Genshin Impact character

Venti (Genshin Impact)

Guide, build and skills

  • 5-star
  • Element Anemo
  • Weapon Bow
  • Game data 7.2.0

Grouping and Anemo damage

The first set boosts Swirl damage and lowers resistance to its infused element, while Energy Recharge helps keep Wind's Grand Ode (Q) ready.

Venti from Genshin Impact with a Kaption Polish subtitle
How Kaption shows Venti in Polish: "Hehe, w każdym razie dzięki za pomoc, idę już— a—achoo!"

At a glance

Venti is an Anemo Bow character who gathers opponents with Wind's Grand Ode and deals continuous Anemo damage around them. This makes him a good pick when the rest of the team can attack the enemies caught in the Stormeye.

He also supports teams that use Hydro, Pyro, Cryo or Electro. His Burst can absorb one of those elements, while his artifact set can lower resistance to an element infused in Swirl. Give him enough Energy Recharge to keep his Burst available.

Video guide

How GREAT are Venti's Buffs? C0 Showcase and Consetellations Too! Genshin Impact Luna III

Video by IWinToLose Gaming on YouTube · 21 min · 196.9K views · December 2025

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Build

Suggested build The game doesn't recommend a build for this character.

4× Viridescent Venerer · Sands Elemental Mastery or Energy Recharge · Goblet Elemental Mastery or Anemo DMG Bonus · Circlet Elemental Mastery or CRIT Rate or CRIT DMG · substats Energy Recharge > Elemental Mastery > CRIT Rate > CRIT DMG > ATK%

The first set boosts Swirl damage and lowers resistance to its infused element, while Energy Recharge helps keep Wind's Grand Ode ready.

Artifacts

Artifact set

Pick one. The first is the top pick.

  1. A Day Carved From Rising Winds
    A Day Carved From Rising Winds
    • 2-piece bonus: ATK +18%.
    Show effect
    • 4-piece bonus: After a Normal Attack, Charged Attack, Elemental Skill, or Elemental Burst hits an opponent, gain the Blessing of Pastoral Winds effect for 6s: ATK is increased by 25%. If the equipping character has completed Witch's Homework, Blessing of Pastoral Winds will be upgraded to Resolve of Pastoral Winds, which additionally increases the CRIT Rate of the equipping character by 20%. This effect can be triggered even when the character is off-field.
  2. Scroll of the Hero of Cinder City
    Scroll of the Hero of Cinder City
    • 2-piece bonus: When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy.
    Show effect
    • 4-piece bonus: After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.

4 pieces · Artifact set

  1. Viridescent Venerer
    Viridescent Venerer
    • 2-piece bonus: Anemo DMG Bonus +15%
    Show effect
    • 4-piece bonus: Increases Swirl reaction DMG dealt by 60%, and Stellar Swirl reaction DMG dealt by 20%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s. Upon triggering a Stellar Swirl in the opponent, will also decrease their Cryo RES by 40%. RES debuffs of the same elemental type do not stack.

4 pieces · Artifact set

  1. Celestial Gift
    Celestial Gift
    • 2-piece bonus: Energy Recharge +20%.
    Show effect
    • 4-piece bonus: If the equipping character has completed Witch's Homework, after they use an Elemental Skill, they gain "Light's Guidance" for 20s: All nearby party members gain a 20% Elemental DMG Bonus corresponding to the equipping character's Elemental Type. The equipping character can trigger this effect while off-field. DMG Bonuses provided by Artifact Sets with the same name do not stack. · When your party has the Hexerei: Secret Rite effect, Light's Guidance is upgraded to "Mortal Hymn": All nearby party members gain a 40% Elemental DMG Bonus corresponding to both the equipping character and the current active party member's Elemental Type instead. If both characters have the same Elemental Type, these bonuses will not stack.

2 + 2 pieces · Artifact set

Wear both sets, 2 pieces each.

  1. Wanderer's Troupe
    Wanderer's Troupe
    • 2-piece bonus: Increases Elemental Mastery by 80.
  2. Emblem of Severed Fate
    Emblem of Severed Fate
    • 2-piece bonus: Energy Recharge +20%

Main stats

Sands
Elemental Mastery or Energy Recharge
Goblet
Elemental Mastery or Anemo DMG Bonus
Circlet
Elemental Mastery or CRIT Rate or CRIT DMG

Substats

  1. Energy Recharge
  2. Elemental Mastery
  3. CRIT Rate
  4. CRIT DMG
  5. ATK%

Recommended weapons

  1. The Daybreak Chronicles
    The Daybreak Chronicles 5-star
    Ode Beyond Time Show effect

    The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 60%. While in combat, this DMG Bonus will decrease by 10% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 10% until it reaches 60%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 20% instead.

