Zenless Zone Zero character

Hugo (Zenless Zone Zero)

Guide, build and skills

  • S-rank
  • Attribute Ice
  • Specialty Attack
  • Game data 3.3.0

Ice, Attack DMG dealer

Hugo from Zenless Zone Zero with a Kaption Polish subtitle
Polish subtitles for Zenless Zone Zero dialogue work today.

At a glance

Hugo is an Ice Attack damage dealer who wants to hit Stunned enemies with a Finishing Move. His Totalize effect increases that hit's DMG Multiplier based on how much Stun time remains, so bringing him in early in the Stun window matters.

He fits alongside Stun characters: one activates his Additional Ability and gives him ATK, while two give him a larger ATK increase. His Chain Attack also sets up a short CRIT buff before the Finishing Move.

Video guide

ULTIMATE Hugo Guide! [Builds, W-Engines, Teams, Showcase, MORE] Zenless Zone Zero

Video by IWinToLose Gaming on YouTube · 19 min · 94.8K views · May 2025

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Build

From the game data

4× Hormone Punk + 2× Woodpecker Electro · Disc 4 CRIT DMG or CRIT Rate · Disc 5 Ice DMG Bonus or ATK% · Disc 6 ATK% · substats CRIT Rate > CRIT DMG > ATK%

Drive Discs

4 pieces · Drive Disc set

  1. Hormone Punk
    Hormone Punk
    • 2-piece bonus: ATK +10%
    Show effect
    • 4-piece bonus: Upon becoming the active character in combat, the equipper's ATK increases by 25% for 10s. This effect can trigger once every 20s.

2 pieces · Drive Disc set

Pick one. The game lists them in this order.

  1. Woodpecker Electro
    Woodpecker Electro
    • 2-piece bonus: CRIT Rate +8%
  2. Branch & Blade Song
    Branch & Blade Song
    • 2-piece bonus: CRIT DMG +16%

Alternatives

When you don't have the set above.

  • Puffer Electro
    Puffer Electro Show effect
    • 2-piece bonus: PEN Ratio +8%
    • 4-piece bonus: Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.

Main stats

Disc 4
CRIT DMG or CRIT Rate
Disc 5
Ice DMG Bonus or ATK%
Disc 6
ATK%

Substats

  1. CRIT Rate
  2. CRIT DMG
  3. ATK%

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,600–3,000+
HP 10,000+
CRIT Rate 70–88%
CRIT DMG 160–200%+

Recommended W-Engines

  1. Myriad Eclipse
    Myriad Eclipse S-rank
    False Personas Show effect

    Increases CRIT DMG by 45%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25% of the enemy's DEF when landing a hit.

Alternatives

When you don't have the weapon above.

  1. Deep Sea Visitor
    Deep Sea Visitor S-rank
    Lord of Seas Show effect

    Increases Ice DMG by 25%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10% for 15s. The duration of each effect is calculated separately.

  2. Heartstring Nocturne
    Heartstring Nocturne S-rank
    String & Melody Show effect

    CRIT DMG increases by 50%. When the equipper enters combat, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Hugo.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Basic Attack: Dark Abyss Quartet

    Level priority 4 of 6

    Basic Attack: Dark Abyss Quartet (Basic) deals Physical and Ice DMG. Hold the fourth shot to charge it; Hugo takes 40% less DMG during it.

    Press to activate: Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack, and DMG received is reduced by 40%.

  2. Basic attack

    Basic Attack: Dark Abyss Concerto

    Basic Attack: Dark Abyss Concerto (Basic) follows the fourth Basic hit or a Dodge Counter or Quick Assist shot. Hold its shot to charge it.

    After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold to charge and perform a charged shot. During this skill, Anti-Interrupt level is increased, and DMG received is reduced by 40%.

  3. Special

    Special Attack: Soul Hunter - Judgment

    Level priority 2 of 6

    Special Attack: Soul Hunter - Judgment (Special) deals Ice DMG and raises Anti-Interrupt while Hugo attacks.

    Press to activate: Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.

  4. Special

    EX Special Attack: Soul Hunter - Punishment

    EX Special Attack: Soul Hunter - Punishment (Special) spends Energy on Ice attacks with invulnerability. Follow it with the fourth Basic hit.

    With enough Energy, press to activate: Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

  5. Dodge

    Dodge: Phantasm

    Level priority 6 of 6

    Dodge: Phantasm (Dodge) is a quick dash that makes Hugo invulnerable.

    Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

  6. Dodge

    Dash Attack: Phantasm - ShatterDodge

    Dash Attack: Phantasm - Shatter (Dodge) attacks forward during a dodge, dealing Physical DMG.

    Press during a dodge to activate: Launch a dashing attack at enemies in front, dealing Physical DMG.

  7. Dodge

    Dodge Counter: Phantasm - Slash

    Dodge Counter: Phantasm - Slash (Dodge) follows a Perfect Dodge with Ice attacks. Hold for a chargeable shot, then use the fourth Basic hit.

