energy drops to 20, EX Special Attack: Really Heavy will automatically activate. Character is invulnerable while using this skill.

  6. Dodge

    Dodge: Handbrake Drift

    Level priority 6 of 6

    A quick dodge that grants invulnerability during the dash.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  7. Dodge

    Dash Attack: Pedal to the MetalDodge

    Attack during a dodge to slash enemies ahead for Physical DMG.

    Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG.

  8. Dodge

    Dodge Counter: Power Drift

    Attack during a Perfect Dodge to smash enemies ahead for Physical DMG. Invulnerable during the counter.

    Press during a Perfect Dodge to activate: Unleash a downward smash attack in front, dealing Physical DMG. Character is invulnerable while using this skill.

  9. Chain attack

    Chain Attack: Buckle Up

    Level priority 3 of 6

    Select Piper during a Chain Attack for a large-area Physical smash. Invulnerable during the attack.

    When a Chain Attack is triggered, select the character to activate: Unleashes a powerful downward smash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.

  10. Chain attack

    Ultimate: Hold~ On~ Tight~

    At maximum Decibel Rating, spin and smash enemies in a large area for Physical DMG. Invulnerable during the attack.

    When Decibel Rating is at Maximum, press to activate: Rapidly spins, unleashing powerful spinning slashes at enemies in a large area ahead, followed by a downward smash, dealing massive Physical DMG. Character is invulnerable while using this skill.

  11. Assist

    Quick Assist: Brake TapAssist

    Level priority 5 of 6

    When the active character is launched, switch in with a Physical smash. Invulnerable during the attack.

    When the active character is launched, press to activate: Launches a downward smash attack at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

  12. Assist

    Defensive Assist: Emergency BrakeAssist

    Parry an incoming attack for heavy Daze. Costs fewer Assist Points under intense attacks and grants invulnerability.

    When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

  13. Assist

    Assist Follow-Up: Overtaking Maneuver

    Attack after a Defensive Assist to charge and slash for Physical DMG. Invulnerable during the attack.

    Press after a Defensive Assist to activate: Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

  14. Core skill

    Core Passive: Power Charge

    Level priority 1 of 6

    EX spin or Ultimate hits grant Power for 12s, up to 20 stacks. Each adds 4% Physical Anomaly Buildup Rate; hits refresh the duration.

    When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 4%.

Passives

  1. Passive

    Additional Ability: Synced AccelerationPassive

    With another Anomaly character or one sharing Piper's Attribute or Faction, 20 Power stacks increase the squad's DMG by 18%.

    When another character in your squad is an Anomaly character, or shares the same Attribute or Faction: When Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18%.

Mindscape Cinema

  1. M1

    Leisure Moment

    Worth it

    Leisure Moment (M1) is a good upgrade to prioritize.

    When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30.

  2. M2

    Motivation

    During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%.

  3. M3

    Truck Expert

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Refined Techniques

    Worth it

    Refined Techniques (M4) restores 20 Energy when a squad member inflicts an Attribute Anomaly, once every 30 seconds.

    Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s.

  5. M5

    Personal Hobbies

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Mild Excitement

    Worth it

    Mild Excitement (M6) is worth considering for a longer spin: it extends the EX spin's duration limit by 2 seconds and Power's duration by 4 seconds.

    Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Anomaly Certification Seal Basic Anomaly Certification Seal × 4
  • Advanced Anomaly Certification Seal Advanced Anomaly Certification Seal × 32
  • Controller Certification Seal Controller Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Physical Chip Basic Physical Chip × 25
  • Advanced Physical Chip Advanced Physical Chip × 75
  • Specialized Physical Chip Specialized Physical Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Finale Dance Shoes × 9
  • Higher Dimensional Data: Crimson Awe × 60

Guide

How the kit works

Start with one of the first three hits of Basic Attack: Load Up and Roll Out, a Dash Attack or a Dodge Counter. Using Special Attack: Tire Spin after one of these lets Piper enter the spin quickly at an increased charge level. Hold it to keep spinning and raise its charge, then release for the invulnerable downward smash from Special Attack: One Trillion Tons.

With enough Energy, keep holding at maximum charge to enter EX Special Attack: Engine Spin (Special). Its hits generate Power through Core Passive: Power Charge. The spin consumes Energy for up to 3 seconds, then ends with EX Special Attack: Really Heavy (Special). You can release early, or the smash triggers automatically at the duration limit or when Energy drops to 20. Piper is invulnerable during the smash.

Power lasts 12 seconds, with new triggers refreshing its duration. Each stack gives 4% Physical Anomaly Buildup Rate, up to 20 stacks normally. Ultimate: Hold~ On~ Tight~ also builds Power on hit. When the teammate condition for Additional Ability: Synced Acceleration is met, 20 Power gives the squad 18% more DMG.

Dodge: Handbrake Drift and Dodge Counter: Power Drift give Piper invulnerability during their animations. Defensive Assist: Emergency Brake parries and deals Daze; follow it with Assist Follow-Up: Overtaking Maneuver when you want Piper back on the field.

