Honkai: Star Rail character

Boothill (Honkai: Star Rail)

Guide, build and skills

  • 5-star
  • Combat type Physical
  • Path The Hunt
  • Game data 4.6.0

Break damage dealer

Boothill from Honkai: Star Rail with a Kaption Polish subtitle
How Kaption shows Boothill in Polish: "No dalej, to się nie zdarzy! Do diabła, za jakiego mężczyznę mnie uważasz?"

At a glance

Boothill is a Physical The Hunt damage dealer who focuses on one enemy at a time. He builds Pocket Trickshot stacks by defeating or Weakness Breaking his chosen opponent, then uses those stacks to reduce Toughness faster and deal Break DMG.

He can apply Physical Weakness himself, so he has a way to fight enemies that do not start with it. His Standoff also makes his chosen opponent take more damage from him, but makes Boothill take more damage from that opponent in return.

Video guide

*4.1 UPDATED* Boothill Guide! | Best Lightcones, Relics & Teams | Honkai: Star Rail

Video by Prеtender on YouTube · 12 min · 11.8K views · March 2026

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Build

From the game data

4× Thief of Shooting Meteor + 2× Talia: Kingdom of Banditry · Body CRIT Rate or ATK% · Feet SPD · Planar sphere Physical DMG Boost · Link rope Break Effect · substats Break Effect > SPD > ATK% > CRIT Rate > CRIT DMG

Relics and planar ornaments

4 pieces · Cavern relics

Pick one. The game lists them in this order.

  1. Thief of Shooting Meteor
    Thief of Shooting Meteor
    • 2-piece bonus: Increases Break Effect by 16%.
    Show effect
    • 4-piece bonus: Increases the wearer's Break Effect by 16%. After the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
  2. Iron Cavalry Against the Scourge
    Iron Cavalry Against the Scourge
    • 2-piece bonus: Increases Break Effect by 16%.
    Show effect
    • 4-piece bonus: If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.
  3. Musketeer of Wild Wheat
    Musketeer of Wild Wheat
    • 2-piece bonus: Increases ATK by 12%.
    Show effect
    • 4-piece bonus: The wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.

2 pieces · Planar ornaments

Pick one. The game lists them in this order.

  1. Talia: Kingdom of Banditry
    Talia: Kingdom of Banditry
    • 2-piece bonus: Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break Effect increases by an extra 20%.
  2. Forge of the Kalpagni Lantern
    Forge of the Kalpagni Lantern
    • 2-piece bonus: Increases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
  3. Space Sealing Station
    Space Sealing Station
    • 2-piece bonus: Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Main stats

Body
CRIT Rate or ATK%
Feet
SPD
Planar sphere
Physical DMG Boost
Link rope
Break Effect

Substats

  1. Break Effect
  2. SPD
  3. ATK%
  4. CRIT Rate
  5. CRIT DMG

Target stats

Totals to aim for on the character's stat screen.

StatTarget
CRIT Rate 40–55%+ Check this CRIT Rate out of combat.
CRIT DMG 50%+ Check this CRIT DMG out of combat.
Break Effect 200–340%+
SPD 135–200 Aim for 135, 145, 160 or 200 SPD.

Recommended light cones

  1. Sailing Towards a Second Life
    Sailing Towards a Second Life 5-star
    Rough Water Show effect

    Increases the wearer's Break Effect by 60%. The Break DMG dealt by the wearer ignores 20% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 12%.

  2. River Flows in Spring
    River Flows in Spring 4-star
    Stave Off the Lingering Cold Show effect

    After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

Alternatives

When you don't have the weapon above.

  1. Shadowed by Night
    Shadowed by Night 4-star
    Concealment Show effect

    Increases the wearer's Break Effect by 28%. When entering battle or after dealing Break DMG, increases SPD by 8%, lasting for 2 turn(s). This effect can only trigger once per turn.

  2. Adversarial
    Adversarial 3-star
    Alliance Show effect

    When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (3)Show less

Also plays in

Other characters' teams with a place for Boothill.

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order (from the game data)

  1. Basic attack

    Skullcrush SpursBasic

    Level priority 3 of 4

    Skullcrush Spurs (Basic): Deals Physical DMG equal to 100% of ATK to one enemy.

    Deals minor Physical DMG to one enemy.

    Full description

    Deals Physical DMG equal to 100% of Boothill's ATK to one designated enemy target.

