Zenless Zone Zero character

Trigger (Zenless Zone Zero)

Guide, build and skills

  • S-rank
  • Attribute Electric
  • Specialty Stun
  • Game data 3.3.0

Electric, off-field Stun

Trigger from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Trigger is an Electric Stun character who can apply Daze while another squad member stays on the field. She builds Purge with her sniper fire, then spends it on Aftershock attacks triggered by her teammates.

Her Core Passive: Soul-Searching Gaze increases a target's Stun DMG Multiplier by 35% for 5 seconds when an Aftershock hits. The increase applies even before the target is stunned, so Trigger helps prepare enemies for the team's damage window.

Video guide

The BEST Stunner? COMPLETE Updated Trigger Guide | Best Weapons, Teams and Disk Drives | ZZZ 2.2

Video by Rivyn Elowen on YouTube · 21 min · 36.5K views · September 2025

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Build

From the game data

4× Shadow Harmony + 2× Woodpecker Electro · Disc 4 CRIT Rate · Disc 5 Electric DMG Bonus or ATK% · Disc 6 Impact · substats CRIT Rate > ATK% > CRIT DMG

Drive Discs

4 pieces · Drive Disc set

  1. Shadow Harmony
    Shadow Harmony
    • 2-piece bonus: The DMG of Aftershocks and Dash Attacks is increased by 15%.
    Show effect
    • 4-piece bonus: Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

2 pieces · Drive Disc set

  1. Woodpecker Electro
    Woodpecker Electro
    • 2-piece bonus: CRIT Rate +8%

Alternatives

When you don't have the set above.

  • King of the Summit
    King of the Summit Show effect
    • 2-piece bonus: Increases Daze of attacks by 6%
    • 4-piece bonus: When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
  • Shockstar Disco
    Shockstar Disco Show effect
    • 2-piece bonus: Impact +6%
    • 4-piece bonus: Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.

Main stats

Disc 4
CRIT Rate
Disc 5
Electric DMG Bonus or ATK%
Disc 6
Impact

Substats

  1. CRIT Rate
  2. ATK%
  3. CRIT DMG

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 1,700–2,200+ ATK is optional.
HP 10,000+
CRIT Rate 60–90%
CRIT DMG 100–120%+ CRIT DMG is optional.
Impact 162–186+ Prioritize Impact over other stats.

Recommended W-Engines

  1. Spectral Gaze
    Spectral Gaze S-rank
    Wind Seeker Show effect

    When the equipper's Aftershock hits an enemy, causing Electric DMG, the target's DEF is reduced by 25% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 8%.

Alternatives

When you don't have the weapon above.

  1. The Restrained
    The Restrained S-rank
    Binding Chains Show effect

    When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

  2. Ice-Jade Teapot
    Ice-Jade Teapot S-rank
    Ringing Melody Show effect

    When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20% for 10s. Passive effects of the same name do not stack.

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Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Trigger.

Show more (1)

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: Cold-Bore Shot

    Level priority 2 of 6

    Press for up to four shots. The first three deal Physical DMG; the fourth deals Electric DMG.

    Press to activate: Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

  2. Basic attack

    Basic Attack: Silenced Shot

    Hold to fire in Sniper Stance. Fire and charged counters grant 25 Purge on hit, up to 100. Release for a Finishing Move.

    Hold to activate: Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the joystick to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.

  3. Basic attack

    Basic Attack: Harmonizing Shot

    With Purge, another agent's Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist triggers an Electric Aftershock. Costs 3 Purge; 3s cooldown.

    When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

  4. Basic attack

    Basic Attack: Harmonizing Shot - Tartarus

    A heavy EX Special Attack, Assist Follow-Up or Ultimate hit by another agent triggers an Aftershock for 5 Purge. Same skill type: twice per 20s.

    When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad. During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will immediately activate instead if triggered.

  5. Special

    Special Attack: Spectral Flash

    Level priority 3 of 6

    Lunge and slash for Electric DMG, with increased Anti-Interrupt.

    Press to activate: Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

  6. Special

    EX Special Attack: Flash Burial

    Spend Energy for an invulnerable Electric attack. On hit, trigger Quick Assist and Coordinated Support: up to 4 free Aftershocks in 8s.

    With enough Energy, press to activate: Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

  7. Dodge

    Dodge: Phantom Concealment

    Level priority 6 of 6

    A quick dodge with invulnerability.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  8. Dodge

    Dash Attack: Vengeful SpecterDodge

    Attack during a dodge to fire a shot that deals Physical DMG.

