Honkai: Star Rail character

Archer (Honkai: Star Rail)

Guide, build and skills

  • 5-star
  • Combat type Quantum
  • Path The Hunt
  • Game data 4.6.0

Repeated Quantum Skill damage

Archer from Honkai: Star Rail with a Kaption Polish subtitle
How Kaption shows Archer in Polish: "Nadążysz? Zyskajmy trochę czasu dla naszego Mistrza... Albo po prostu pokonajmy ją w pierwszej kolejności."

At a glance

Archer is a Quantum damage dealer on The Hunt. He focuses on one enemy, spending Skill Points to use his Skill several times in one turn. His Ultimate also hits a single target hard and gives him Charge.

Charge lets him follow a teammate's attack with his own Follow-Up ATK, which recovers a Skill Point. He likes a team that can leave him enough points for his turn and attack between his turns. Against a new wave, be ready to start his Skill sequence again.

Video guide

STRONGEST DPS!? BEST E0 ARCHER Guide & Build [Best Relics, Light Cones & Teams] - Star Rail

Video by Braxophone on YouTube · 14 min · 410.4K views · July 2025

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Build

From the game data

4× Genius of Brilliant Stars + 2× Rutilant Arena · Body CRIT Rate or CRIT DMG · Feet ATK% or SPD · Planar sphere Quantum DMG Boost or ATK% · Link rope ATK% or Energy Regeneration Rate · substats CRIT Rate > CRIT DMG > ATK% > SPD

Relics and planar ornaments

4 pieces · Cavern relics

Pick one. The game lists them in this order.

  1. Genius of Brilliant Stars
    Genius of Brilliant Stars
    • 2-piece bonus: Increases Quantum DMG by 10%.
    Show effect
    • 4-piece bonus: When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
  2. Scholar Lost in Erudition
    Scholar Lost in Erudition
    • 2-piece bonus: Increases CRIT Rate by 8%.
    Show effect
    • 4-piece bonus: Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
  3. Musketeer of Wild Wheat
    Musketeer of Wild Wheat
    • 2-piece bonus: Increases ATK by 12%.
    Show effect
    • 4-piece bonus: The wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.

2 pieces · Planar ornaments

Pick one. The game lists them in this order.

  1. Rutilant Arena
    Rutilant Arena
    • 2-piece bonus: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
  2. Space Sealing Station
    Space Sealing Station
    • 2-piece bonus: Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
  3. Inert Salsotto
    Inert Salsotto
    • 2-piece bonus: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.

Alternatives

When you don't have the set above.

  • As Navigator Isee Sees It
    As Navigator Isee Sees It Cavern relics Show effect
    • 2-piece bonus: Increases ATK by 12%.
    • 4-piece bonus: When the wearer enters combat or uses Skill, the DMG dealt by their Skill and Ultimate increases by 18%, stacking up to 3 time(s). At the start of the wearer's turn or after using Ultimate, removes 1 stack(s) of this effect.
  • Tengoku@Livestream
    Tengoku@Livestream Planar ornaments Show effect
    • 2-piece bonus: Increases the wearer's CRIT DMG by 16%. If 3 or more Skill Points are consumed in the same turn, additionally increases the wearer's CRIT DMG by 32%, lasting for 3 turns.

Main stats

Body
CRIT Rate or CRIT DMG
Feet
ATK% or SPD
Planar sphere
Quantum DMG Boost or ATK%
Link rope
ATK% or Energy Regeneration Rate

Substats

  1. CRIT Rate
  2. CRIT DMG
  3. ATK%
  4. SPD

Target stats

Totals to aim for on the character's stat screen.

StatTarget
ATK 2,600–3,200+
CRIT Rate 100% Reach this after team buffs.
CRIT DMG 120–180%+ Reach this without buffs.

Recommended light cones

  1. The Hell Where Ideals Burn
    The Hell Where Ideals Burn 5-star
    Hrunting Show effect

    Increases the wearer's CRIT Rate by 16%. When entering combat, if the allies' Skill Points limit is 6 or higher, increases the wearer's ATK by 40%. After each use of the wearer's Skill, increases the wearer's ATK by 10%, stacking up to 4 time(s).

  2. Cruising in the Stellar Sea
    Cruising in the Stellar Sea 5-star
    Chase Show effect

    Increases the wearer's CRIT Rate by 8%, and increases their CRIT Rate against enemies with HP percentage 50% or less by an extra 8%. When the wearer defeats an enemy, their ATK is increased by 20% for 2 turn(s).

Alternatives

When you don't have the weapon above.