  2. Astral Vulture's Crimson Plumage
    Astral Vulture's Crimson Plumage 5-star
    The Moonring Sighted Show effect

    For 12s after triggering a Swirl or Stellar Swirl reaction, ATK increases by 24%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48%, and Elemental Burst DMG dealt is increased by 10%/24%.

  3. Elegy for the End
    Elegy for the End 5-star
    The Parting Refrain Show effect

    A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.

  4. Covenant of Frost and Snow
    Covenant of Frost and Snow 4-star
    The Law's Equilibrium Show effect

    For 12s after the equipping character uses an Elemental Skill, their Elemental Mastery is increased by 120.

  5. Snare Hook
    Snare Hook 4-star
    Phantom Flash Show effect

    Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.

  6. The Stringless
    The Stringless 4-star
    Arrowless Song Show effect

    Increases Elemental Skill and Elemental Burst DMG by 24%.

  7. Favonius Warbow
    Favonius Warbow 4-star
    Windfall Show effect

    CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Venti.

  • Swirl

    Prune

    • Prune
    • Varka
    • Venti
    • Nicole

    Anemo Swirl specialist

  • Vaporize

    Nicole

    • Nicole
    • Klee
    • Mona
    • Venti

    Anemo Hexerei and Swirl

  • Swirl

    Varka

    • Varka
    • Venti
    • Iansan
    • Fischl

    Anemo Hexerei support

  • Hexerei

    Durin

    • Durin
    • Varka
    • Nicole
    • Venti

    Anemo Swirl and Hexerei

  • Freeze

    Shenhe

    • Shenhe
    • Ganyu
    • Sangonomiya Kokomi
    • Venti

    Anemo Swirl support

  • Freeze

    Ganyu

    • Ganyu
    • Mona
    • Venti
    • Diona

    Enemy grouping and Swirl

  • Freeze

    Diona

    • Diona
    • Ganyu
    • Mona
    • Venti

    Cryo Swirl trigger

  • Lunar-Charged

    Fischl

    • Fischl
    • Flins
    • Columbina
    • Venti

    Hexerei and Swirl support

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Basic attack

    Divine MarksmanshipAttack

    Level priority 3 of 3

    Divine Marksmanship (NA) fires up to 6 shots. Fully charged shots deal Anemo DMG; plunging attacks deal AoE DMG.

    Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

  2. Skill

    Skyward SonnetE

    Level priority 2 of 3

    Skyward Sonnet (E) deals AoE Anemo DMG and launches enemies. Hold it for a larger domain that also lifts Venti.

    O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! Press Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air. Hold Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Opponents hit by Skyward Sonnet will fall to the ground slowly. In the days when gods and men walked the earth together, the heavens were filled with countless songs. This melody has long since been forgotten.

  3. Ultimate

    Wind's Grand OdeQ

    Level priority 1 of 3

    Wind's Grand Ode (Q) pulls enemies into a Stormeye for continuous Anemo DMG. It can absorb Hydro, Pyro, Cryo or Electro once for extra DMG.

    Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG. Elemental Absorption If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use. Many hymns written in praise of the Anemo Archon have been lost to time. This one sings of his mastery over the wind.

Passives

  1. Passive

    Embrace of WindsPassive

    Embrace of Winds: holding Skyward Sonnet (E) creates an upcurrent for 20s.

    Holding Skyward Sonnet creates an upcurrent that lasts for 20s.

  2. Passive

    StormeyePassive

    After Wind's Grand Ode (Q), Venti regains 15 Energy. Absorption also restores 15 Energy to party members of the absorbed element.

    Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.

  3. Passive

    WindriderPassive

    Windrider cuts party gliding Stamina use by 20%. Identical passives do not stack.

    Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

  4. Passive

    Witch's Eve Rite: Temporal Wind's EulogyPassive

    With 2 Hexerei, a nearby active character's Swirl or Stellar Swirl during Stormeye grants them 50% DMG and raises Stormeye DMG to 135% for 4s.

    After completing Witch's Homework: Of the Waking of Wind, Venti will become a Hexerei character. When the party includes at least 2 Hexerei characters, you will gain the Hexerei: Secret Rite effect, which enhances Hexerei characters. Hexerei: Secret Rite While the Stormeye created by the Elemental Burst Wind's Grand Ode is active, for 4s after a nearby active character triggers a Swirl or Stellar Swirl reaction, that character's DMG is increased by 50%, and Venti's Stormeye deals 135% of its original DMG.

Constellations

  1. C1

    Splitting Gales

    Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.

  2. C2

    Breeze of Reminiscence

    Worth it

    Breeze of Reminiscence (C2) is the standout constellation.

    Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 12% for 10s. Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.

  3. C3

    Ode to Thousand Winds

    Worth it

    Ode to Thousand Winds (C3) is another option, adding three levels to the Burst.