  2. Skill

    Sizzlin' TangoSkill

    Level priority 2 of 4

    Sizzlin' Tango (Skill): Starts Standoff and enhances Basic ATK. Break or defeat the target to gain Pocket Trickshot. The turn continues.

    Initiates Standoff. After the target in the Standoff is defeated or Weakness Broken, Boothill receives Pocket Trickshot and dispels the Standoff. Boothill gains Enhanced Basic ATK and this turn does not end.

    Full description

    Forces Boothill and one designated enemy target into the "Standoff" state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the "Standoff" becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 30%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of "Pocket Trickshot," then dispels the "Standoff." This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.

  3. Ultimate

    Dust Devil's Sunset RodeoUlt

    Level priority 4 of 4

    Dust Devil's Sunset Rodeo (Ult): Applies Physical Weakness for 2 turns, deals 400% ATK as Physical DMG and delays the target by 40%.

    Applies Physical Weakness to one enemy, deals massive Physical DMG to them, and delays their action.

    Full description

    Applies Physical Weakness to one designated enemy target, lasting for 2 turn(s). Deals Physical DMG equal to 400% of Boothill's ATK to the target and delays their action by 40%.

  4. Talent

    Five Peas in a PodTalent

    Level priority 1 of 4

    Five Peas in a Pod (Talent): Each Pocket Trickshot stack boosts Enhanced Basic Toughness Reduction by 50% and adds Break DMG against Weakness Broken targets.

    Pocket Trickshot increases the Enhanced Basic ATK's Toughness Reduction and additionally deals Physical Break DMG if the target is Weakness Broken. After winning the battle, retains Pocket Trickshot for the next battle.

    Full description

    Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 70%/120%/170% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle.

  5. Technique

    3-9× SmileTechnique

    3-9× Smile (Technique): Use before battle so the first Skill applies Physical Weakness for 2 turns.

    After the Technique is used, inflicts Physical Weakness on one enemy when casting the Skill for the first time in the next battle.

    Full description

    After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).

  6. Basic attack

    Fanning the HammerBasic

    Fanning the Hammer (Basic): Deals 220% ATK as Physical DMG to the Standoff target. Does not recover Skill Points.

    Deals Physical DMG to one enemy. Can only attack the target in the "Standoff."

    Full description

    Deals Physical DMG equal to 220% of Boothill's ATK to one designated enemy target. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the "Standoff" state.

Passives

  1. Passive

    Ghost LoadPassive

    Ghost Load: Gains CRIT Rate equal to 10% of Break Effect and CRIT DMG equal to 50%, capped at 30% and 150% respectively.

    Increase this character's CRIT Rate/CRIT DMG, by an amount equal to 10%/50% of Break Effect, up to a max increase of 30%/150%.

  2. Passive

    Above SnakesPassive

    Above Snakes: During Standoff, reduces DMG from enemies outside the Standoff by 30%.

    While Boothill is in the Standoff, reduces the DMG he receives from targets that are not in the Standoff by 30%.

  3. Passive

    Point BlankPassive

    Point Blank: Gaining Pocket Trickshot in Standoff restores 10 Energy, even when stacks are already at the limit.

    When in Standoff and gaining Pocket Trickshot, regenerates 10 Energy. Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit.

Eidolons

  1. E1

    Dusty Trail's Lone Star

    Worth it

    A suggested first upgrade is Dusty Trail's Lone Star (E1).

    When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF.

  2. E2

    Milestonemonger

    Worth it

    Milestonemonger (E2) is also worth considering.

    When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.

  3. E3

    Marble Orchard's Guard

    Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

  4. E4

    Cold Cuts Chef

    When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.

  5. E5

    Stump Speech

    Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

  6. E6

    Crowbar Hotel's Raccoon

    Worth it

    For a later upgrade, Crowbar Hotel's Raccoon (E6) adds Break DMG when the Talent triggers: 40% of the original damage multiplier to the target and 70% to adjacent enemies.

    When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.