  1. The Finale of a Lie
    The Finale of a Lie 5-star
    Subsume Show effect

    Increases the wearer's CRIT Rate by 18%. At the start of battle or for every 4 instance(s) of Follow-Up ATK the wearer uses, the wearer gains "Umbra Devourer," lasting for 3 turn(s). While the wearer holds "Umbra Devourer," increases ATK by 40% and increases the DMG taken by all enemies by 20%. Effects of the same type cannot stack.

  2. Baptism of Pure Thought
    Baptism of Pure Thought 5-star
    Mental Training Show effect

    Increases the wearer's CRIT DMG by 20%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target additionally increases by 8%, stacking up to 3 times. When using Ultimate to attack the enemy target, the wearer receives the "Disputation" effect, which increases DMG dealt by 36% and enables their Follow-Up ATKs to ignore 24% of the target's DEF. This effect lasts for 2 turns.

Have this character? Make a card of your own build from your UID Stats, artifacts, weapon and talents from your in-game showcase, as a PNG in a dozen layouts.

Teams

Show more teams (3)Show less

Also plays in

Other characters' teams with a place for Archer.

Show more (5)

Skills

Names in English, as in the game · Priority = level-up order (from the game data)

  1. Basic attack

    Kanshou and BakuyaBasic

    Level priority 3 of 4

    Kanshou and Bakuya (Basic): Deals Quantum DMG equal to 100% of ATK to one enemy.

    Deals minor Quantum DMG to one designated enemy.

    Full description

    Deals Quantum DMG equal to 100% of Archer's ATK to one designated enemy.

  2. Skill

    Caladbolg II: Fake Spiral SwordSkill

    Level priority 1 of 4

    Caladbolg II: Fake Spiral Sword (Skill): Deals 360% ATK as Quantum DMG. In Circuit Connection, Skill keeps the turn and gains 100% DMG per use, up to 2 stacks.

    Enters the "Circuit Connection" state. Deals massive Quantum DMG to one designated enemy. During the "Circuit Connection" state, the current turn does not end after using his Skill, and the DMG dealt by Archer's Skill increases. When Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state.

    Full description

    Enters the "Circuit Connection" state. Deals Quantum DMG equal to 360% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 100%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.

  3. Ultimate

    Unlimited Blade WorksUlt

    Level priority 2 of 4

    Unlimited Blade Works (Ult): Deals 1000% ATK as Quantum DMG to one enemy and gains 2 Charge, up to 4.

    Deals massive Quantum DMG to one designated enemy and gains Charge.

    Full description

    Deals Quantum DMG equal to 1000% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.

  4. Talent

    Mind's Eye (True)Talent

    Level priority 4 of 4

    Mind's Eye (True) (Talent): After a teammate attacks, spends 1 Charge on a Follow-Up ATK for 200% ATK as Quantum DMG and restores 1 Skill Point.

    After a teammate uses an attack, Archer consumes 1 Charge and launches Follow-Up ATK on the primary target, dealing Quantum DMG and recovering 1 Skill Point.

    Full description

    After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-Up ATK on the primary target, dealing Quantum DMG equal to 200% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-Up ATK is launched, the Follow-Up ATK will be directed at one random enemy instead.

  5. Technique

    ClairvoyanceTechnique

    Clairvoyance (Technique): Attacks enemies; on entering combat, deals 200% ATK as Quantum DMG to all enemies and gains 1 Charge.

    Immediately attacks enemies. After entering combat, deals Quantum DMG to all enemies and gains Charge.

    Full description

    Immediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge.

  6. Skill

    EndSkill

    End (Skill): Exits Circuit Connection and ends Archer's turn.

    Exits "Circuit Connection" state and ends the turn.

Passives

  1. Passive

    Projection MagecraftPassive

    Projection Magecraft: Raises the Skill Point limit by 2 while Archer is on the field.

    When Archer is on the field, increases the maximum Skill Point limit by 2.

  2. Passive

    Hero of JusticePassive

    Hero of Justice: Archer gains 1 Charge when he enters combat.

    When Archer enters combat, gains 1 point(s) of Charge.

  3. Passive

    GuardianPassive

    Guardian: After allies gain a Skill Point, Archer gains 120% CRIT DMG for 1 turn if the team has at least 4 Skill Points.

    After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 120% for 1 turn(s).

Eidolons

  1. E1

    The Unreached Dream

    Worth it

    As a suggested progression, look at The Unreached Dream (E1) first.

    After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.

  2. E2

    The Unfulfilled Happiness

    Worth it

    The Unfulfilled Happiness (E2) is another useful option: Ultimate reduces its target's Quantum RES by 20% and applies Quantum Weakness for two turns.

    When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s).

  3. E3

    The Untamed Will

    Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

  4. E4

    The Unsung Life

    Increases the Ultimate DMG dealt by 150%.