    Press during a dodge to activate: Rapidly lift the gun and fire, dealing Physical DMG.

  9. Dodge

    Dodge Counter: Condemned Soul

    Attack during a Perfect Dodge to counter with Electric DMG. Trigger is invulnerable during the counter.

    Press during a Perfect Dodge to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

  10. Chain attack

    Chain Attack: Stygian Guide

    Level priority 4 of 6

    Select Trigger during a Chain Attack to fire continuous Electric shots. She is invulnerable during the skill.

    When a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.

  11. Chain attack

    Ultimate: Underworld Requiem

    At maximum Decibels, fire an invulnerable area attack. On hit, trigger Quick Assist and Coordinated Support: up to 6 free Aftershocks in 12s.

    When Decibel Rating is at Maximum, press to activate: Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

  12. Assist

    Quick Assist: Cold-Bore Cover FireAssist

    Level priority 5 of 6

    When the active agent is launched, use Quick Assist for an invulnerable shot that deals Electric DMG.

    When the active character is launched, press to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

  13. Assist

    Defensive Assist: Delaying DemiseAssist

    Parry an incoming attack to deal heavy Daze. Trigger is invulnerable during the assist.

    When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

  14. Assist

    Assist Follow-Up: Piercing Thunder

    After a Defensive Assist, follow up with slashes and a charged shot for Electric DMG. Trigger is invulnerable.

    Press after a Defensive Assist to activate: Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.

  15. Core skill

    Core Passive: Soul-Searching Gaze

    Level priority 1 of 6

    Aftershock hits raise the target's Stun DMG Multiplier by 35% for 5s, even if it isn't stunned.

    When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.

Passives

  1. Passive

    Additional Ability: Silver Lantern's GazePassive

    With an Attack or Electric squadmate, each 1% CRIT Rate above 40% adds 1.5% Aftershock Daze, up to 75%.

    When another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Mindscape Cinema

  1. M1

    Sharpened Senses

    Worth it

    I would consider Sharpened Senses (M1) first: it adds 20% to the Stun DMG Multiplier increase, reduces the regular Harmonizing Shot cooldown to 2 seconds and improves Purge gain and capacity.

    The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.

  2. M2

    "Ether Vision"

    Worth it

    "Ether Vision" (M2) is another useful step, with up to four stacks that each give the squad 6% CRIT DMG for 10 seconds.

    Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.

  3. M3

    "Homecoming"

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Concealment

    When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.

  5. M5

    Locked In

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Beyond the River of the Dead

    Worth it

    Beyond the River of the Dead (M6) is a later damage option.

    Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. Armor Break Round DMG is additionally increased by 50%. This effect can trigger once every 0.2s.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Stun Certification Seal Basic Stun Certification Seal × 4
  • Advanced Stun Certification Seal Advanced Stun Certification Seal × 32
  • Buster Certification Seal Buster Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Shock Chip Basic Shock Chip × 25
  • Advanced Shock Chip Advanced Shock Chip × 75
  • Specialized Shock Chip Specialized Shock Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Ferocious Grip × 9
  • Higher Dimensional Data: Mortal Cleave × 60

Guide

How the kit works

Hold Basic Attack: Silenced Shot to enter Sniper Stance and fire Electric shots. Continuous fire and the charged counter grant 25 Purge when they hit, up to 100. Trigger automatically evades an incoming attack while firing, once every 8 seconds. You can also move left, right or back; moving just before a hit triggers a Perfect Dodge and an automatic charged counter.

Release the button for a Finishing Move. If it hits, it triggers the previous squad member's Quick Assist, subject to a 25-second cooldown. Trigger is invulnerable during the charged counter and Finishing Move. Her regular Basic Attack: Cold-Bore Shot fires up to four shots: the first three deal Physical DMG and the fourth deals Electric DMG.

With Purge available, another character's Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist can trigger Basic Attack: Harmonizing Shot. It costs 3 Purge and can trigger once every 3 seconds. A heavy hit from an EX Special Attack, Assist Follow-Up or Ultimate triggers Basic Attack: Harmonizing Shot - Tartarus instead, costing 5 Purge. Each of those skill types can trigger it twice within 20 seconds across the squad.

EX Special Attack: Flash Burial (Special) starts Coordinated Support on hit: for 8 seconds, another active character's attacks can trigger up to four Harmonizing Shots without Purge cost or cooldown restrictions. Ultimate: Underworld Requiem gives 12 seconds and up to six triggers. Re-entering the state extends it, up to 20 seconds and 10 triggers. Both skills also trigger the previous character's Quick Assist on hit.