Build and why

Start with four pieces of Fanged Metal. Its two-piece bonus gives 10% Physical DMG, and its four-piece effect gives Piper 35% more DMG against a target for 12 seconds after a squad member inflicts Assault on it. Pair it with two pieces of Freedom Blues for 30 Anomaly Proficiency.

Four pieces of Phaethon's Melody are another option: its two-piece bonus gives 8% Anomaly Mastery, and a squad member's EX Special Attack gives Piper 45 Anomaly Proficiency for 8 seconds. Its Ether DMG bonus does not help her Physical attacks. Four pieces of Freedom Blues are also worth considering: an EX Special Attack hit reduces the target's Physical Anomaly Buildup RES by 20% for 8 seconds. Pair either four-piece set with two pieces of Fanged Metal.

Use Anomaly Proficiency on disc 4, Percent ATK or Physical DMG Bonus on disc 5, and Anomaly Mastery on disc 6. For substats, look for Percent ATK first and Anomaly Proficiency second.

Practiced Perfection is the first weapon choice. It gives 60 Anomaly Mastery and starts combat with two stacks of its Physical DMG effect. Sharpened Stinger comes next: a Perfect Dodge grants its maximum stacks, increasing Physical DMG and Anomaly Buildup Rate. Weeping Gemini gains Anomaly Proficiency stacks when the squad inflicts an Attribute Anomaly. Roaring Ride is another option, with effects that can trigger from EX Special Attack hits.

Leveling priority

Follow the game's order: Core Passive: Power Charge first, then the Special Attack group, the Chain Attack group, Basic Attack, Assist and Dodge. Power Charge supports the Anomaly plan, while Special Attack covers the spin Piper uses to build Power. The Chain Attack group includes her Ultimate.

To ascend Piper to the maximum level, you need 800,000 Denny, 4 Basic Anomaly Certification Seal, 32 Advanced Anomaly Certification Seal and 30 Controller Certification Seal.

For all skills at maximum level, you need 2,905,000 Denny, 25 Basic Physical Chip, 75 Advanced Physical Chip, 250 Specialized Physical Chip, 5 Hamster Cage Pass, 9 Finale Dance Shoes and 60 Higher Dimensional Data: Crimson Awe.

Mindscapes worth it

Leisure Moment is a good upgrade to prioritize. Spinning slashes from Special Attack: Tire Spin, EX Special Attack: Engine Spin (Special) or the Ultimate have a 50% chance to grant an extra Power stack. It also raises the limit from 20 to 30, allowing more Physical Anomaly Buildup Rate.

Mild Excitement is worth considering for a longer spin: it extends the EX spin's duration limit by 2 seconds and Power's duration by 4 seconds. You still need enough Energy to keep spinning. Refined Techniques restores 20 Energy when a squad member inflicts an Attribute Anomaly, once every 30 seconds.

Motivation (M2) gives Piper more movement speed during her spins and increases the Physical DMG of her downward smashes. Truck Expert and Personal Hobbies add two levels to several skill groups. You can leave those for later if you prefer the extra stacks, Energy or spin duration from the other upgrades.

Teams

To activate Additional Ability: Synced Acceleration, bring another Anomaly character or someone who shares Piper's Attribute or Faction. At 20 Power, Piper then gives all squad members 18% more DMG. The buff depends on her keeping enough stacks, so watch their duration when switching away.

Common mistakes

Do not treat the spin as invulnerability. Both the regular and EX spins reduce incoming DMG by 40% and increase Anti-Interrupt, but Piper can still be hit. The downward smash gives her invulnerability, so release when you need to end the spin.

Do not hold the EX spin without watching Energy or let Power expire unnoticed. The EX ends automatically when Energy drops to 20, and Power normally lasts 12 seconds. Refresh it with EX spin or Ultimate hits when you need the squad DMG bonus.

Do not choose disc stats solely for direct Physical damage. Anomaly Proficiency and Anomaly Mastery support Piper's Anomaly build, while Percent ATK is the first substat to look for in the listed build.

Frequently asked questions

What's the best build for Piper?

Drive Discs: Phaethon's Melody, Freedom Blues ×4 or Fanged Metal ×2. Main stats: Disc 4: Anomaly Proficiency, Disc 5: ATK% or Physical DMG Bonus, Disc 6: Anomaly Mastery. That is what the game suggests. Recommended W-Engines: Practiced Perfection, Sharpened Stinger or Weeping Gemini.

What should I level first on Piper?

Core Passive: Power Charge first, then Special Attack: Tire Spin, Chain Attack: Buckle Up, Basic Attack: Load Up and Roll Out, Quick Assist: Brake TapAssist and Dodge: Handbrake Drift. That is what the game suggests.

Which Mindscape Cinema are worth getting for Piper?

The biggest upgrades: M1 Leisure Moment, M6 Mild Excitement and M4 Refined Techniques.

Who should Piper team up with?

Good teammates: Vivian and Yuzuha.

Is Piper in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Piper's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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