Materials

Ascension, to max level

  • Credit Credit × 308,000
  • IPC Work Permit IPC Work Permit × 65
  • Tatters of Thought Tatters of Thought × 15
  • Fragments of Impression Fragments of Impression × 15
  • Shards of Desires Shards of Desires × 15

All skills to max

  • Credit Credit × 3,000,000
  • Tracks of Destiny Tracks of Destiny × 8
  • Meteoric Bullet Meteoric Bullet × 18
  • Destined Expiration Destined Expiration × 69
  • Countertemporal Shot Countertemporal Shot × 139
  • Lost Echo of the Shared Wish Lost Echo of the Shared Wish × 12
  • Tatters of Thought Tatters of Thought × 41
  • Fragments of Impression Fragments of Impression × 56
  • Shards of Desires Shards of Desires × 58

Guide

How the kit works

Before a fight, use 3-9× Smile if you need Physical Weakness. The first time you use Sizzlin' Tango in the next battle, it applies that weakness to the target for two turns. Dust Devil's Sunset Rodeo also applies Physical Weakness for two turns, deals Physical DMG and delays the target's action by 40%.

Use Sizzlin' Tango to put Boothill and one enemy into Standoff. The enemy is Taunted, and Boothill's Basic becomes Fanning the Hammer. The Skill does not end his turn, so he can attack immediately. Standoff lasts two turns, with its duration decreasing at the start of each of his turns.

Fanning the Hammer can only hit the Standoff target and does not recover a Skill Point. Boothill deals 30% more damage to that target, but takes 15% more damage when it attacks him. If the target is defeated or becomes Weakness Broken, Standoff ends and Boothill gains a Pocket Trickshot stack.

Five Peas in a Pod gives the Enhanced Basic 50% more Toughness Reduction per stack, up to three stacks. When the target is Weakness Broken while the Enhanced Basic is used, it also deals Break DMG based on the stack count. Stacks carry into the next battle after a win. Gaining a stack in Standoff also restores 10 Energy, even when the stack limit has already been reached.

Build and why

For the four-piece relic set, use Iron Cavalry Against the Scourge. It gives 16% Break Effect, and at 150% Break Effect its Break DMG ignores 10% of the target's DEF. Its 250% threshold applies extra DEF ignore to Super Break DMG, not ordinary Break DMG. Thief of Shooting Meteor is an alternative that gives Break Effect from both its two-piece and four-piece effects, plus 3 Energy when the wearer inflicts Weakness Break.

Pair either set with Talia: Kingdom of Banditry. It gives 16% Break Effect, plus another 20% at 145 SPD. Forge of the Kalpagni Lantern is another option: it gives 6% SPD and grants 40% Break Effect for one turn after hitting an enemy with Fire Weakness.

Sailing Towards a Second Life is the first weapon choice. It gives 60% Break Effect, lets Break DMG ignore 20% DEF and grants 12% SPD at 150% Break Effect in battle. Shadowed by Night comes next, with 28% Break Effect and a conditional SPD increase. Adversarial is another option that increases SPD for two turns after the wearer defeats an enemy.

Use CRIT Rate or ATK Percentage on the body, SPD on the feet, Physical DMG Boost on the sphere and Break Effect on the rope. For substats, follow Break Effect, SPD, ATK Percentage, CRIT Rate and CRIT DMG in that order. Break Effect also raises Boothill's CRIT Rate and CRIT DMG through his passive, up to its stated caps.

Leveling priority

Follow the game's order: Five Peas in a Pod, Sizzlin' Tango, Skullcrush Spurs, then Dust Devil's Sunset Rodeo. The Talent is the starting point because its Break DMG is tied to Pocket Trickshot, while the Skill sets up Standoff and the Enhanced Basic.

Ascension takes 308,000 Credit, 65 IPC Work Permit, 15 Tatters of Thought, 15 Fragments of Impression and 15 Shards of Desires.

To raise all skills to their maximum, you need 3,000,000 Credit, 8 Tracks of Destiny, 18 Meteoric Bullet, 69 Destined Expiration, 139 Countertemporal Shot, 12 Lost Echo of the Shared Wish, 41 Tatters of Thought, 56 Fragments of Impression and 58 Shards of Desires.

Eidolons worth it

A suggested first upgrade is Dusty Trail's Lone Star. Boothill starts battle with a Pocket Trickshot stack and ignores 16% of the target's DEF when he deals damage.

For a later upgrade, Crowbar Hotel's Raccoon adds Break DMG when the Talent triggers: 40% of the original damage multiplier to the target and 70% to adjacent enemies. It gives Boothill damage against enemies beside his main target.

Milestonemonger (E2) is also worth considering. Gaining Pocket Trickshot in Standoff recovers a Skill Point and gives 30% Break Effect for two turns, with a limit of one trigger per turn. It can trigger beyond the stack cap.