    Increases the Level of Wind's Grand Ode by 3. Maximum upgrade level is 15.

  4. C4

    Hurricane of Freedom

    When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.

  5. C5

    Concerto dal Cielo

    Increases the Level of Skyward Sonnet by 3. Maximum upgrade level is 15.

  6. C6

    Storm of Defiance

    Worth it

    Storm of Defiance (C6) is worth considering for its 20% Anemo RES reduction on targets damaged by Wind's Grand Ode.

    Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.

Materials

Ascension, to max level

  • Mora Mora × 420,000
  • Cecilia Cecilia × 168
  • Vayuda Turquoise Sliver Vayuda Turquoise Sliver × 1
  • Vayuda Turquoise Fragment Vayuda Turquoise Fragment × 9
  • Vayuda Turquoise Chunk Vayuda Turquoise Chunk × 9
  • Vayuda Turquoise Gemstone Vayuda Turquoise Gemstone × 6
  • Slime Condensate Slime Condensate × 18
  • Slime Secretions Slime Secretions × 30
  • Slime Concentrate Slime Concentrate × 36
  • Hurricane Seed Hurricane Seed × 46

All skills to max

  • Mora Mora × 4,957,500
  • Teachings of Ballad Teachings of Ballad × 9
  • Guide to Ballad Guide to Ballad × 63
  • Philosophies of Ballad Philosophies of Ballad × 114
  • Crown of Insight Crown of Insight × 3
  • Slime Condensate Slime Condensate × 18
  • Slime Secretions Slime Secretions × 66
  • Slime Concentrate Slime Concentrate × 93
  • Tail of Boreas Tail of Boreas × 18

Guide

How the kit works

Start by putting an element on an opponent with a teammate, then use Skyward Sonnet for AoE Anemo damage. Pressing it creates a Wind Domain at the opponent's location and launches enemies. Holding it creates a larger domain around Venti and lifts him into the air. Enemies hit by either version fall slowly.

Use Wind's Grand Ode to create the Stormeye. It pulls opponents in and deals continuous Anemo damage. If it contacts Hydro, Pyro, Cryo or Electro, it also deals damage of that type. It can absorb an element only once per use, so consider which element you want it to contact.

After the Stormeye ends, Stormeye restores 15 Energy to Venti. If absorption occurred, it also restores 15 Energy to every party member of the absorbed element. Embrace of Winds makes the hold version of Skyward Sonnet create an upcurrent for 20 seconds.

Divine Marksmanship (NA) has up to six normal shots. A fully charged aimed shot deals Anemo damage, though it is not the focus of this build. Windrider reduces your party's gliding Stamina consumption by 20%; it does not stack with identical passives.

Build and why

Use four pieces of Viridescent Venerer. The set adds 15% Anemo DMG Bonus and increases Swirl damage by 60%. It also lowers resistance to the element infused in Swirl by 40% for 10 seconds. Trigger the reaction with the element your team wants to use.

A Day Carved From Rising Winds is an alternative for Venti's own damage: four pieces give ATK after an attack or skill hits, plus CRIT Rate if he has completed Witch's Homework. Scroll of the Hero of Cinder City is another team option: its four-piece effect gives a 12% Elemental DMG Bonus for the elements involved in a reaction. Venti's kit does not give him Nightsoul's Blessing for its larger bonus.

For main stats, consider Elemental Mastery on sands, goblet and circlet. Energy Recharge is an alternative on sands; Anemo DMG Bonus works on goblet, and CRIT Rate or CRIT DMG can go on circlet. For substats, look for Energy Recharge first, then Elemental Mastery, CRIT Rate, CRIT DMG and ATK Percentage.

The Daybreak Chronicles is the first weapon to consider. It boosts Normal Attack, Skill and Burst damage after time out of combat, with a bonus that changes during combat. Astral Vulture's Crimson Plumage gives ATK after Swirl or Stellar Swirl and can boost Burst damage with different elements in the party. Elegy for the End gives Elemental Mastery and gains Sigils when Skill or Burst hits.

The Stringless is another option that increases Skill and Burst damage. Favonius Warbow can generate Energy through CRIT hits, making CRIT Rate useful if you choose it. For a temporary mix, two pieces each of Wanderer's Troupe and Emblem of Severed Fate give Elemental Mastery and Energy Recharge.

Leveling priority

A good leveling order is Wind's Grand Ode, then Skyward Sonnet, and finally Divine Marksmanship (NA). The Burst is the centerpiece of this playstyle, while the Skill is another source of Anemo damage. Normal Attacks can wait if you mainly use Venti for his abilities.

For ascension, gather Cecilia, Hurricane Seed and the Vayuda Turquoise materials, along with Mora and Slime materials. Raising all talents also takes Teachings of Ballad, Guide to Ballad, Philosophies of Ballad, Tail of Boreas and Crown of Insight, as well as Mora and Slime materials.