    Press during a Perfect Dodge to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.

  8. Chain attack

    Chain Attack: Trick of Fate

    Level priority 3 of 6

    Chain Attack: Trick of Fate (Chain) deals Ice DMG over a large area. Its shot counts as charged, and Hugo is invulnerable.

    When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.

  9. Chain attack

    Ultimate: Blaspheme

    Ultimate: Blaspheme (Ultimate) deals Ice DMG at maximum Decibel Rating. Hugo is invulnerable and can follow it with the fourth Basic hit.

    When Decibel Rating is at Maximum, press to activate: Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

  10. Assist

    Quick Assist: ElegyAssist

    Level priority 5 of 6

    Quick Assist: Elegy (Assist) enters when the active character is launched. Hold for a chargeable Ice shot, then use the fourth Basic hit.

    When the active character is launched, press to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.

  11. Assist

    Defensive Assist: The End Has Not ComeAssist

    Defensive Assist: The End Has Not Come (Assist) parries an incoming attack, deals massive Daze and makes Hugo invulnerable.

    When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

  12. Assist

    Assist Follow-Up: Ace Reversal

    Assist Follow-Up: Ace Reversal (Assist) follows a Defensive Assist with two Ice slashes. Hugo is invulnerable and can use the fourth Basic hit next.

    Press after a Defensive Assist to activate: Dash forward and perform two slashes, dealing Ice DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

  13. Core skill

    Core Passive: Terminating Verdict

    Level priority 1 of 6

    Terminating Verdict: an EX or Ultimate Finishing Move triggers Totalize on Stunned enemies, adding up to 3,400% to its multiplier and ending Stun.

    When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.

Passives

  1. Passive

    Additional Ability: Prelude to FinalityPassive

    Prelude to Finality: with another Stun or Ice character, Chain DMG rises by 15% and the skill triggering Totalize deals 40% more DMG.

    When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.

Mindscape Cinema

  1. M1

    Child of Hatred

    Worth it

    Child of Hatred (M1) adds 12% CRIT Rate and 30% CRIT DMG to a Totalize skill used during Dark Abyss Reverb.

    When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.

  2. M2

    The Child Within

    Worth it

    The Child Within (M2) is another strong option.

    When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.

  3. M3

    Fruit of the Poisonous Tree

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  4. M4

    Dramatic Theory

    After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.

  5. M5

    Nirvana

    Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

  6. M6

    Crown of Thorns

    Worth it

    All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.

Materials

Ascension, to max level

  • Denny Denny × 800,000
  • Basic Attack Certification Seal Basic Attack Certification Seal × 4
  • Advanced Attack Certification Seal Advanced Attack Certification Seal × 32
  • Pioneer's Certification Seal Pioneer's Certification Seal × 30

All skills to max

  • Denny Denny × 2,905,000
  • Basic Freeze Chip Basic Freeze Chip × 25
  • Advanced Freeze Chip Advanced Freeze Chip × 75
  • Specialized Freeze Chip Specialized Freeze Chip × 250
  • Hamster Cage Pass Hamster Cage Pass × 5
  • Finale Dance Shoes × 9
  • Higher Dimensional Data: Murderous Obituary × 60

Guide

How the kit works

Use a teammate to Stun the enemy, then select Hugo for Chain Attack: Trick of Fate when a Chain Attack is triggered. Its shot counts as a charged shot. When the attack hits, Core Passive: Terminating Verdict gives Hugo Dark Abyss Reverb for 6 seconds: 12% CRIT Rate and 25% CRIT DMG. Hugo can also trigger it by Stunning an enemy himself.

Follow quickly with EX Special Attack: Soul Hunter - Punishment (Special), provided Hugo has enough Energy, or Ultimate: Blaspheme at maximum Decibel Rating. Their Finishing Moves trigger Totalize against a Stunned target. With another Stun or Ice character in the squad, Additional Ability: Prelude to Finality increases the damage of the skill that triggers Totalize by 40%.

Totalize adds 1,000% to the Finishing Move's DMG Multiplier, plus more based on remaining Stun time, up to a total increase of 3,400%. It normally ends Stun immediately, but gives the enemy 5% of its maximum Daze for each second remaining, up to 25%. On a target that is not Stunned, the EX Special Attack instead accumulates 20% more Daze.

After the EX Special Attack or Ultimate, go straight into the fourth hit of Basic Attack: Dark Abyss Quartet. Hold during the shot to charge it, then use Basic Attack: Dark Abyss Concerto for another slash and shot. You can charge that shot too.

After a Perfect Dodge, Dodge Counter: Phantasm - Slash can fire a chargeable shot and lead into the fourth Basic Attack hit. Quick Assist: Elegy offers the same follow-up when the active character is launched. Both shots count as Basic Attack DMG.