  5. E5

    The Nameless Watch

    Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

  6. E6

    The Endless Pilgrimage

    Worth it

    Much later, The Endless Pilgrimage (E6) recovers 1 Skill Point at the start of Archer's turn, allows one more Skill DMG stack and makes Skill DMG ignore 20% DEF.

    When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by 1. The Skill DMG dealt ignores 20% of DEF.

Materials

Ascension, to max level

  • Credit Credit × 308,000
  • Darkveil Moonlight Darkveil Moonlight × 65
  • Extinguished Core Extinguished Core × 15
  • Glimmering Core Glimmering Core × 15
  • Squirming Core Squirming Core × 15

All skills to max

  • Credit Credit × 3,000,000
  • Tracks of Destiny Tracks of Destiny × 8
  • Meteoric Bullet Meteoric Bullet × 18
  • Destined Expiration Destined Expiration × 69
  • Countertemporal Shot Countertemporal Shot × 139
  • Guardian's Lament Guardian's Lament × 12
  • Extinguished Core Extinguished Core × 41
  • Glimmering Core Glimmering Core × 56
  • Squirming Core Squirming Core × 58

Guide

How the kit works

Open with Clairvoyance when possible. It attacks enemies before combat, then deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gives him 1 Charge. Hero of Justice gives him another Charge when he enters combat.

On his turn, use Caladbolg II: Fake Spiral Sword to enter Circuit Connection and deal Quantum DMG equal to 360% of his ATK to one enemy. His turn continues after a Skill in this state, and each use raises subsequent Skill DMG by 100%, up to two stacks. He exits after five Skill uses, when there are not enough Skill Points for another use, or when the wave is defeated. End (Skill) lets you exit and finish the turn early.

Unlimited Blade Works deals Quantum DMG equal to 1000% of Archer's ATK to one enemy and gives him 2 Charge, with a maximum of 4. After a teammate attacks, Mind's Eye (True) spends 1 Charge on a Follow-Up ATK for 200% of Archer's ATK and recovers 1 Skill Point. If the primary target is defeated before the follow-up, it hits a random remaining enemy instead.

Projection Magecraft raises the team's maximum Skill Point limit by 2 while Archer is on the field. Guardian gives him 120% CRIT DMG for one turn after allies gain a Skill Point, provided the team then has at least 4 points.

Build and why

Use four pieces of As Navigator Isee Sees It. Its two-piece bonus gives 12% ATK; the four-piece effect raises Skill and Ultimate DMG by 18% per stack, up to three. It gains a stack on entering combat or using Skill, and loses one at the start of Archer's turn or after his Ultimate. For planar ornaments, pair it with Tengoku@Livestream: it gives 16% CRIT DMG and another 32% for three turns after at least 3 Skill Points are consumed in one turn.

Genius of Brilliant Stars is a strong relic alternative. It gives 10% Quantum DMG and ignores 10% DEF, rising to 20% against enemies with Quantum Weakness. Rutilant Arena is another planar option: it gives 8% CRIT Rate and, at 70% current CRIT Rate, raises Skill and Basic ATK DMG by 20%.

For main stats, choose CRIT Rate or CRIT DMG on the body, ATK Percentage or SPD on the feet, Quantum DMG Boost or ATK Percentage on the sphere, and ATK Percentage or Energy Regeneration Rate on the rope. For substats, prioritize CRIT Rate, CRIT DMG, ATK Percentage, then SPD. Check your current CRIT Rate if you use Rutilant Arena.

The Hell Where Ideals Burn is the first Light Cone choice. It gives CRIT Rate and builds ATK as Archer uses Skill; its combat-entry ATK bonus needs a Skill Point limit of at least 6. The Finale of a Lie is another option, with CRIT Rate and a temporary effect that raises ATK and enemy DMG taken. Baptism of Pure Thought gives CRIT DMG and, after an Ultimate attack, boosts damage and lets Follow-Up ATKs ignore DEF. Cruising in the Stellar Sea is an alternative with CRIT Rate and an ATK increase after a defeat.

Leveling priority

Follow the game's order: level Skill first, then Ultimate, Basic ATK and Talent. Skill is the center of Archer's repeated attacks, while Ultimate supplies a large single-target hit. Basic ATK has its place when you do not want to spend points, and Talent improves the follow-up damage.

For maximum ascension, you need 308,000 Credit, 65 Darkveil Moonlight, and 15 each of Extinguished Core, Glimmering Core and Squirming Core. To raise all skills fully, the listed cost is 3,000,000 Credit, 8 Tracks of Destiny, 18 Meteoric Bullet, 69 Destined Expiration, 139 Countertemporal Shot, 12 Guardian's Lament, 41 Extinguished Core, 56 Glimmering Core and 58 Squirming Core.

Eidolons worth it

As a suggested progression, look at The Unreached Dream first. After Archer uses Skill three times in one turn, it recovers 2 Skill Points for the team. You still need enough points to reach that third use.

