Genshin Impact character

Sigewinne (Genshin Impact)

Guide, build and skills

  • 5-star
  • Element Hydro
  • Weapon Bow
  • Game data 7.2.0

Party healer and buffer

Max HP improves healing and the Convalescence damage bonus; Energy Recharge helps keep her Burst ready.

Sigewinne from Genshin Impact with a Kaption Polish subtitle
How Kaption shows Sigewinne in Polish: "Pozwól, że załatwię kilka rzeczy najpierw. Czy możesz mi podać ręcznik tam?"

At a glance

Sigewinne is a Hydro Bow healer who can help the party while she is off the field. Her bouncing Bubblebalm heals her teammates, and its healing and damage scale with her max HP.

She also increases damage from other party members’ off-field Elemental Skills. Give her teammates who can use that bonus, then bring her back when you need to use her Skill or Burst.

Video guide

C0 Sigewinne is HERE! Genshin Impact

Video by IWinToLose Gaming on YouTube · 17 min · 249.4K views · June 2024

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Build

Suggested build The game doesn't recommend a build for this character.

4× Song of Days Past · Sands HP% or Energy Recharge · Goblet HP% · Circlet HP% or Healing Bonus · substats HP% > Energy Recharge > HP > CRIT Rate

Max HP improves healing and the Convalescence damage bonus; Energy Recharge helps keep her Burst ready.

Artifacts

4 pieces · Artifact set

  1. Song of Days Past
    Song of Days Past
    • 2-piece bonus: Healing Bonus +15%.
    Show effect
    • 4-piece bonus: When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.

4 pieces · Artifact set

  1. Ocean-Hued Clam
    Ocean-Hued Clam
    • 2-piece bonus: Healing Bonus +15%.
    Show effect
    • 4-piece bonus: When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.

2 + 2 pieces · Artifact set

Wear both sets, 2 pieces each.

  1. Tenacity of the Millelith
    Tenacity of the Millelith
    • 2-piece bonus: HP +20%
  2. Vourukasha's Glow
    Vourukasha's Glow
    • 2-piece bonus: HP +20%

Main stats

Sands
HP% or Energy Recharge
Goblet
HP%
Circlet
HP% or Healing Bonus

Substats

  1. HP%
  2. Energy Recharge
  3. HP
  4. CRIT Rate

Target stats

Totals to aim for on the character's stat screen.

StatTarget
HP 60,000+
Energy Recharge 115–200% For Elemental Burst; without an Energy weapon, the target depends on your Hydro and Electro teammates.

Recommended weapons

  1. Elegy for the End
    Elegy for the End 5-star
    The Parting Refrain Show effect

    A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.

  2. Recurve Bow
    Recurve Bow 3-star
    Cull the Weak Show effect

    Defeating an opponent restores 8% HP.

  3. Silvershower Heartstrings
    Silvershower Heartstrings 5-star
    Dryas's Nocturne Show effect

    The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%. This effect will be canceled 4s after falling under 3 stacks.

  4. Aqua Simulacra
    Aqua Simulacra 5-star
    The Cleansing Form Show effect

    HP is increased by 16%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not.

  5. Favonius Warbow
    Favonius Warbow 4-star
    Windfall Show effect

    CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.

  6. Sacrificial Bow
    Sacrificial Bow 4-star
    Composed Show effect

    After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

  7. Breezeborne Refrain
    Breezeborne Refrain 4-star
    Viper's Ballad Show effect

    Increases Energy Recharge by 20%. When the equipping character hits the opponent with their Elemental Skill or Elemental Burst, they gain a stack of "Hymn of the Pure." This effect can trigger once every 0.03s, max 3 stacks, and at 3 stacks, all instances of "Hymn of the Pure" are cleared to give the equipping character "Thus Lied the Viper" instead. This grants nearby party members a 24% Stellar Glimmer reaction DMG boost for 12s, during which no stacks of "Hymn of the Pure" can be obtained. The aforementioned effects can still trigger even when the equipping character is not on the field.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (4)Show less

Also plays in

Other characters' teams with a place for Sigewinne.

  • Crystallize

    Kachina

    • Kachina
    • Navia
    • Furina
    • Sigewinne

    Hydro healing and shielding

  • Lunar-Charged

    Clorinde

    • Clorinde
    • Fischl
    • Columbina
    • Sigewinne

    Healing and off-field support

Skills

Names in English, as in the game · underlined ones open their card · Priority = level-up order

  1. Basic attack

    Targeted TreatmentAttack

    Level priority 3 of 3

    Targeted Treatment (NA): At full charge, the aimed shot fires bubbles before releasing a Hydro arrow.