Build and why

Use four pieces of Hormone Punk. Its two-piece bonus gives 10% ATK, and switching Hugo in during combat gives him another 25% ATK for 10 seconds, once every 20 seconds. Add two pieces of Woodpecker Electro for 8% CRIT Rate, or Branch & Blade Song for 16% CRIT DMG. These are the game's recommended combinations.

Four pieces of Puffer Electro are another option: they increase Ultimate DMG by 20%, and launching an Ultimate gives 15% ATK for 12 seconds. Its two-piece bonus gives 8% PEN Ratio. Two pieces of Woodpecker Electro can fill the remaining slots.

For disc 4, choose CRIT Rate or CRIT DMG. For disc 5, use Ice DMG Bonus or Percent ATK; use Percent ATK on disc 6. Look for CRIT Rate first in substats, followed by CRIT DMG and Percent ATK. Remember the CRIT bonuses Hugo already gets from Dark Abyss Reverb when balancing his stats.

Myriad Eclipse is the first weapon choice. It gives 45% CRIT DMG, and dealing Ice DMG with an EX Special Attack, Chain Attack or Ultimate lets Hugo ignore 25% of enemy DEF on hits for 3 seconds. Deep Sea Visitor is next: it gives 25% Ice DMG and, after a Basic Attack hits, 10% CRIT Rate for 8 seconds. Its other CRIT effect requires Ice DMG from a Dash Attack, while Hugo's Dash Attack deals Physical DMG.

Heartstring Nocturne is another option for its 50% CRIT DMG. Its Heartstring stacks let Chain Attack and Ultimate ignore Fire RES, which does not help Hugo's Ice attacks.

Leveling priority

Follow the game's order: raise Core Passive: Terminating Verdict first, then the Special Attack line, Chain Attack, Basic Attack, Assist and Dodge. The Core Passive contains Totalize, while the EX Special Attack and Ultimate supply the Finishing Moves that trigger it. Basic Attack follows for the attacks and shots between those opportunities.

For maximum ascension, gather 800,000 Denny, 4 Basic Attack Certification Seal, 32 Advanced Attack Certification Seal and 30 Pioneer's Certification Seal.

To raise all skills to their maximum, you need 2,905,000 Denny, 25 Basic Freeze Chip, 75 Advanced Freeze Chip, 250 Specialized Freeze Chip, 5 Hamster Cage Pass, 9 Finale Dance Shoes and 60 Higher Dimensional Data: Murderous Obituary.

Mindscapes worth it

Crown of Thorns is a major upgrade to consider: shooting attacks can activate Dark Abyss Reverb, Totalize deals 60% more DMG, and the EX Special Attack's Finishing Move can trigger Totalize against an enemy that is not Stunned. Against that target, it gets a fixed 1,000% DMG Multiplier increase.

The Child Within is another strong option. It makes Totalize ignore 15% DEF, and Totalize from Ultimate: Blaspheme no longer ends the enemy's Stun. Child of Hatred adds 12% CRIT Rate and 30% CRIT DMG to a Totalize skill used during Dark Abyss Reverb.

Dramatic Theory is worth considering if you use charged shots: after one hits, Hugo's attacks ignore 12% of that target's Ice RES for 15 seconds. Fruit of the Poisonous Tree and Nirvana each add two levels to several skill categories; you can leave them out if you are not aiming for later upgrades.

Common mistakes

Do not wait until the end of the Stun window to use a Finishing Move. Totalize gains more multiplier from remaining time and normally ends Stun, so plan the rest of the team's attacks around that. The Ultimate exception requires the second Mindscape.

Do not assume every shot gives invulnerability. Some ranged phases instead raise Anti-Interrupt and reduce damage received by 40%. Also check weapon conditions before counting their bonuses: Hugo's Physical Dash Attack does not meet Deep Sea Visitor's Ice Dash Attack condition.

Frequently asked questions

What's the best build for Hugo?

Drive Discs: Puffer Electro, Hormone Punk ×4 or Woodpecker Electro ×2. Main stats: Disc 4: CRIT DMG or CRIT Rate, Disc 5: Ice DMG Bonus or ATK%, Disc 6: ATK%. Recommended W-Engines: Deep Sea Visitor, Heartstring Nocturne or Myriad Eclipse. That is what the game suggests.

What should I level first on Hugo?

Core Passive: Terminating Verdict first, then Special Attack: Soul Hunter - Judgment, Chain Attack: Trick of Fate, Basic Attack: Dark Abyss Quartet, Quick Assist: ElegyAssist and Dodge: Phantasm. That is what the game suggests.

Which Mindscape Cinema are worth getting for Hugo?

The biggest upgrades: M6 Crown of Thorns, M2 The Child Within and M1 Child of Hatred.

Who should Hugo team up with?

Good teammates: Lycaon and Qingyi. That is what the game suggests.

Is Hugo in Polish in Zenless Zone Zero?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Hugo's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 3.3.0.

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