The Unfulfilled Happiness is another useful option: Ultimate reduces its target's Quantum RES by 20% and applies Quantum Weakness for two turns. That also meets the weakness condition on Genius of Brilliant Stars. Much later, The Endless Pilgrimage recovers 1 Skill Point at the start of Archer's turn, allows one more Skill DMG stack and makes Skill DMG ignore 20% DEF.

You can stop before the later Eidolons. E3 and E5 raise skill levels, while E4 increases Ultimate DMG by 150%; consider them if you want those gains, rather than treating them as required.

Teams

Give Archer teammates who can attack and leave Skill Points available for his turn. Their attacks trigger his charged follow-ups, and those follow-ups return points to the team. A buffer and a character who keeps the team alive are good places to start.

Sparkle is a Quantum buffer named in the guides. Silver Wolf is a Quantum debuffer, while Gallagher is a Fire sustain option; the three can join Archer in one team. Dan Heng • Permansor Terrae is another sustain option with Follow-Up in his roster tags. Ruan Mei is an Ice buffer to consider if you want a different support.

Rin Tohsaka is a Quantum teammate with a Follow-Up tag, and Cipher is a Quantum debuffer with the same tag. Quantum teammates are options, not a requirement of Archer's kit.

Common mistakes

Do not spend the whole team's Skill Points immediately before Archer acts and expect a long Circuit Connection sequence. Plan around the points you have, and use End if you want to stop early. A defeated wave also ends the state, even if you have uses left.

Do not assume that merely having 4 Skill Points activates Guardian. Allies must gain a point, and the team must have at least 4 afterward. Keep the 4 Charge cap in mind before using Ultimate, and check the CRIT Rate requirement before counting on Rutilant Arena's Skill bonus.

Archer in Polish

Story lines the way Kaption shows them in Polish, with the English original underneath.

  • Archer Nadążysz? Zyskajmy trochę czasu dla naszego Mistrza... Albo po prostu pokonajmy ją w pierwszej kolejności. Can you keep up? Let's buy some time for our Master... Or we could simply defeat her first.
  • Archer Skażony rytuał... Święty Graal w rękach kogoś, kto jest gospodarzem tej wojny. Lancer, chcesz, żebym rozłożył to na części? A corrupted ritual... a Holy Grail in the hands of someone who is the host of this war. Lancer, do you want me to spell it out?
  • Archer Pomyślmy na opak. Chcesz, żebym naprawił tę maszynę czy przywrócił ją do pierwotnego stanu, prawda? Then let's think in reverse. You want me to repair this machine or restore it to its original state, right?
  • Archer Idź. Ogłoś swoje zasady w tym świecie boskości! Go. Declare your rules in this world of divinity!
  • Archer A co jeśli czekają, aż zapukamy, żeby zetrzeć nas wszystkich naraz? But what if they're waiting for us to come knocking, so they can wipe us all out in one go?
  • Archer Pokażę ci, jak zmaterializować swój wewnętrzny krajobraz! Let me show you how to materialize your inner landscape!
  • Archer Hej, ludzie, możemy też dołączyć do zabawy? Ah, folks, mind us getting in on the action too?
  • Archer Mistrzu, czy wyglądam, jakbym miał jakiekolwiek powiązania z tym dziwnym światem? Master, do I look like I have any ties to this bizarre world of yours?

Frequently asked questions

What's the best build for Archer?

Relics and planar ornaments: As Navigator Isee Sees It or Genius of Brilliant Stars ×4 + Tengoku@Livestream or Rutilant Arena ×2. Main stats: Body: CRIT Rate or CRIT DMG, Feet: ATK% or SPD, Planar sphere: Quantum DMG Boost or ATK%, Link rope: ATK% or Energy Regeneration Rate. Recommended light cones: The Finale of a Lie, Baptism of Pure Thought or The Hell Where Ideals Burn. That is what the game suggests.

What should I level first on Archer?

Caladbolg II: Fake Spiral SwordSkill first, then Unlimited Blade WorksUlt, Kanshou and BakuyaBasic and Mind's Eye (True)Talent. That is what the game suggests.

Which eidolons are worth getting for Archer?

The biggest upgrades: E1 The Unreached Dream, E2 The Unfulfilled Happiness and E6 The Endless Pilgrimage.

Who should Archer team up with?

Good teammates: Sparkle, Rin Tohsaka and Dan Heng • Permansor Terrae.

Is Archer in Polish in Honkai: Star Rail?

The game has no Polish language option. Kaption shows Polish subtitles for the dialogue right on the game screen, so Archer's lines read in Polish. Skill and item names stay in English, as in the game.

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Game data version 4.6.0.

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