    Normal Attack Performs up to 3 consecutive attacks. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

  2. Skill

    Rebound HydrotherapyE

    Level priority 1 of 3

    Rebound Hydrotherapy (E): The bubble deals Hydro DMG and heals allies as it bounces. After 5 bounces, it heals Sigewinne.

    Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide. Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP. After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value. When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once. When Held, the Bolstering Bubblebalm can be boosted to an even bigger size. Hold Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm! The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm. After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move. In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP. When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way. Arkhe: Ousia Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP. "What do you think? Not only can this kind of hydrotherapy stimulate the circulatory system, but it can also cheer patients up, ooh, and that's not all, it can even help patients who ought to get some rest have a nice nap..."

  3. Ultimate

    Super Saturated SyringingQ

    Level priority 2 of 3

    Super Saturated Syringing (Q): Deals AoE Hydro DMG based on max HP and absorbs up to 2 nearby Sourcewater Droplets.

    Takes out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP. In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range when she uses this skill. "Hey, overdosing on medicine is no different from poison, you know, it's real dangerous! But patients need care and concern, and nobody can overdose on that!"

Passives

  1. Passive

    Requires Appropriate RestPassive

    Requires Appropriate Rest: Skill grants 10 stacks for 18s. Allies' off-field Skill hits consume them for bonus DMG based on Sigewinne's HP above 30,000.

    Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.

  2. Passive

    Detailed Diagnosis, Thorough TreatmentPassive

    Detailed Diagnosis, Thorough Treatment: Party Bonds of Life increase Sigewinne's healing by 3% per 1,000 HP, up to 30%.

    When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.

  3. Passive

    Emergency DosePassive

    Emergency Dose: Underwater, below 50% HP, the active character heals for 50% max HP and loses 10% RES for 10s. Once per 20s.

    While underwater, heals your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.

Constellations

  1. C1

    "Can the Happiest of Spirits Understand Anxiety?"

    Worth it

    (C1) is the standout upgrade.

    Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller. The Ascension Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Ascension Talent "Requires Appropriate Rest."

  2. C2

    "Can the Most Merciful of Spirits Defeat Its Foes?"

    Worth it

    (C2) is worth considering for Hydro-focused teams.

    When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills. Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.

  3. C3

    "Can the Healthiest of Spirits Cure Fevers?"

    Increases the Level of Rebound Hydrotherapy by 3. Maximum upgrade level is 15.

  4. C4

    "Can the Loveliest of Spirits Keep Decay at Bay?"

    The duration of Super Saturated Syringing is extended by 3s.

  5. C5

    "Can the Most Joyful of Spirits Alleviate Agony?"

    Increases the Level of Super Saturated Syringing by 3. Maximum upgrade level is 15.

  6. C6

    "Can the Most Radiant of Spirits Pray For Me?"

    Worth it

    (C6) is an option if you want more Burst damage.

    When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

Materials

Ascension, to max level

  • Mora Mora × 420,000
  • Romaritime Flower Romaritime Flower × 168
  • Varunada Lazurite Sliver Varunada Lazurite Sliver × 1
  • Varunada Lazurite Fragment Varunada Lazurite Fragment × 9
  • Varunada Lazurite Chunk Varunada Lazurite Chunk × 9
  • Varunada Lazurite Gemstone Varunada Lazurite Gemstone × 6
  • Transoceanic Pearl Transoceanic Pearl × 18
  • Transoceanic Chunk Transoceanic Chunk × 30
  • Xenochromatic Crystal Xenochromatic Crystal × 36
  • Water That Failed To Transcend Water That Failed To Transcend × 46

All skills to max

  • Mora Mora × 4,957,500
  • Crown of Insight Crown of Insight × 3
  • Teachings of Equity Teachings of Equity × 9
  • Guide to Equity Guide to Equity × 63
  • Philosophies of Equity Philosophies of Equity × 114
  • Transoceanic Pearl Transoceanic Pearl × 18
  • Transoceanic Chunk Transoceanic Chunk × 66
  • Xenochromatic Crystal Xenochromatic Crystal × 93
  • Lightless Eye of the Maelstrom Lightless Eye of the Maelstrom × 18

Guide

How the kit works

Start with Rebound Hydrotherapy. Its Bolstering Bubblebalm bounces between nearby enemies, dealing Hydro damage and healing nearby party members other than Sigewinne. After five bounces it disappears and heals Sigewinne herself. With no enemies nearby, it still bounces in place.