The Slime materials are Slime Condensate, Slime Secretions and Slime Concentrate. Both ascension and talents use them, so keep some for each.

Constellations worth it

Breeze of Reminiscence is the standout constellation. Skyward Sonnet lowers Anemo RES and Physical RES by 12% for 10 seconds, with another 12% reduction while an affected opponent is airborne. The extra airborne reduction only lasts while that condition holds.

Storm of Defiance is worth considering for its 20% Anemo RES reduction on targets damaged by Wind's Grand Ode. If the Stormeye absorbed an element, it also lowers resistance to that element by 20%. Ode to Thousand Winds is another option, adding three levels to the Burst.

Splitting Gales adds arrows to aimed shots, so you can skip focusing on it for a Burst-centered build. Hurricane of Freedom and Concerto dal Cielo add personal damage, but are optional.

Teams

After completing Witch's Homework: Of the Waking of Wind, Venti becomes a Hexerei character. With at least two Hexerei characters in the party, Witch's Eve Rite: Temporal Wind's Eulogy activates Hexerei: Secret Rite. While Wind's Grand Ode is active, a nearby active character triggering Swirl or Stellar Swirl gains 50% damage for four seconds, and the Stormeye deals 135% of its original damage for that period.

Common mistakes

Do not build only for damage and forget Energy Recharge. Wind's Grand Ode is where Venti gathers enemies, so having it ready matters. Its Energy refund arrives after the Stormeye ends, not when you cast it.

Do not expect the Stormeye to absorb several elements in one use. Plan around the element it contacts, especially when you want to restore Energy to teammates of a particular element.

Do not treat the hold and press versions of Skyward Sonnet as identical. Hold centers the larger domain on Venti and lifts him; press places the domain at the opponent. Choose the version that fits where you want to be.

Do not give up Viridescent Venerer's team resistance reduction without a reason. A set focused on Venti's own damage changes what he contributes to the rest of the party.

Venti in Polish

Story lines the way Kaption shows them in Polish, with the English original underneath.

  • Venti · Margaret's Longing Hehe, w każdym razie dzięki za pomoc, idę już— a—achoo! Hehe, anyway, thanks for the help, I'll be going now— a—achoo!
  • Venti · A Child's Secret Żebyś mógł walczyć ramię w ramię z Mistrzynią Jean? So that you can fight shoulder to shoulder with Master Jean?
  • Venti · A Curtain Call for a Colorful Summer Night! Mavuika wspomniała też, że planowałeś nas przedstawić... Wygląda na to, że cię ubiegłem, co? Mavuika also mentioned that you were planning to introduce us... Looks like I beat you to it, huh?
  • Venti · The South Wind Brings Adventure A więc, jak chcecie postąpić? Wrócić, czy wejść dalej? Well then, how would everyone like to proceed? Head back, or head further inside?
  • Venti · Triumphant Warrior Cóż, tak opowiedziałby to bard. Lord Boreas, czy chciałbyś coś dodać? Well, that's how a bard would tell the tale. Lord Boreas, is there anything you'd like to add?
  • Venti · A Child's Secret Oto on. Oto unoszący się wyimaginowany przyjaciel dla roztrzepanej Flory: Nabrzmiały Flotyczek! There it is. Behold, a floaty imaginary friend for floaty-headed Flora: A Bloatty Floatty!
  • Venti · A Curtain Call for a Colorful Summer Night! Tak, i jakim bardem byłbym, gdybym nie docenił dobrego napitku? Yeah, and what kind of bard would I be if I didn't appreciate a good drink?
  • Venti · Lionfang's Legacy Zastanawiam się... jeśli taka osoba została zmuszona do postawienia pierwszego kroku w stronę przyszłości, w którą stronę by poszła? I wonder... if such a person was forced to take their first step towards the future, which way would they go?

Frequently asked questions

What's the best build for Venti?

Artifacts: A Day Carved From Rising Winds, Viridescent Venerer ×4 or Celestial Gift ×4. Main stats: Sands: Elemental Mastery or Energy Recharge, Goblet: Elemental Mastery or Anemo DMG Bonus, Circlet: Elemental Mastery, CRIT Rate or CRIT DMG. Recommended weapons: The Daybreak Chronicles, Astral Vulture's Crimson Plumage or Elegy for the End.

What should I level first on Venti?

Wind's Grand OdeQ first, then Skyward SonnetE and Divine MarksmanshipAttack.

Which constellations are worth getting for Venti?

The biggest upgrades: C2 Breeze of Reminiscence, C6 Storm of Defiance and C3 Ode to Thousand Winds.

Who should Venti team up with?

Good teammates: Varka, Durin and Bennett.

Is Venti in Polish in Genshin Impact?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Venti's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 7.2.0.

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