You can leave the other Eidolons for later if those effects are what you want. E3 and E5 raise skill levels, while E4 changes the damage exchanged with the Standoff target.

Teams

Boothill gives these teams a focused Physical attacker who can apply his own weakness and delay an enemy. Pick his Standoff target with the rest of the team in mind, since his Enhanced Basic cannot switch targets.

Common mistakes

Do not enter Standoff expecting to freely switch targets with the Enhanced Basic. Choose an enemy you can defeat or Weakness Break to end Standoff and earn a stack. Also remember that the Enhanced Basic does not restore Skill Points.

Do not ignore the damage Boothill takes from his chosen opponent. His passive reduces damage from enemies outside Standoff, not the extra damage from the opponent inside it.

Do not chase the 250% threshold on Iron Cavalry Against the Scourge expecting it to strengthen ordinary Break DMG through the extra DEF ignore. Check whether your team has a way to deal Super Break DMG. Likewise, Forge of the Kalpagni Lantern needs a target with Fire Weakness for its Break Effect bonus.

Boothill in Polish

Story lines the way Kaption shows them in Polish, with the English original underneath.

  • Boothill · Even When Cheers Fade: Chapter 5 No dalej, to się nie zdarzy! Do diabła, za jakiego mężczyznę mnie uważasz? Come on now, that ain't gonna happen! Diggity fudge, what kinda man do you take me for?
  • Boothill Ktoś zdecydowanie ma oko na szefa i próbuje go wychłostać gęsim piórem! Someone's definitely got their eye on the boss and trying to quill him!
  • Boothill Tch, alibi!? Kolejny przeklęty trop trafia prosto do śmieci...! Tch, an alibi!? There goes another fudgin' lead straight down the drain...!
  • Boothill Ale z ciebie pochlebca. Wasz szef zespołu nazywa się „M.S. Primitive”. Na pewno nie jest to Dr. Primitive, który próbuje wycofać się ze swoich kwalifikacji? Sweet-talker. Your team principal goes by "M.S. Primitive." You sure that ain't Dr. Primitive walkin' back his credentials?
  • Boothill · Every Dawn of the World Teraz gdy role mamy przydzielone, ruszajmy na nasze pola bitew i zróbmy wielki finał! Now that our roles are assigned, let's get to our battlefields and pose a grand finale!
  • Boothill Nie spodziewałem się tego, ale dziewczyna ma w sobie coś z tropicielki. A tak przy okazji, co to za cholerstwo hodowane przez nosacza obok ciebie? Więzień? Didn't expect it, but the girl's got a bit of that ranger vibe in her. By the way, what's that fudgin' thing raised by the nosewalker next to you? A prisoner?
  • Boothill Cholera, właśnie widziałem tutaj kierowcę samochodu bezpieczeństwa... Jak on zdołał zniknąć w mgnieniu oka? Forkin' hell, I just saw the safety car driver right here... How'd they up and vanish in the blink of an eye?
  • Boothill · Clock-Styled Ending Że o mój fudge, mam na myśli, że poradziliście sobie znakomicie! Zwłaszcza ten Kapitan Revolver, cholernie przystojny jak dziki ogier! Hot fudge, what I mean is y'all did mighty fine! Especially that Captain Revolver, durn handsome as a wild stallion!

Frequently asked questions

What's the best build for Boothill?

Relics and planar ornaments: Thief of Shooting Meteor ×4 + Talia: Kingdom of Banditry ×2. Main stats: Body: CRIT Rate or ATK%, Feet: SPD, Planar sphere: Physical DMG Boost, Link rope: Break Effect. Recommended light cones: Shadowed by Night, Adversarial or Sailing Towards a Second Life. That is what the game suggests.

What should I level first on Boothill?

Five Peas in a PodTalent first, then Sizzlin' TangoSkill, Skullcrush SpursBasic and Dust Devil's Sunset RodeoUlt. That is what the game suggests.

Which eidolons are worth getting for Boothill?

The biggest upgrades: E1 Dusty Trail's Lone Star, E6 Crowbar Hotel's Raccoon and E2 Milestonemonger.

Who should Boothill team up with?

Good teammates: Fugue, The Dahlia and Lingsha.

Is Boothill in Polish in Honkai: Star Rail?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Boothill's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 4.6.0.

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