Hold the Skill to grow the bubble by up to two size tiers. Each tier adds 5% damage and healing, but the bubble loses one tier per bounce until it reaches its normal size. Large bubbles can also trap weaker enemies. Only one of Sigewinne’s Bubblebalms can exist at a time.

Using the Skill activates Requires Appropriate Rest for 18 seconds. It gives Sigewinne 8% Hydro DMG Bonus and 10 Convalescence stacks. Each damaging off-field Elemental Skill hit from another party member consumes one stack and gains damage. The bonus rises by 80 for every 1,000 max HP above 30,000, up to 2,800.

The Skill also creates two Sourcewater Droplets. Each one Sigewinne collects gives her a Bond of Life equal to 10% of her max HP. Clearing that Bond restores one Elemental Energy per 2,000 HP cleared, up to five Energy. Detailed Diagnosis, Thorough Treatment increases her outgoing healing based on the party’s current Bonds of Life, up to 30%.

Use Super Saturated Syringing for AoE Hydro damage in front of Sigewinne. It also absorbs up to two nearby Sourcewater Droplets. Targeted Treatment (NA) is less central to this support rotation, though its fully charged shots and Mini-Stration Bubbles deal Hydro damage.

Build and why

A good support option is four pieces of Song of Days Past. It gives Healing Bonus and records healing, including overflow. After six seconds, 8% of the recorded amount is added to eligible hits by the active character, for up to five hits or 10 seconds. The recording limit is 15,000 healing.

Four pieces of Ocean-Hued Clam are another option. Its Sea-Dyed Foam records healing for three seconds, then deals damage based on 90% of that healing. It can record up to 30,000 HP, including overflow. For a simpler HP setup, combine two pieces of Tenacity of the Millelith with two of Vourukasha’s Glow for a total of 40% HP. Four-piece Tenacity instead gives the team ATK and Shield Strength for three seconds when the Skill hits.

Use HP Percentage on the goblet and usually on the sands and circlet. Energy Recharge is an option on the sands if you need the Burst more often; Healing Bonus works on the circlet if you want more healing. For substats, look for HP Percentage, then Energy Recharge, HP and CRIT Rate.

Silvershower Heartstrings is the first weapon to consider. Its stacks raise max HP, with stacks available from using a Skill, increasing Bond of Life and healing. Elegy for the End is another option: it gives Elemental Mastery and gains stacks when the Skill or Burst hits, even off-field.

Recurve Bow is an alternative whose passive restores Sigewinne’s HP when she defeats an opponent. Aqua Simulacra gives 16% HP and increases the wielder’s damage when enemies are nearby. Favonius Warbow is worth considering for Energy; its passive needs CRIT hits, so CRIT Rate becomes more useful.

Leveling priority

A practical leveling order is Rebound Hydrotherapy first, then Super Saturated Syringing, with Targeted Treatment (NA) last. The Skill supplies the party healing you use regularly; the Burst is the next damage source to improve. Normal Attacks matter less in this support setup.

For ascension, gather Mora, Romaritime Flower, the Varunada Lazurite Sliver, Fragment, Chunk and Gemstone, plus Transoceanic Pearl, Transoceanic Chunk, Xenochromatic Crystal and Water That Failed To Transcend.

Talents need Mora, Teachings of Equity, Guide to Equity, Philosophies of Equity, the three Transoceanic and Xenochromatic materials, Lightless Eye of the Maelstrom and Crown of Insight. Maxing all three talents takes three Crowns of Insight.

Constellations worth it

Can the Happiest of Spirits Understand Anxiety? (C1) is the standout upgrade. The Bubblebalm gains three extra bounces, and its first three bounces no longer shrink a large bubble. Each bounce also adds a Convalescence stack. Its damage bonus rises to 100 per 1,000 max HP above 30,000, with a 3,500 cap.

Can the Most Merciful of Spirits Defeat Its Foes? (C2) is worth considering for Hydro-focused teams. The Skill and Burst create a temporary shield while Sigewinne uses them, and their hits reduce an opponent’s Hydro RES by 35% for eight seconds.

Can the Most Radiant of Spirits Pray For Me? (C6) is an option if you want more Burst damage. When Sigewinne heals, it gives her Burst CRIT Rate and CRIT DMG based on her max HP for 15 seconds. You can leave the later constellations aside if the healing and off-field Skill bonus are what you need.

