Guide
How the kit works
Before a fight, Fiend: Impeachment of Evil makes nearby enemies flee for 10 seconds. Entering combat against affected enemies has a 100% base chance to reduce every enemy's ATK by 25% for 2 turns. A base chance is not a guarantee.
At the start of battle, Huohuo gains 30 Energy and Divine Provision for 2 turns. Use Talisman: Protection when healing is needed: it removes 1 debuff from the chosen ally and heals them and adjacent allies. At the listed values, the chosen ally receives 24% of Huohuo's Max HP plus 640, while adjacent allies receive 19.2% plus 512.
The Skill or Tail: Spiritual Domination grants Divine Provision for 3 turns. Its duration drops by 1 at the start of each of Huohuo's turns. Through Possession: Ethereal Metaflow, an ally's turn start or Ultimate triggers healing for that ally and the ally with the lowest HP percentage. Allies at or below 50% HP receive another heal. Talent healing dispels 1 debuff from its target, with 6 triggers available before Divine Provision is refreshed.
Use the Ultimate to restore 20% of each teammate's Max Energy and give them 40% ATK for 2 turns. An ally with at least 160 Max Energy gets another 24% ATK. When healing is under control, Banner: Stormcaller deals Wind DMG to one enemy equal to 50% of Huohuo's Max HP.
Build and why
For a four-piece relic set, start with Messenger Traversing Hackerspace. Its two-piece bonus gives 6% SPD, and its four-piece effect gives allies 12% SPD for 1 turn when the wearer uses their Ultimate on an ally. Warrior Goddess of Sun and Thunder is another option: healing another ally grants Gentle Rain, which raises the wearer's SPD by 6% and allies' CRIT DMG by 15%. Passerby of Wandering Cloud trades those buffs for Outgoing Healing and 1 Skill Point at the start of battle.
For planar ornaments, Fleet of the Ageless gives Max HP and, at 120 SPD, team ATK. Lushaka, the Sunken Seas gives Energy Regeneration Rate and buffs the first character's ATK if Huohuo is elsewhere in the lineup. Broken Keel gives Effect RES and grants the team 10% CRIT DMG at 30% Effect RES.
Use Outgoing Healing Boost or HP Percentage on the body, SPD on the feet, HP Percentage on the sphere and Energy Regeneration Rate on the rope. For substats, look for HP Percentage, then SPD, then Effect RES.
Night of Fright is the first weapon choice: it gives Energy Regeneration Rate, heals the lowest-HP ally when an ally uses an Ultimate and gives healed allies stacking ATK. Post-Op Conversation is next for its Energy Regeneration Rate; it also increases Outgoing Healing when the wearer uses their Ultimate. Quid Pro Quo restores Energy to an eligible ally at the start of Huohuo's turn. Shared Feeling is another option for healing and team Energy when she uses her Skill.
Leveling priority
Follow the game's order: Possession: Ethereal Metaflow first, then Talisman: Protection, Tail: Spiritual Domination and Banner: Stormcaller. The Talent heals throughout the fight, while the Skill raises her immediate healing. The Ultimate improves her team support; the Basic is mainly there for a single-target attack.
For maximum ascension, gather 308,000 Credit, 65 Ascendant Debris and 15 each of Immortal Scionette, Immortal Aeroblossom and Immortal Lumintwig.
Maxing all skills takes 3,000,000 Credit, 8 Tracks of Destiny, 18 Seed of Abundance, 69 Sprout of Life, 139 Flower of Eternity and 12 Regret of Infinite Ochema. It also takes 41 Immortal Scionette, 56 Immortal Aeroblossom and 58 Immortal Lumintwig.
Eidolons worth it
Anchored to Vessel, Specters Nestled is a useful upgrade to consider first. It extends Divine Provision by 1 turn and, while that effect is active, gives Huohuo 20% Outgoing Healing and all allies 12% SPD.
Woven Together, Cohere Forever is worth considering for damage support: healing an ally increases that ally's DMG dealt by 50% for 2 turns. Sealed in Tail, Wraith Subdued instead offers protection from a killing blow while Divine Provision is active. It restores the saved ally to 50% Max HP, shortens the effect by 1 turn and works up to twice per battle.
If your healing is already comfortable, Tied in Life, Bound to Strife is less urgent: it increases healing as the target's HP falls, up to 80%. Cursed by Fate, Moths to Flame and Mandated by Edict, Evils Evicted add skill levels, so you can stop before them if you do not need those increases.
Teams
Huohuo fits teams that want a healer and can use Energy or ATK. Her support is not restricted to a particular element, so choose teammates around the damage plan rather than trying to match Wind.
Kafka and Black Swan are an example of a DoT pairing. Add Asta as a buffer and Huohuo can cover healing and debuff removal while giving the other three Energy. Another option is Saber with Sunday and Tingyun: Huohuo keeps the group healthy while the two buffers support the team.
You can also consider Hysilens beside a DoT teammate. Fu Xuan is another sustain character named for Huohuo; bringing both gives the team more protection, though it uses a slot that could otherwise go to a damage dealer or buffer.
Common mistakes
Do not let Divine Provision expire unnoticed. Its duration falls at the start of Huohuo's turns, and refreshing it with her Skill or Ultimate also resets the Talent effect's trigger count.
Do not always target the ally with the lowest HP with your Skill without checking the lineup. The chosen target gets the larger heal and the debuff removal, but adjacent allies get healed too. Pick the target based on who needs each part.
Do not expect the Ultimate to refill Huohuo's own Energy, and do not assume the Technique's base chance guarantees an ATK reduction. When choosing relics, check SPD and Effect RES thresholds before counting on the extra bonuses from Fleet of the Ageless or Broken Keel.