Build and why

Use four pieces of Shadow Harmony with two pieces of Woodpecker Electro. Shadow Harmony increases Aftershock DMG by 15% from its two-piece effect. Its four-piece effect gives up to three stacks of 4% ATK and 4% CRIT Rate when matching-attribute Aftershocks or Dash Attacks hit. Woodpecker Electro adds 8% CRIT Rate.

King of the Summit is an alternative: its two-piece effect increases Daze by 6%, while four pieces give the squad 15% CRIT DMG after an EX Special Attack or Chain Attack. At 50% CRIT Rate, that squad bonus rises by another 15%. Shockstar Disco is another option for Impact and Daze from the listed attack types.

Choose CRIT Rate on disc 4, Electric DMG Bonus or Percent ATK on disc 5, and Impact on disc 6. For substats, look for CRIT Rate, then Percent ATK and CRIT DMG. Additional Ability: Silver Lantern's Gaze converts CRIT Rate above 40% into more Aftershock Daze when its squad condition is met, up to a 75% Daze increase.

Spectral Gaze is the first weapon choice. Electric Aftershocks reduce the target's DEF by 25% for 5 seconds, and off-field triggers can build up to three Impact stacks. The Restrained is next: hits build stacks that increase Basic Attack DMG and Daze. Ice-Jade Teapot is another choice, giving Impact stacks from Basic Attack hits and a squad DMG bonus at 15 stacks.

Leveling priority

Follow the game's order: Core Passive first, then the Basic Attack skill group, Special Attack, Chain Attack, Assist and finally Dodge. The passive improves the effect applied by Aftershocks; the Basic Attack group contains the sniper and Aftershock skills you use throughout the fight.

For maximum ascension, gather 800,000 Denny, 4 Basic Stun Certification Seal, 32 Advanced Stun Certification Seal and 30 Buster Certification Seal. For all skills, gather 2,905,000 Denny, 25 Basic Shock Chip, 75 Advanced Shock Chip, 250 Specialized Shock Chip, 5 Hamster Cage Pass, 9 Ferocious Grip and 60 Higher Dimensional Data: Mortal Cleave.

Mindscapes worth it

I would consider Sharpened Senses first: it adds 20% to the Stun DMG Multiplier increase, reduces the regular Harmonizing Shot cooldown to 2 seconds and improves Purge gain and capacity. "Ether Vision" is another useful step, with up to four stacks that each give the squad 6% CRIT DMG for 10 seconds.

Beyond the River of the Dead is a later damage option. Its Armor Break Rounds add Electric DMG to Sniper Stance hits, with more rounds gained as Purge is consumed. Concealment (M4) is worth considering for its extra damage and Daze after entering or extending Coordinated Support. If those effects are not your goal, you can stop earlier; M3 and M5 add skill levels rather than a new mechanic.

Common mistakes

Do not leave Trigger on the field firing after you have built the Purge you need. Switch to another character so their attacks can trigger her Aftershocks. Watch the Purge supply: outside Coordinated Support, those attacks consume it.

Do not ignore the team condition or stack CRIT Rate without checking the Daze cap. Also remember that the sniper Finishing Move's Quick Assist has its own 25-second limit, so it will not be available after every use.

Frequently asked questions

What's the best build for Trigger?

Drive Discs: King of the Summit, Shadow Harmony ×4 or Woodpecker Electro ×2. Main stats: Disc 4: CRIT Rate, Disc 5: Electric DMG Bonus or ATK%, Disc 6: Impact. Recommended W-Engines: The Restrained, Ice-Jade Teapot or Spectral Gaze. That is what the game suggests.

What should I level first on Trigger?

Core Passive: Soul-Searching Gaze first, then Basic Attack: Cold-Bore Shot, Special Attack: Spectral Flash, Chain Attack: Stygian Guide, Quick Assist: Cold-Bore Cover FireAssist and Dodge: Phantom Concealment. That is what the game suggests.

Which Mindscape Cinema are worth getting for Trigger?

The biggest upgrades: M1 Sharpened Senses, M2 "Ether Vision" and M6 Beyond the River of the Dead.

Who should Trigger team up with?

Good teammates: Soldier 11 and Lucy. That is what the game suggests.

Is Trigger in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Trigger's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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