Teams

Furina is a good second Hydro teammate and an off-field option. Sigewinne can heal the party while leaving field time to another character. Build the rest of the team around the damage you want, including a teammate whose off-field Elemental Skill can spend Convalescence stacks.

Fischl is an Electro off-field option. Nahida adds Dendro to a Hydro and Electro team, while Kaedehara Kazuha is an Anemo option for Swirl. Their exact slots depend on the rest of the team; Sigewinne’s own contribution remains healing, Hydro damage and the bonus to eligible off-field Skill hits.

For a Hydro-focused setup, Neuvillette or Kamisato Ayato are options named alongside her. Sigewinne’s C2 becomes relevant here because its Hydro RES reduction applies after her Skill or Burst hits.

Common mistakes

Do not expect Convalescence to boost every attack. It applies to damaging Elemental Skills from other party members while they are off-field, and each qualifying hit consumes a stack.

Do not judge the bubble’s healing solely by what happens to Sigewinne at the start. Its bounces heal the other nearby party members; she gets her own heal when it disappears after the final bounce.

Do not sacrifice all your HP for Energy Recharge or Healing Bonus without checking the result. Max HP feeds both the Skill’s healing and the Convalescence bonus. Also remember that collecting Droplets creates Bond of Life; the Energy comes when that Bond is cleared, not when the Droplets are collected.

Sigewinne in Polish

Story lines the way Kaption shows them in Polish, with the English original underneath.

  • Sigewinne · Switcheroo Pozwól, że załatwię kilka rzeczy najpierw. Czy możesz mi podać ręcznik tam? Let me take care of a few things first. Could you pass me the towel over there?
  • Sigewinne · Switcheroo Wygląda na to, że ktoś w środku ma ograniczoną mobilność... To wydaje się poważne — jaki jest najszybszy sposób, by otworzyć te drzwi? Sounds like whoever's inside has restricted mobility... It seems serious — what's the fastest way to get this door open?
  • Sigewinne · Beauty Expert Ah, mój następny pacjent powinien już nadchodzić... Czy mógłbyś mi znowu pomóc? Ah, my next patient should be arriving now... Would you mind lending me a hand again?
  • Sigewinne · Switcheroo Może niedosłyszy... Czy ktoś ma zdjęcie Rawata? Hard of hearing, perhaps... Does anyone have a picture of Rawat?
  • Sigewinne · Switcheroo Może on i jego „wspólnicy w interesach” chcieli uniknąć publicznej kontroli? Maybe he and his "business partners" needed to avoid public scrutiny?
  • Sigewinne · Underground Crime Niektórzy pacjenci lepiej reagują na bardziej agresywny plan leczenia. Czy mamy wszystkich? Some patients respond better to a more aggressive treatment plan. Did we get everyone?
  • Sigewinne · Switcheroo Eee... Czy patent w pytaniu przypadkiem nie dotyczy nowego produktu do pielęgnacji skóry, który opracował? Umm... Would the patent in question happen to be related to the new skincare product he developed?
  • Sigewinne · Underground Crime Pan Odilon, czy nie mówiłem panu kilka dni temu, żeby przerwać pracę terenową, dopóki się nie wyzdrowieje? Mr. Odilon, didn't I tell you a few days ago that you need to stop all field work until you've recovered?

Frequently asked questions

What's the best build for Sigewinne?

Artifacts: Song of Days Past ×4, Ocean-Hued Clam ×4 or Tenacity of the Millelith ×2 + Vourukasha's Glow ×2. Main stats: Sands: HP% or Energy Recharge, Goblet: HP%, Circlet: HP% or Healing Bonus. Recommended weapons: Elegy for the End, Recurve Bow or Silvershower Heartstrings.

What should I level first on Sigewinne?

Rebound HydrotherapyE first, then Super Saturated SyringingQ and Targeted TreatmentAttack.

Which constellations are worth getting for Sigewinne?

The biggest upgrades: C1 "Can the Happiest of Spirits Understand Anxiety?", C2 "Can the Most Merciful of Spirits Defeat Its Foes?" and C6 "Can the Most Radiant of Spirits Pray For Me?".

Who should Sigewinne team up with?

Good teammates: Furina, Navia and Chiori.

Is Sigewinne in Polish in Genshin Impact?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Sigewinne's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 7.2.0.

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